Please post a direct map route to abbysal king boss room

Hey so i have come to kinda hate the parts of the dungeon with no map, and the teleporters are just.....no. so i am at a point where i feel it isnt worth it to slam my head off it anymore. Does anyone know a direct route i can take to get to the boss room so i can just draw it on the map and do the final boss fight before NG+? I really just want to not think about how to deal with floor 20 as it really isnt worth my time anymore. If someone doesnt have a map that genuinely may be my sign to permenantly put the game down cause this is not worth it for the privledge to enact a mass murder on the local wild life while walkijg past the same teleports over and over again.

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u/Substantial-Creme950 — 14 days ago
▲ 9 r/Ultima

Hey so dumb post but i wish i could combine etrian oddysey, wizardry 8, and ultima underworld. More magic, more abilities, more everything fun.

Hey so this is a shitpost kinda, i have recently been playing Etrian Oddysey 3 alot and watched delicious in dungeon and got a weird desire for something more likr that but also that takes thibgs further. I wish i could traverse in more ways, that puzzles had more answers and intrinsicly integrated into the world. I want to bring back cooking, make a new system for weapon and armor crafting and upgrading. I want dungeons that inspire wonder and make you feel like you are in a mystical and otherworldly space.

I feel like the game's Foe puzzles can all be squashed underfoot by a particularly bloody minded player (so most players methinks), and that means that running through an old area will mostly get old fast. Im not saying that puzzles need to be a hinderance through a whole playthrough tho. I will give a silly but kinda fun example of what i mean and I hope it helps get my point across.

Lets say you have a map that is four times the size the maps usually are in the series, and that the floor you are on is some form of aquaduct system with long segments of running water that can carry you away like the currents in etrian oddysey 3's sailing sections. Imagine that the flow of water is influenced by opening or closing gates connected to the waterways, and that control panels to do so for multiple gates at a time can be found all over. This would not only be a fun system once the threat of FOEs gets mixed in, it also becomes an intrinsically itegrated logical traversal puzzle that makes total sense in world. As an added bonus you could add various secret routes that can lead to multiple floors below you, making exploration more dangerous and more interesting. In EO 3 my favorite floor was in the fourth strata where you can get dropped down onto the floor below. If that could happen more often and i could just get in way over my head.....well it would honestly leave a permenant memory for me.

Another thing I would love to see is some form of interactive ways to avoid having to do puzzles if you are stuck or just want to be different. For example in ultima underdark lots of puzzles or situations can be handled in a myriad of ways. If you find a room enterance covered in traps and surrounded by lava you can break the door from a distance to trigger traps ,or use trap disarming items or spells to do the job for you. Maybe you use a fire resistance spell and watwrwalking potion to walk on the lava or maybe just levitate and blow a hole in the ceiling. Or maybe you follow the quest as intended and find out that there is a way to disable the countermeasures safely without using magic or money to get there.

Now this isnt a 1to1 for ultima underdark, but I still think it would be alot of fun with the current dungeon delving/puzzle system and would feel more like an adventure overall. Rewarding a player for finding their own way through a dungeon is always a good way to incentivize them, but sounds more like an adventure to me then having to do the exact sequence that requires me to leave the dungeon and talk to people atleast once before coming back and solving the sequence as intended.

I want to preface the rest of what I am going to say by explaining that i have been playing dnd for something like 8-12 years and have tried every edition except 4e, including pathfinder 1e and 2e.

I have seen the games become less about role playing and being a clever adventurer living in a world that doesnt revolve around you, and more about using big numbers to do cool things and feel like an epic hero as i have tried the later versions. Honestly i dont mean to insult anyone or the games they like, but i dont think most people who play dnd care about roleplaying as much as they do being a charicature with cool powers and such. And the desire for a more real dungeon crawler that allows you to play all sorts of ways is something i yearn for.

