Poor squirrel murdered at CMP
Don’t be a squirrel on track!
WARNING: Car on Squirrel violence.
Don’t be a squirrel on track!
WARNING: Car on Squirrel violence.
As I often do.. I was sitting around the shop telling and listening to a few other guys talk about how fast we use to be. We are old now. Mid 50s or so. As we were having this discussion we ventured into what’s changed the sport of Mx and Sx the most over the decades. Since I am the most wise person ever I have narrowed it down to 2 things. I will discuss both points now.
1: Rick Carmichaels mother… yes the person who changed the sport more than any other person… ever. And probably more than the next 10 people in line combined. Yes before her most of the professional riders trained. I know. I was there. But nothing on that level.
I remember our level of training. It was go for a run or do some cycling. Hit the gym a couple times a week. Meet up at Star West for Thursday night practice. And ride once maybe twice in the hills east of San Diego. That’s it. Mainly we just raced. She made it to where if you wanted to be an elite rider… even on an amateur level.. you needed a full training program. That never happened before her. Every training camp in the USA should send her yearly thank you notes. Mx and Sx has nor it ever will be same since she set the new standards of what training is. And the cost of it.
2: Skid steers. Yes. I’m sure you have never thought about them. But they have changed the sport more than upside down forks, disc front brakes and four strokes combined.
I have been building tracks since the early 90s. “Back then” they were not available. Even in the early 2000s they were not used by any “serious” track builder. In the last 10 years they are all that are used. Especially in Sx.
Why does that matter you may ask? Weight. Yes weight. More importantly what weight does. Or does not do. Skid steers weigh less than the old D4/D5 era trim dozers that were used until the mid 2010s. Weight packs dirt. Packed dirt means less ruts. When you build a Sx track with a modern skid steer the builder (dirt worx most commonly) gains two things. Speed, yes they are faster, and the amount of dirt used. Both are a major plus for track builders. The amount of ruts in a modern track were never possible when tracks were built with 40-60,000 pound machines. Tracks built with 9-12000 pound skid steers rut knee deep in only a few laps. So yes. They have changed the sport. Go back and watch any Sx or Mx event from 1997. Ruts were a rarity.
Argue all you want but in the end you know I am correct. Just like for 3 laps at Barona Oaks in the mid 90s I did straight up out run Rino and Vader.
Anyone have any luck recovering an old account that they do not remember the password for and do not have access to the email account it was assigned to?
After playing this game for several years now I started wondering if it is worth recommending to someone. Or if it is worth playing as a completely free to play video game. So I started a 100% f2p account to see what the experience would be like for a new player.
My thoughts on this game are for two reasons. First maybe a WG employee will read this and take some honest feedback. Second is for the maybe 3 people either looking on this subreddit for beginner advice or to ask if it is worth playing.
Short background. Yes of course this is a reroll. I am a decent player with several years of experience. 1800ish wn8 playing mostly tier 8s and 10s. Not a Unicom but a solid player. I was planning on playing 100 games then doing the “review”. But it will be several weeks before I can play again and figure this is close enough. This account is 100% f2p. No money spent whatsoever. I debated treating it as a standard “bought” video game and starting out with spending 50-60$ or so.. treating it as a game that was purchased but decided against it. So….
To the new player or player thinking about trying it….
It is a solid free game that can be played on a potato. It’s not a great game nor one at this point would I recommend spending money on. But as a strictly free game it is worth trying. The game has multiple opportunities to earn in game credits and information that will help you. Just doing all the maps on the topographic mode will provide you with a great amount of “silver” and free experience. Enough to really help get started. I also recommend completing all of these before even playing the game. The amount of very basic game knowledge you can learn will help dramatically once playing in random battles. Plus the free experience will help you get to tier 5-6. That is where the game really starts. Any tiers below those are a waste of time. WG provides ample resources to help you get free premium days and the rewards system is decent enough to take advantage of. Be aware of how easy it is to move up in tiers past tier 6 in your few (100-300) battles. Stay in tier 5-6 until you have a good grasp of game mechanics.
Learn the game economy! Learn it early and do not take short cuts. The 2 key can be your friend but manage it. Abusing it will lead to you being broke and contemplating quitting or spending real world money. The game is not worth your real world money. Pick 2 lines and stick with them. I would recommend heavy tanks if you are new to the game. Either the M6/T29 or the Vk36.01h/Tiger 1 lines or the Kv-1/T150. Pick two of this lines and stick with them. Heavy tanks are slower which will help you not over extend and have decent hit points. They are very forgiving and beginner friendly. Remember this game is a grind. Don’t rush. What you learn and the habits you develop at tier 6/7 will follow you through out the game.
