u/Stray_Boggedmin

Mob spawners

Not sure if anyone on here has already mentioned or suggested but I'd love an update to dungeons to where, depending on the biome the skeleton and zombie spawners change to match it, like strays in cold biomes, husks and parched in desert, potentially drowned spawners that are in a new underwater dungeon

I understand you can actively make skeletons into strays and zombies into drowned with differently designed farms but just something that would add further spice to the structure

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u/Stray_Boggedmin — 2 days ago

Hi all just want to pitch ideas for the ocelot for the sake of discussion as I enjoy talking about hypotheticals and making things better than they are.

The ocelot is a weird mob it used to be able to turn into a regular house cat but no longer do so, which I didn't realize was a thing but instead you gain thier trust rather than properly tame them, they still have the function of scaring creepers and phantoms but aside from that they are generally useless

1: keep the trust system but let the player craft an ocelot den block that works as the ocelots home block like bees with their beehives

The ocelot would patrol a certain radius around the den block let's say 30-50 blocks around it and if a creeper walks into it, the ocelot will actively hunt and kill it even if it leaves the den radius but as soon as it kills the creeper it will return to the den radius, the den will be the spot for when two ocelots breed and is the only place to spawn baby ocelots, and allows three ocelot s at any given time

2: if you have an ocelot near you, if a creeper is nearby you will hear it hiss, alerting you but also letting you know it's actively hunting one

3: if you have a regular cat, on occasions an ocelot will approach it and have a slap with it

4: with a high enough trust with an ocelot it will purr and drop you gunpowder from the creepers its killed

u/Stray_Boggedmin — 24 days ago