I should also admit that i have only played the third and fourth games, and I never beat 4 cause i was playing someone else's copy over a summer. But I am replaying through EO3 rn on steam, and it has shown me how much of this game is nostalgic and how much i see that could do better. Tho i know im looking back on a ds game that got ported to pc so.......yeah......

As I see it Etrian Oddysey is more then anything a combat focused game, but the combat is kinda the opposite of how i think adventurer's should be in a setting where they had to be able to fight on their own too. When we play dnd in my house we have a rule, any character you create should be a person in the world first and foremost, and that means they have to fit in beyond what they are as a combatant.

I play this game called wildermyth sometimes and in that game you make a party of otherwise faceless adventurers just like in this one, and those characters can have a personaloty features chart. This influences what events they can trigger, how they can react when things happen, and how they treat people they come across. It can also affect what tasks they complete and how fast they complete them all sorts of stuff like that, while occasionally allowing for boosts in combat too. In that game you are more than a combatant, you are an adventurer, a traverser, someone who fights back that which threatens and blazes a new path ahead.

Completely unrelated side note i kinda dislike the "pick your actions before the round of combat begins" system more then i remember now that I am an adult. It wastes turns in ways that doesnt happen in more traditional turn based combat, and it also feels like it punishes you for having non encylopedic knowledge of your party stats. I played Wizardry 8 when i was younger too and i may revisit it at some point to see if it has the same problem. I remember the combat systems being similiar.

I think the reason i started typing this all out was cause the series left such a nark on me and influenced so many of my likes and dislikes in games (especially 4 omfg that game is something else). It has an amazing mapping system which feels like something that any good dungeon crawler should probably have, but instead of it being a helpful tool to accent the gameplay in EO3, its more like a necessary task to get through the experience. Less bus pass, more drivers liscense if you catch my drift. But it helps so thouroughly to make the experience more paletteable. Idk if it is a me problem or not, but trying to navigate without the map is like 3 steps above being blind in EO3, but it was a ds game as far as i remember so i think thats maybe a bit uncharitable.

Part of the reason i bring up the map is cause i have played games before with way more automatic mapping systems that still feel way less adventurous then literally any EO mapping system that I know of. There is just something exciting about breaking new ground with nothing but your own scrawlings and wisdom to guide you, no other system really scratches that itch even though it is less convienient. Im not saying it is better per sey......but i am saying that i like it better then simply walking around in other games. Clunk included.

Anyway if you read all of this then you are a lovely person, im sorry if this is rambleing and stupid, i tried to be intelliageable as much as possible. Sorry that I typed thisball out for my own weirdness. And I get if it gets taken down. But im having a blast with EO3 and I intend to give it a second run on the hard mode.

reddit.com
u/Substantial-Creme950 — 1 month ago

Hey so dumb post but i wish i could combine etrian oddysey, wizardry 8, and ultima underworld. More magic, more abilities, more everything fun.

Hey so this is a shitpost kinda, i have recently been playing Etrian Oddysey 3 alot and watched delicious in dungeon and got a weird desire for something more likr that but also that takes thibgs further. I wish i could traverse in more ways, that puzzles had more answers and intrinsicly integrated into the world. I want to bring back cooking, make a new system for weapon and armor crafting and upgrading. I want dungeons that inspire wonder and make you feel like you are in a mystical and otherworldly space.

I feel like the game's Foe puzzles can all be squashed underfoot by a particularly bloody minded player (so most players methinks), and that means that running through an old area will mostly get old fast. Im not saying that puzzles need to be a hinderance through a whole playthrough tho. I will give a silly but kinda fun example of what i mean and I hope it helps get my point across.

