Damages that CANNOT be reduced by Cushioned Padding

An interesting piece of information: Most damage related to "maximum health" cannot be reduced by cushioned padding, or armor.

For example: Orisa's burn, reaper's burn, and TTT.

However, if these damages are from Powers, they are classified as ability damage. They can be reduced by the "reduce 10% ability damage" item and can trigger any "ability damage" items such as cyber venom.
[For instance, TTT and brig's rally burn are items, so they are not ability damage. They cannot trigger cyber venom or be reduced]

Another interesting info: Rein's shieldbash power is not ability damage, it is melee damage. It's interaction with dark gloomlet? Only triggers 5% life-restore (messy as ever).

reddit.com
u/Suitable-Panda-5662 — 23 hours ago

Power design philosophy

Thought I’d share some of the patterns I noticed in Stadium powers and items. A hero’s power list tend to have at least 50% of them following these philosophies.

 

Modifying abilities

-Making abilities that doesn’t scale with AP now scales with AP. [e.g.: Moira creates an orb after fade; Genji swings a blade after deflect]

-Add extra numbers onto an AP ability, so it’s more viable. [e.g. Hazard’s wall deal more knockback damage; Vendetta’s ranged attacks deal extra damage]

-Modify abilities so abilities still have its use in WP builds. [e.g. Sigma’s abilitiwa create tiny WP spheres around him; Torb’s turret apply WP lifesteal]

 

 

Modifying weapons

-Make weapons still useful in AP builds. [e.g. torb’s weapon hit reduces ability cooldown; Zen’s headshot AP explosion]

-Weapon enhancement that’s specific to the character’s need / counter option / fantasy [e.g. jq’s wp bleed; Mei’s longer range; Ana and Juno’s headshot]

 

 

Generalisabilities and synergy:

Making powers and items generalisable can expand build possibilities and fun.

Good examples:

-Moira’s stuff mostly uses the [orb] tag, even her extra weakening orb power uses the [orb] tag.

-Junkrat’s [concussion mine] tag, his explosive melee and his second explision both counts, creating synergies between powers and items.

-Sigma’s ability gives him [Hypersphere] instead of random burn damage, so it also synergies with some AP powers.

Bad examples:

-Mercy’s guardian angle healing power has no synergy to anything. A good change can be “Guardian angle cast [Flash-Heal] at minimum 10% efficiency, every distance traveled grants an extra 1% efficiency”

-Cass’s “rolling deals 60AP damage” has no synergy to anything, but his “rolling creates a flashbang” is a good synergy example

reddit.com
u/Suitable-Panda-5662 — 3 days ago

Gloom glaunlet and Keybind

If you didn't know this before: Keybind does not define what melee is. Gloom gaunlet and Siphone gloves won't activate even if you change your keybinds.

Gloom gaunlet can activate under 2 conditions:
1-Characters using a melee weapon as their weapon.
2-[Quick Melee]

Siphone gloves only works on "quick melee" used by characters that can use quick melee [Rein, brig, and torb equipped with hammer cannot perform quick melee to begin with], no matter the key bind.

https://preview.redd.it/i8f6ancinz9h1.png?width=380&format=png&auto=webp&s=7d9663884efce3b22727e6b99bb51e76dbf23851

reddit.com
u/Suitable-Panda-5662 — 8 days ago

Some interesting facts about Mercy's new powers / items

Supply Surge: since it applies the 20% cd to yourself, it effectively reduces [Flash heal] cd by about 15%. Plus your rez and fly, so it's actually a pretty good cd power.

Double Dose: The mini ult from rezing also triggers this power and refreshes one Flash heal.

Crepuscular Circle: You do not need [Thered Tourniquet] to shoot during your ult, this item itself provides the ability to heal whilst shooting. So there's kind of a conflictredundancy between this item and the power.

reddit.com
u/Suitable-Panda-5662 — 16 days ago

"At Tier 1, you’ll unlock the complete Mythic skin design" - Blizzard (October 9, 2025)

In case people forgot, in season 19, Blizzard rationalised their change of the Mythic system by saying: "At Tier 1, you’ll unlock the complete Mythic skin design"

Which one of the following is Tier 1?

https://preview.redd.it/6e6bp5bc568h1.png?width=563&format=png&auto=webp&s=23f7c8ef0f2694f89cc52ca77641b275466e6127

https://preview.redd.it/7g1yqncd568h1.png?width=562&format=png&auto=webp&s=b8156c93a04bf4d4bd1bfe2e3cc11aba0438ceef

------------------------------------------------------------------------------------------------------------------------------------------------------------------

The final tier is "ambient effect". Is changing and adding fabric an ambient effect? Or were those fabrics supposed to be there from the beginning?

https://preview.redd.it/anmd1n2i568h1.png?width=445&format=png&auto=webp&s=0a5632f1e95d80988073c59e7b80dac2b08703f0

https://preview.redd.it/reabtrri568h1.png?width=510&format=png&auto=webp&s=e6d6d63b7410751595de59e3df7a60f1a854b962

8 Months later, they now say: "Where Mythic Skins offer personal choice, Ultra Skins provide attention-grabbing effects that are ready to roll right out of the shop"

They will say anything to avoid apologizing or acknowledging their poor decisions. They will sugarcoat stuff and make it seem reasonable. Please don't defend Blizzard because you'll be the one to pay more for less.

Edit: posting this because I've seem too many peolle defending Blizard's Mythic system choices and quoting this article for their reasoning. Like "but it's better than the progression system!" or "We get VFX at tier 1!"

reddit.com
u/Suitable-Panda-5662 — 17 days ago