Melodie's kit makes no sense, was she different on release?
I have 2k trophies, which doesn't say I'm skilled with her but I definitely have enough experience to feel that her kit needs help. It feels like she is missing one or two of several things that would make her just a B or A tier brawler without being broken.
Disclaimer: probably only one or two of these should be reworked and then maybe something taken away from her kit, but that's my point. She just doesn't feel designed correctly if that makes sense. I'm fine with her being a C tier brawler, but no in the same way she currently is. Trunk for example feels like a C tier brawler but also feels like he is designed very well. Melodie deserves similar treatment.
Her range should be long to make her more assassin like. She does close to no damage with her main attack, it's only make purpose is to charge her super. So why doesn't she have longer range?
Her super takes way too long to charge just to dash forward 3 times without a shield as a squishy brawler.
Her shield gadget is obviously the better of the two, but with damage output of top-meta brawlers it feels like it should be a base ability when she gets all 3 notes or a better shield. To replace the gadget, I would add a gadget that gives her one super charge. The other gadget needs to go too. Replace that with a gadget that accelerates her notes by 25% for two seconds or when activated, she fires off her surrounding notes for 50% extra damage (
Her base speed being normal just doesn't feel right but the last thing we need is yet another brawler with fast speed so idk.
Losing the rest of her super after using partial and then dying is ridiculous. She should be able to store them like Sirius, giving her way more mobility versatility and skill like Kenji and Mortis. Obviously you'd probably have to nerf her elsewhere as this would be strong, but the current mechanic just kinda sucks and isn't fun.
Her speed SP should really be a base mechanic. It's a no brainer. Her other SP is hot poopy shit. Here are a few ideas: When Melodie dashes, her notes travel in a straight line behind her; Melodie gains an extra dash (probably too OP); Melodie gains an extra note but her super charge rate decreased by 15%; Melodie's main attack fires two notes but each for half damage; When Melodie has all three notes, her reload speed increases by 33%; Melodie can now store her super charges (making the ability I mentioned earlier a SP instead of maybe a base ability).
I understand that most of these are OP, but I think just adding one would make her more versatile without making her broken. And something probably needs to be adjusted so she doesn't become busted in Heist.