Lets say you have a map that is four times the size the maps usually are in the series, and that the floor you are on is some form of aquaduct system with long segments of running water that can carry you away like the currents in etrian oddysey 3's sailing sections. Imagine that the flow of water is influenced by opening or closing gates connected to the waterways, and that control panels to do so for multiple gates at a time can be found all over. This would not only be a fun system once the threat of FOEs gets mixed in, it also becomes an intrinsically itegrated logical traversal puzzle that makes total sense in world. As an added bonus you could add various secret routes that can lead to multiple floors below you, making exploration more dangerous and more interesting. In EO 3 my favorite floor was in the fourth strata where you can get dropped down onto the floor below. If that could happen more often and i could just get in way over my head.....well it would honestly leave a permenant memory for me.

Another thing I would love to see is some form of interactive ways to avoid having to do puzzles if you are stuck or just want to be different. For example in ultima underdark lots of puzzles or situations can be handled in a myriad of ways. If you find a room enterance covered in traps and surrounded by lava you can break the door from a distance to trigger traps ,or use trap disarming items or spells to do the job for you. Maybe you use a fire resistance spell and watwrwalking potion to walk on the lava or maybe just levitate and blow a hole in the ceiling. Or maybe you follow the quest as intended and find out that there is a way to disable the countermeasures safely without using magic or money to get there.

Now this isnt a 1to1 for ultima underdark, but I still think it would be alot of fun with the current dungeon delving/puzzle system and would feel more like an adventure overall. Rewarding a player for finding their own way through a dungeon is always a good way to incentivize them, but sounds more like an adventure to me then having to do the exact sequence that requires me to leave the dungeon and talk to people atleast once before coming back and solving the sequence as intended.

I want to preface the rest of what I am going to say by explaining that i have been playing dnd for something like 8-12 years and have tried every edition except 4e, including pathfinder 1e and 2e.

I have seen the games become less about role playing and being a clever adventurer living in a world that doesnt revolve around you, and more about using big numbers to do cool things and feel like an epic hero as i have tried the later versions. Honestly i dont mean to insult anyone or the games they like, but i dont think most people who play dnd care about roleplaying as much as they do being a charicature with cool powers and such. And the desire for a more real dungeon crawler that allows you to play all sorts of ways is something i yearn for.

I should also admit that i have only played the third and fourth games, and I never beat 4 cause i was playing someone else's copy over a summer. But I am replaying through EO3 rn on steam, and it has shown me how much of this game is nostalgic and how much i see that could do better. Tho i know im looking back on a ds game that got ported to pc so.......yeah......

As I see it Etrian Oddysey is more then anything a combat focused game, but the combat is kinda the opposite of how i think adventurer's should be in a setting where they had to be able to fight on their own too. When we play dnd in my house we have a rule, any character you create should be a person in the world first and foremost, and that means they have to fit in beyond what they are as a combatant.

I play this game called wildermyth sometimes and in that game you make a party of otherwise faceless adventurers just like in this one, and those characters can have a personaloty features chart. This influences what events they can trigger, how they can react when things happen, and how they treat people they come across. It can also affect what tasks they complete and how fast they complete them all sorts of stuff like that, while occasionally allowing for boosts in combat too. In that game you are more than a combatant, you are an adventurer, a traverser, someone who fights back that which threatens and blazes a new path ahead.

Completely unrelated side note i kinda dislike the "pick your actions before the round of combat begins" system more then i remember now that I am an adult. It wastes turns in ways that doesnt happen in more traditional turn based combat, and it also feels like it punishes you for having non encylopedic knowledge of your party stats. I played Wizardry 8 when i was younger too and i may revisit it at some point to see if it has the same problem. I remember the combat systems being similiar.

I think the reason i started typing this all out was cause the series left such a nark on me and influenced so many of my likes and dislikes in games (especially 4 omfg that game is something else). It has an amazing mapping system which feels like something that any good dungeon crawler should probably have, but instead of it being a helpful tool to accent the gameplay in EO3, its more like a necessary task to get through the experience. Less bus pass, more drivers liscense if you catch my drift. But it helps so thouroughly to make the experience more paletteable. Idk if it is a me problem or not, but trying to navigate without the map is like 3 steps above being blind in EO3, but it was a ds game as far as i remember so i think thats maybe a bit uncharitable.

