
How can I fix the scaling problem?
Please help me with this. I dont know what to do. My images are 1535x1024 but I run the game on 1920x1080

Please help me with this. I dont know what to do. My images are 1535x1024 but I run the game on 1920x1080
The first image is the same font on the same background in another program (Inkscape) and is generally representative of what the font looks like in various settings. The second image is what it looks like in RenPy. I'm not quite sure what's happening. It almost looks like it's slightly randomizing the size of each individual letter. If you look at the "draw" part, it's particularly noticeable. Any help would be appreciated.
(I noticed it on this font, but I suspect this has been happening on *all* fonts, not just this one.)
edit: messed up including the images, sorry about that
I have a working inventory, and I'm currently trying to figure out how to make it so the player can use the items in their inventory and code it in a way that different items have different effects(attached to variables. Like using food would be $ health += 10, or something to that effect).
*** am able to manually check for an item and remove it myself, but my goal is for the player to be able to use the items in their inventory as needed.***
There are already things I'm able to do, such as checking for inventory items, removing inventory items; I'm just not sure how to associate that into those items effecting variables in the game. What I'm trying to do is make another button that would remove and item and trigger or effect another variable. I feel like this is possible but I just wasn't sure how to make it work, I think I have most of what I need to do it; I just don't know how to put it together.
I'll share what I have for my code, any help, advice or insight is so greatly appreciated!
This is how I check for the item myself and remove it manually in the script:
$ InvItem(*item_sodac).pickup(2)
if inventory.has_item(sodac) == False:
"Nice, I have soda"
$ health += 10
else:
"Damn, I'm so thirsty..."
if "item_sodac" in inv:
$ inv.remove("item_sodac")
else:
pass
This is my how my toss button is written in the script (I want to add a *use* button beside it and connect it to different variables depending on what item is used by the player.
vbox:
align (.9,.1)
style_group "sort"
if selling:
textbutton _("SELL") action ShowTransient("buying", whichitem=thisitem, howmuch=thisitem.value, selling=True)
else:
textbutton _("TOSS") action ShowTransient("buying", whichitem=thisitem, howmuch=0)
# shop-free alternative toss button:
#textbutton _("TOSS") action [Function(thisitem.toss, 1), SetVariable("selected_item", None)]
I can post more/ all of the code but I didn't want the post to look too overwhelming T_T Any insight is much appreciated!
so i haven't touched my pen tablet in close to 8 years now. i haven't really drawn anything either in that time aside a few sketches in long forgotten sketchbooks. but i just finished a personal project to see if I could still do it. i was pleasantly surprised despite it taking 3 days to do it.. I am so rusty and there not perfect. but it felt kind of like riding a bike, the basics were still there, but the refinement was gone.
Anywho. ignoring the terrible linework, and lack of shading, please tell me what you think. I worked really hard on these
I'm a part of a team that is working on a murder mystery visual novel
If you saw a vn with a pretty artstyle, good story and cool gameplay (solving puzzles)
Is 5€ a normal amount?
I never bought a vn before, and I use a different currency, so I'm really curious if anyone would pay that for a game. (Considering there is more to the gameplay than just talking)
Hi, I've been coding RenPy for a while and would love to freelance. But is that something people are actually interested in? Do an of you guys freelance? Just looking to hear everyone's experiences, thanks.
currently working on a yuri dating sim novel but stuck on the name, not sure if i should go for something that relates to the plot and reveals some of the story, for example like "10 last dates" or "our office romance" (fake examples) or something more abstract that is relevant to the story in a less obvious way, like the vn "butterfly soup" where the title doesn't necessarily make sense until the end of the game, but the butterfly motif is very present before then. i'm curious which is better to entice players, assuming no visuals, if the title should very clearly present the plot or rather an aesthetic or idea they may find appealing.
this is the first time ive made a not super themed game, in the past i've actually mostly made games after coming up with a stupid/catchy title, so it's really hard for me to work the other way around
Why does the action statement work? Like, you can write multiple statements between brackets and it will work or is it because of another thing?
$ quick_menu = False
define e = Character("Eileen", voice_tag="eileen")
define y = Character("Yo", voice_tag="yo")
image botonvoz = "images/botonvoz.png"
image botonvozhover = "images/botonvozhover.png"
image botonvozselect = "images/botonvozselect.png"
screen voice_toggle:
frame:
xalign 1.0 ypos 70
imagebutton:
idle "botonvoz"
hover "botonvozhover"
selected_idle "botonvozselect"
#This stament below is the one i'm confused about!
action [ToggleVoiceMute("eileen"),ToggleVoiceMute("yo")]
# vbox:
# textbutton "Mute Eileen" action ToggleVoiceMute("eileen")
# textbutton "Mute me" action ToggleVoiceMute("yo")
label start:
show screen voice_toggle
voice "pistaprueba.wav"
e "You can turn a character's voice on and off."
voice "pistaprueba.wav"
y "Yeah! Now I can finally shut you up!"
voice "pistaprueba.wav"
y "Wait... that means they can mute me as well! Really?"
return
Hello there, I was planning to make a visual novel on a fantasy world setting and had some questions on what are the ways people generally make backgrounds.
