▲ 6 r/TrueDoTA2+1 crossposts

How to carry games or utilise a lead when the enemy team makes you their priority target?

I have had some games where I get a lead in kills or farm, and I am able to rack up kills while trying to pressure lanes and get farm. My understanding if you have a lead, is to try and push your lead into further advantages. However, I've been losing these games when the enemy team just starts ganking me whenever I show on waves or just mass moving across the map to find me. This coupled with team mates that don't use the space (other cores don't farm, towers don't get pushed: just general slow play) means the game goes long enough and we eventually get out-scaled.

I could be jungling more and not pushing as much but this feels like not using the advantage I've gotten and so, we'll lose anyway because I'm playing like I'm weaker than I really am.

An example of this is here: 8875220440 . I was the Death Prophet, I did well in lane and I tried to abuse it to get the team ahead and to keep some sort of pressure, but after a while they just started gunning for me.

I'd appreciate help with this issue as it comes up whenever I play core - I can't convert leads into actual won games, which gets very disheartening when it keeps happening.

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u/Strict-Computer3884 — 6 days ago

An Action RTS against AI where you fight moderate amounts of units - instead of huge swarms?

I'm looking for a recommendation for a game like Age of Darkness: Final Stand. Unfortunately, this game stopped running for me due to a bug. A lot of games I've found like "Here Comes the Swarm" or "Thronefall" have you fight huge numbers of units or are more focused on the tower defence it feels. I want to practise my micro and macro skills against an AI in a fun game so fighting huge swarms, while fun and pleasing, isn't what I'm looking for.

I'm looking for games like SC2, AoE 2 or WC3 but designed for purely vs AI. Games where you have to make buildings, build units as well as the fighting. Something interesting to get my teeth into PVE-style.

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u/Strict-Computer3884 — 29 days ago

Insight into the cost of having a manual ghost-written and formatted

I don't know anything about the practicalities of formatting and writing up a technical set of rules. I have designed all of the rules and information and the game's design is largely complete - and has been for about 2 years. It's just that I have zero interest in writing it up or formatting it. Could anyone give me any insight into how much it'd take to have it be written and formatted for me? What kind of hurdles would it involve?

It may or may not be commercial - I mostly just need a nice copy for my own games to hand to players but if it's done well, I might be interested in having it put for sale. I don't really care about the "royalties" or such like.

To me, this is like the difference between script-writing and actually shooting a video essay. I just have no interest in the writing up part and after so many years of just tapping away to get one paragraph done a month - it'll just be faster for me to have a professional do it faster and with more enjoyment. Any advice would be appreciated.

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u/Strict-Computer3884 — 1 month ago