Part of the reason i bring up the map is cause i have played games before with way more automatic mapping systems that still feel way less adventurous then literally any EO mapping system that I know of. There is just something exciting about breaking new ground with nothing but your own scrawlings and wisdom to guide you, no other system really scratches that itch even though it is less convienient. Im not saying it is better per sey......but i am saying that i like it better then simply walking around in other games. Clunk included.

Anyway if you read all of this then you are a lovely person, im sorry if this is rambleing and stupid, i tried to be intelliageable as much as possible. Sorry that I typed thisball out for my own weirdness. And I get if it gets taken down. But im having a blast with EO3 and I intend to give it a second run on the hard mode.

reddit.com
u/Substantial-Creme950 — 1 month ago
▲ 2 r/bugs

[Android] Reddit keeps automatically following posts (version 2026.25.0)

It is what it says above, i dont really follow posts. I really would like it to stop. I do not see any option anywhere to turn this off, though there may be one. I really dont know.

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u/Substantial-Creme950 — 4 months ago

Cant seem to use June appreciation tickets or special tickets for the scratch off.

Hey so as I said above, I have 10 june appreciation tickets and 1 special ticket for the scratch off and I cannot seem to use them in the shop. I dont really know what I am doing wrong and pressing the other buttons available while in the shop doesnt seem to do anyyhing helpful

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u/Substantial-Creme950 — 4 months ago

Looking for crossplay between Steam and Xbox that isn't a shooter or fighting game. Also not Minecraft or Baulders Gate.

Hey so as it says above im looking for games to play with my friend that are preferably co-op and hopefully fun. We play WWZ already and its alright, but i would liek something less stressful to play. We were gonna play Fallout 76, but it isnt crossplay compatible when you play on steam. They are playing on an Xbox Series X if that changes anything.

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u/Substantial-Creme950 — 4 months ago

Rough draft for another friend's nen ability.

-Base ability (laid back speedster):  This ability works by enhancing your eyes and your overall durability, while simultaneously transmuting your aura to have momentum based properties. While there is no top speed, the forces exerted on your body may otherwise limit your overall capabilities. Additionally while you may direct your momentum at will via shaping your aura, you cannot completely arrest your momentum without putting your body under an enormous strain. Maintaining a constant momentum takes less energy in the long run then constant acceleration and slowing down takes far less energy then that. There are two conditions for this ability:

You must direct an additional portion of your aura in the direction you want to move in to use this ability, roughly 10% of the aura you use for this ability.

You must either strike a pose or say a one liner before this ability will activate, though nobody has to see or hear either one for this ability to activate. Additionally the one liner doesn't need to be clearly audible to work, so long as the user thinks it is good enough, it works.

Second ability (95 to overdrive): This ability allows you to generate massive amounts of potential momentum for extremely low aura costs, essentially allowing you to go from 0 to 95 in a few seconds once the potential energy is converted into kinetic energy. This ability effectively converts the relative momentum of your body or touched objects into stored momentum which can be exerted at will upon yourself or objects which you can touch. As an added bonus you can even recoup spent aura by converting the momentum of your body or touched objects and forces into aura, which means you can effectively recover aura by jogging in place. There are four conditions related to this ability:

You must use your body or abilities to halt something’s momentum in order to recoup aura, though when you reduce your momentum it is a near instantaneous effect.

Generating potential energy effectively reduces your real time momentum by 95% in real time, but skimming momentum off other objects or forces has a limit of a 45% decrease in momentum in real time.

Sudden increases or decreases of momentum can cause severe strain on most creatures or objects, this ability does not reduce that strain in any meaningful way.

The maximum amount of potential energy you can store once you have maxed out your aura reserves is enough to take you to 95% of your safe top speed. However suddenly accelerating to that speed will still cost some amount of aura comparable to the amount of momentum generated.