I am against the use of AI for art and have art experience in making characters, but I hear people say it takes a lot of time to make just one background image if you make it from scratch.
So could anyone who has experience in this tell what are the ways that can speed up the process of either making or getting background art for a visual novel without using AI?
As title says, I’m unsure of what to make my main story for my VN be?? I already have a title in mind [“Halo There”] and a main girl who the player can talk to! I know I want her to be like an angel OC But I’m stuck on why type of game to make it or what direction?? I keep jumping in my head a like “DDLC” like inspired game (“cute not what it seems” type game) or a sort of comedic game?
Basic info about the Female character!
-Name: Halo
-Age: ??? (Idk but at least like an adult lol)
-she’s an angel but not a very “good” one (haven’t thought it all the way through but she basically lacks the typical “angelic” qualities a normal angel should have?? Not entirely rude or anything but pretty clueless and new to the job (I think of it as a sort of “hierarchy” and in which case she’s at the bottom)
-Think like a “failed angel”
-has a HUGE obsession with chickens (like literally wears some chicken hair accessories)
-can have a short temper but tries to hide it??
ANY and all assistance would be greatly appreciated!
I do have a sort of “opening” and to which Halo literally just asks played “Do you like chickens” and with “yes” or “no” as the options.
Click Yes: she will say (summarizing here) basically “REALLY!? Great!…guess we could get along after all..”
Click No: she will basically ask you to “why don’t you disappear..permanently…”
Anyways any and all help or inspo would be appreciated! This was supposed to just be a short game just to say “Alright I made a visual novel in my own” but I’ve found myself very invested in it already
The picks just some quick concept art for Halo and the bg setting (will likely change but it’s like in a graveyard?? Don’t make much sense hench why I’m reaching out for some help? I’m open to ideas!)! (Will be making the bows in her hair to be more like “space buns” with still that a little bit of hair poking out to almost look like pig tails
Hey everyone! 👋
I’m currently developing a visual novel game using Ren'Py and wanted to share a few glimpses from the project.
The game is still in early development, but I’ve been actively working on the story, characters, atmosphere, and UI. Some of the current graphics/backgrounds are AI-assisted placeholders for now to help speed up prototyping and scene creation during development. I may replace or redesign many of them later with custom/original artwork as the project evolves.
The prologue/demo will be released soon, and I wanted to start sharing progress and gathering feedback before launch.
Game Page: Fragments of Elyrin by DevMonarch
I’d really appreciate feedback on:
Still learning and improving as I go, so any suggestions or criticism are welcome 🙏
Thanks for checking it out!
Hey everyone,
Today I'm releasing RenDoki v1.0 — a utility designed to simplify and speed up the localization process for Ren'Py projects, including DDLC mods.
Asset Localization — seamless support for replacing splash screens (logo.png), end-game screens (end.png)
The tool applies all changes directly to your game folder.
Download:
https://rootwin-project.itch.io/rendoki
Inside the archive you will find a short manual (in Russian and English) that explains all the main functions and settings in simple language.
This is the first public release (v1.0). It’s stable for most basic use cases, but as it's still relatively new, I welcome any feedback, bug reports, and suggestions for future improvements.
Let me know how it works for you!
I'm a 16-year-old solo developer. I don't have money for an artist, so I have to use AI. I hope it won't be cheap.What do you say everyone?
Hi, I’m developing a VN using Ren’Py. I don’t want the game to be boring, so I’m wondering.
Why do you play VNs? What makes them fun for you? And are there any features you’d want to see in a VN?
Thanks guys!
Curiosity question (I might wanna try making a vn one day [if I do it won't be for a LONG time, I have other passion projects to do first, but I wanna know for future reference in case I do again no promises jtbc
Hi! I wanted to ask how I would go about making a menu similar to the one found above? I had the idea of having the player be able to click on objects that are in the scene to act as a menu of sorts, with the options they can take being highlighted when hovered over.
I also wondered about having a small tool tip pop up as well (with something like the npc's name!)
I realize this might be a bit involved to not just make but explain how to do, so I'll appreciate any help people decide to do :> Thank you!
Hi! I'll be quick with this.
Basically, I've been struggling a bit defining my next VN main menu look... Right now all I have is just a basic space background + a drawing of the protagonist with some parallax effect. It doesn't quite convince me and I'm sure I will change it in the future. And that's where I need a bit of help.
Basically I would apreciate some suggestions of what could I add to the main menu so it doesn't look like it was made in 10 minutes lmao. Any suggestion works! I'll mostly use your them to brainstorm and proceed with trial and error until I get a result that convinces me :]
For extra context. This is a Sci-Fi and Mystery VN, take Somnium Files as reference. I'll add some screenshots so you can see the general look of the VN.
Anyways, that would be all! Thank you so much in advance, Have a nice day!
Hello, I having trouble with just one of my sprites causing an error message. I'm using layered image to make them and coded all the sprite similarly. The other two sprites work but the final one doesn't. I made sure all the file names matched up but I can't find the issue.