To any WG employee. This is honest feedback and I hope you take it that way. You have a chance to still make a great, fun and addictive game. The resources in game that are now provided for new players should be commended. They were not there years ago and they are very helpful. So is all the tutorials. They actually help. But there are a few problems that, if addressed, would help the new player experience dramatically.
1: Yes this has been beat to death but…. Arty at lower tiers. As a company you are allowing a small handful of players to ruin the experience for new players. Limit arty to 1 per team at most for tiers 7 and below. Then nerf arty tiers 7 and below into the ground. Anyone with 1000s of games in low tier artys do not care about the health of the game so stop caring about them. Start carrying about all the new players you are losing because of them.
2: MM. There is no reason for a stock tank to see a tank 2 tiers higher. Especially with a beginner player in it. Limit any tank that is not fully researched or has less than 100 battles in it to even tier MM. Once it is fully researched or has over 100 battles then +/- 1 tier max. This may cause higher load in times but the higher load times would naturally work themselves out if you retained more players.
3: Make grinding takes past tier 6 at least 20% harder. There is no reason a player, experienced or not, should be able to have 2 tier 7 tanks fully researched in under 100 games. Advertising the game as a grind and not a rush to tier 11 would help. Grind type games are still very popular. For example RuneScape. That game based in 2007 and one of the longest grind games ever still has 100s of thousands players. And new players that they retain daily. You could do the same. Stop pushing players into upper tiers. Get them “addicted” to the game at lower tiers then they will spend money at higher tiers to feed their addiction. 10 crack heads spend more money than 2 crack heads. Learn from the drug industry. There is a reason it works.
4: Reduced the RNG for tiers 5-6. Having a new player struggle to learn a game then combining it with this games RNG is a disaster for new players. If they miss a shot let it be because they messed up. Not because some algorithm said FU. Trying to learn is hard enough. But having to guess if it was RNG or something a player did is asking to much for a beginner.
In summary: Yes as a F2P game it is worth playing. Yes there are huge advantages to throwing money at it. But it is not completely pay 2 win. The reason I posted the stats at the top is to prove that point. Is the game worth starting out as if you bought it? Maybe. If you had 40-60$ laying around to burn then sure. But I would advise against it. The knowledge you learn in the beginning as a f2p player will help you for years… if you stick around.
Is the topo mode screwed up or something? Does not show enemy tanks.
This may seem like a sort of “rambling” post because I do not really know how to phrase this question.
Why is throttle steering not taught more often in road course driving/racing? Maybe I am calling it by the wrong name so maybe it is taught. I just have rarely ever heard it mentioned by either an instructor or driver coach. Nor have I found many videos about it.
I come from a mainly circle track background so my vocabulary on cars and driving them is pretty different than that used by road course drivers. The terms loose, tight, driving off the right front, driving off the right rear etc are standard for me. So forgive me if I use the wrong words.
While I understand that proper braking especially trail braking needs to be learned and applied to be good at road courses why is throttle steering almost never mentioned. Most track day cars seem to be production based cars are not special built race cars. So by nature they are set up extremely “tight” from the factory. Trail braking in a tight car is the best option for “most” corners. But most still leave a few that it is not the best for.
Once again please excuse the lack of vocabulary… but figuring out which end the car likes to be driven from is very important as well. In circle track we call it driving off the right front (using a brake to the corner center..apex… approach) or driven off the right rear (braking earlier…. Often called backing a corner up… then throttling through the corner center).
Since road courses are several corners most of the time all different a car “usually” can not be set up to corner perfectly. Circle track we spends months getting the car to corner a specific corner as best as possible. There always seems to be a slower corner or two at every track and having different “tools” for them seems important to me. So while yes proper braking is “most” of the time the best option have you ever used/been taught/learned throttle steering?
Or is throttle steering the complete wrong word to use to describe it.. Or is it never the answer? Just wondering you guys thoughts about it.
https://youtu.be/L53qQcOdNGo?si=F48dC9eGPSH3bSFh
This is my first ever “track guide”. I am by no means a professional on either a driver or content creator standpoint. Just wanted to make one. Hope you guys will check it out and leave some feedback on how the next one could be improved. Just be gentle please. Like I said it’s my first attempt at not only a track guide but any type of editing.