Third ability (Backseat Driver): This ability allows you to physically redirect the directional momentum of a touched creature or object, or else reverse the flow of momentum to effectively repel an object in the opposite direction of that directing body part. The aura consumed in the process is relative to the amount of aura it would take to propel that creature or object at the same speed it is already traveling when you make contact with the object or creature. However the cost is also scaled with the relative amount you want to change the angle and whether you are redirecting or reflecting the target. Please note that this ability can be used in combination with 95 to Overdrive to reduce the momentum of the target(and by extension the cost to use this ability). The cost to redirect is usually scaled so that every 5 degrees of turn radius equals 1% of the cost to produce the momentum of the affected target(which means directing something around you then returning it to it’s original trajectory is only 36% of the cost to propel the target at the same speed), while the cost to reflect is set at 20% of the cost for every chunk of 30 degrees the angle has effectively shifted (which means reflecting something at a 180 degree angle costs 120% the cost to propel the target at the same speed, but reflecting something at 151 degrees costs the same amount.) There are 3 conditions related to this ability:

In order to redirect you must move with 50% of your body and use Ren or Ken, using Gyo instead reduces the cost by 10% while using Ko reduces the cost by 25%.

In order to reflect you only need to move roughly 15% of your body but must also use Gyo, using Ko instead reduces the cost by 15%.

For every 5% more you move your body beyond what is necessary, the cost is reduced by 1%, up to a max of an extra 10%, but the opposite is also true.

You cannot use this ability on your own body, attempting to do so yields no result.

Fourth ability (Zoom): This ability allows the user to teleport at a cost relative to the distance traversed and how much aura it would take to cover that distance in the time it takes to use this ability. There are three forms of teleportation, and while all three are made to prevent the user or anything they teleport with them from phasing into other objects, they otherwise have very few safety features. The only other one being that you appear in the same spatial orientation that you originally were in when you teleported. They are simply called long ranged , infiltration type with a range of 200 feet, and lastly is flash teleportation with a range of 40 feet.

All three teleportation techniques allow the user and any possessions they hold that take up no more than 10 cubic feet of space, and weigh no more then 500 lbs. (The user does not count towards these limits).

You must say “Zoom” in order to teleport, it effectively acts as the activation word for the ability.

You must spend up to 3 seconds focusing on where you want to teleport, failing to do so may offset your position by up to 5-15 feet in any direction or combination of directions(5 for flash, 10 for infiltration, 5 for flash. But so that you don't phase into objects).

Range type teleportation can only be used to teleport to a location you can see, or that you have seen in the last 180 seconds. Additionally you must use your hand like a sun visor and say zoom to activate it. The maximum range is 1000 feet.

Infiltration type teleportation requires the user to manually feed their aura through walls and gather in a mass roughly the size of them and what they will teleport with them. They must then place their hand on the nearest obstructing surface and say zoom. The maximum range is 200 feet.

Flash type teleportation can only teleport you in 14 directions, however condition 3 can add an aspect of randomness to the teleport. The way it works is simple: if the user is a cube, then they can teleport in a straight line away from the center of any face, or the point of any vertex. In order to use this ability they must decide a direction and distance to teleport in, meaning jumbled/panicked thoughts can make your teleport completely random. They must then place their fingers on their temple like they are using instant teleportation from Dragon Ball Z and say zoom. Its maximum range is 40 feet.

u/Substantial-Creme950 — 5 months ago

Im trying to figure out how to save my mom's Samsung Galaxy Book (tablet with a keyboard).

So hi idk if you all are aware of the problems with windows 10, I kinda assume you are tho. My mom's galaxy book hasnt been turned on in 6 months but it should work. We are gonna taje it off the wifi and turn it on and disable all internet hookup options. Once we do, what version of linux would be able to maintain the tablet functions? If that isnt possible we can just use a usb-c mouse.

