u/Still_Television2895

Feeling old now in this game 😆

Feeling old now in this game 😆

It was a struggle at first of course. I remember I entered the game when skin tokens you can get is 50 or 100 (I think) per day and events does not even give skin tokens. Skirmish has rank rewards only. Items stat limit was just nerf before I joined. Buying units with cash would also take time unlike today. The difference is now there a lof things to do in the game unlike before that it was just grinding items and weekly events.

Location 10 using 5/5 Prisoner tp feedback

Some rules initially for my gameplay for 100% bus health on all Location 10 missions. Side note and perspective.. I am a 4+ years dazw player.

  1. Deploy units after reaching 35 courage or when enemy is near bus.

  2. Use Bill only if 30 seconds left (Didn't need to use it)

  3. No rage buff but I needed it once on mission 67 cause it is like a supply mission.

  4. Quit after 3 failed tries. (Only 1 retry needed)

Strat to maximize 5/5 tp

  1. Increase prisoner crit chance to stun lock enemies.

  2. Equip sonya with dart charm to inflict burn to enemies.

  3. Tactical set for sara since most enemies have bullet resist.

  4. Use red barrel to block only but apparently I needed to use it aggressively on marauder missions due to their fast deployment.

Outcome

  1. Failed to 100% bus health 7 times (7 missions) on 1st try. Mostly due to timing of unit deployment.

  2. Toughest was mission 52.

  3. Primarily used energy drink as buff. Usually during mid duration of mission. I think I've used it once on 30% of missions. Maybe less than 5-7 times used twice.

Feedback (positive and negative)

  1. Damage output is high when enemies is bleeding, burned and stunned. They just run through those tough blue enemies.

  2. MVP unit is prisoner due to stun.

  3. Sara's bleeding effect does good for the team. The bad is.. it is her only importance....A throw knife attack to bleed and slow enemies. I deploy her when I have two prisoner on field to increase damage output of all units due to bleed. It will be a mistake to deploy her first.

  4. Can sustain most missions without generator due to low cost (when maximize).

  5. Since I was using tactical, units gets easily killed early in the mission. Once I have 2 sonya and twins, that is the time usually I am able to push and win.

  6. If 5/5 tp will not change, prisoner team needs a unit that will burn enemies.

  7. Prisoner unit has more value to prisoner team than sara. For me, he can be spam more and just stun lock enemies. I prioritize crit chance on his set but still made it through.

u/Still_Television2895 — 3 days ago