

Them
I still have so many feelings about them oughh....
(Will mark as adult if the blood is a problem! 🙏)


I still have so many feelings about them oughh....
(Will mark as adult if the blood is a problem! 🙏)
There's a very strong heat wave going on in Europe right now (second one this summer), even the nights are warm. I've never done well in the heat and I try to stay indoors during peak sun hours. It sounds silly, but it makes me think of the characters in NINAH, and what they might have been going through;; Definitely not pleasant 🫠
And on a sidenote, it REALLY makes me side eye the protagonist's outfit, because what do you MEAN you're wearing a sweater while the sun is cooking you all alive 🫵
Would love to have a place to hang out with fellow artists and fandom people around my age (or at least 25+), but it seems really tough to find;; Something small and cozy, but active would be great!
If you don't know of any servers, but are around my age and looking for discord friends, let me know! Even better if we have fandoms in common : )
Hello again 👋
I'd like for my characters to pause briefly before their dialogue starts. Currently I'm doing it manually by adding {w=0.5} before each sentence.
I found this, which works but creates a pause before the say window shows, while I'd like for it to happen after.
I also think I might want to reuse the same system in the future, for characters who start their sentences with the same words or expressions as quirks, so I imagine doing this while defining the characters makes the most sense?
Thank you in advance!
Hello everyone,
I've been messing around and getting help to change the appearence of my choice screen. We were able to give it the look I wanted, but this has caused it not to function correctly anymore.
This is the code to change its appearence:
screen choice(items):
style_prefix "choice"
frame:
at collapse
vbox:
for i in items:
button:
action i.action
background None
# Match the size of your background solid
xysize (500, 35)
# 2. Layering using Fixed
fixed:
# Pulsating Background (Layered Bottom)
add "gui/button/choice_hover_background.png":
xysize 500, 35
xalign 0.5
yalign 0.5
at pulsate
# Content (Layered Top)
hbox:
add "green_phone":
at phone
yalign 0.5
text i.caption
It looks like this:
https://drive.google.com/file/d/1CAVtP_1bMVEPWJagTMRvQeLdowp6fjY8/view?usp=sharing
However this has caused 2 issues:
https://drive.google.com/file/d/19sjrW0wq808mX65B1sMO4sAn6GRa_58F/view?usp=sharing
This is the code functioning correctly, but without any of the styling (except for an animation when showing):
screen choice1(items):
style_prefix "choice"
frame:
at collapse
vbox:
for i in items:
#textbutton i.caption action i.action
$ disabled = i.kwargs.get("disabled", False)
textbutton i.caption action i.action sensitive not disabled
Is there a way to mesh the two somehow, so I can maintain both its appearence and functionality? I tried so many variations, but can't get them to work.
Thank you in advance
The 10th anniversary of DSAF coincided perfectly with me getting back into it! I also somewhat impulsively decided to start working on a fangame but that's besides the point, here's some Peters!! ☎️🦊
I keep seeing it on wikis (there's even a bit of trivia specifying what model her phone head is), but there is no information about where the image came from. Was it found in the DSAF3 files? Is it fan made?