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u/Substantial-Creme950 — 5 months ago

I think moving/ shaping aura does require manipulation, but it likely doesnt take much skill to get practical use out of it.

So basically i keep seeing people talk about how they dont think you need manipulation to move aura around, but the more i have seen that the more i feel compelled to disagree. To put it in the most basic context i believe that Gyo and Ko inherantly use enhancement, and that your skill in enhancement develops via your use of these techniques even if you never otherwise train in enhancement. I partially beleive this due to the fact that Ko enhances the offensive/defensive power of any nen user who makes use if it, and there really isnt a better explanation for why pure enhancers can do more damage with it then anyone else.

However if we can assume that the use of nen is in many ways grounded in the practical aspects of the various hatsu types it seems to make a great deal of sense reguarding what we consistantly see characters do. Now i can probably get into each nen use from basic to advanced and point out which hatsu seem to affect which aspects, but im pretty sure nobody woyld read that if I did. Instead i want to make a few simple points on the matter, in the hopes of changing peoples minds.

-It is likely shaping/directing aura in simpler ways takes far less specialized training and likely less overall skill to actually achieve. To put it another way it is like the differance between knife throwing and tossing a paper ball in the trashcan, one takes a great deal of practice and training and the other is something that most people can do if somewhat inconsistantly.

-It is likely that in order to form a shape with your aura you require manipulation or conjuration, in the case of manipulation i am implying that forming and potentially holding a shape without that shape being real is what requires manipulation. We see Bisky shaping her aura into numbers when she first trains Gon and Killua, and while im willing to accept that she transmuted her aura into something rigid rnough to hold it's shape that doesnt explain how that shape is formed. Transmuters can force their aura to simulate and alter the nature of real life properties, forces, and substances, there is no substances which naturally want to form into the shape of a number to my knowledge. The only way that makes sense is if she first forms the shape of the aura then transmutes it to hold the shape (same thing with Gon's Janken-scissors btw).

-With reguards to the last point i would like to point out that Bisky likely has around 40% affinity with manipulation, and if the previous point is correct, she only uses it in extremely basic ways overall. While she likely does use some form of manipulation for her hatsu Cookie, its likely that Cookie only works via utilizing preexisting knowledge on related subjects. In other words she is programmed like a machine so she likely cannot be used on nonhumans or really any creature Bisky doesnt have knowledge of reguarding their biology. Much like a CNC machine she cant perform actions she isnt programmed for, but she will absolutely do an amazing job at what she is programmed for. This would also explain why killua jumps over his opponents when he uses his thunderbolt, he not only extends his aura to his target via manipulation he also uses the properties of electricity to do some of the the heavy lifting.

-The last major thing i want to put here is a comparison to Shoot (who i want to beleive is a manipulator or emitter but i really cant find any direct info on that at this point) and what Bisky and Killua can do. Firstly i want to point out that Shoot's bird cage and seperate hands arent specifically anchored to a relative point outside of maybe his body itself. Instead there may or may not be a set limited range, but reguardless he can manipulate the relative position of all three hands and the bird cage in space in real time. Not only is the level of manipulation more complicated then what bisky or killua ever do, he actively can also manipulate multiple objects effectively without their flight paths interrupting eachother. I think the difference in affinity and lack of deicated training in that area can more then account for the limited abilities of nen users who are further from manipulation.

-Small note here about nen beasts with their own personality(this is slightly irrelevent), Kite's crazy slots didnt use much manipulation since he had low affinity with it (probably around 50% affinity if togashi's chart is to be believed). I beleive that his low affinity with manipulation is what results in the clown's "annoying" personality, Kite literally has no control over when it speaks or what it will say even finding his helpful commentary to be annoying and wishing it would shut up. I think that low affinity with manipulation may actually be a condition for autonomously thinking or acting nen beasts.

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u/Substantial-Creme950 — 5 months ago