DragonScape Idle: a free idle RPG like RuneScape where your offline time is replayed, not estimated [Browser] [Android]

Hi, solo dev here. I am the developer of DragonScape Idle.

I have been building it since February, 1000+ hours so far.
I always loved RuneScape style skilling, but I do not have the time to play it anymore.
I started building the game I wanted to play.

So

What it is
- 19 skills, each roughly 5 to 20 days to reach 99.
- 106 quest chains, 72 monsters, 7 dungeons and 13 pets.
- Right now there is a quest event with its own map, The Amber Road. 8 stops and 96 quests, open until 10 October.

Free, no ads. No signup needed, you can start as a guest.

How the idle part works
You pick a skill or a monster and your character keeps going on its own, no clicking needed.
When you close the game it does not simply say "you earned X XP while away".
When you come back, it replays the hours you missed action by action, with the same drops and the same rules as when you watch it.
There is also an Auto Quester that runs your quest chain for you, online and offline.

Platforms
Browser on PC and phone, and an Android app on Google Play. One save across all of them.
Gameplay video: https://youtu.be/p4BkcVQseno

Being upfront
It is an open beta: progress will reset when the game goes global, so early players do not get an unfair permanent head start.
AI disclosure: the art is AI generated and the code is mainly AI assisted. I design the game and balance every system myself.

What I would love to hear
- How were the first 10 minutes?
- Was anything confusing?
- What made you want to keep playing, and what made you want to stop?

Browser: https://dragonscapeidle.com/?utm_source=reddit&utm_medium=post&utm_campaign=launch&utm_content=idle_gaming

Android: https://play.google.com/store/apps/details?id=com.dragonscapeidle.app

Thank you for reading, I would be honored if you would try my game!

u/SushiMasterPro — 9 days ago

DragonScape Idle now available on Google Play and other updates.

First of all, I am really thankful to the ScapeLikes community. Around 40 players from here have played DragonScape Idle. It is a huge honor for me!

Quick reminder: DragonScape Idle is a game motivated by RuneScape, just idle. I loved RuneScape as a kid (cooking 99 and countless hours). Now I have less time to play, so I built the game I wanted on my phone.

Now it is also available on Google Play: https://play.google.com/store/apps/details?id=com.dragonscapeidle.app

What the game has:
- 19 skills to train to 99
- 100+ quest chains
- Offline progress that is replayed, not estimated

What is new since the last update:
- Android app on Google Play, same save as the web version
- The Amber Road event starts tomorrow: 8 stops and 96 quests, until 10 October
- Rebuilt start based on your feedback
- A lot of content named by players: Bandit Brad, Everember Forge, Penny's Set
- This weekend every skill action succeeds 100%, so it is a good time to start :)

Being upfront: it is an open beta and progress will reset when the game goes global. The art is AI generated and the code is AI assisted. Not affiliated with RuneScape or Jagex.

I really want to thank all the players who played my game and gave feedback. It is amazing how much I was able to improve the game because of you.

And to everyone who voted on Scapelikes: thank you so much. It is amazing to be in the top 5.

If you would play and give feedback on the first 10 to 30 minutes, that would be amazing. Thank you so much!

u/SushiMasterPro — 13 days ago
▲ 3 r/WeBuild_WithAI+1 crossposts

Solo dev, 1,000+ hours, AI art and AI-assisted code: what AI did for my game and what it couldn't

Hey r/aigamedev, solo dev here 👋

I've been building a browser idle RPG since February, probably 1,000+ hours so far. I've worked in games for 15+ years, but I'm not an artist, and I'm one person.

So I leaned on AI hard, for both sides:

🎨 About 1,000 AI-generated images: 722 items, 77 monsters, 87 UI icons, plus spells, pets, dungeons, events and region maps.

💻 The code is mainly AI-assisted too, using an AI coding assistant for almost everything from features to deploy scripts.

Here's an honest breakdown of where it delivered and where it didn't.

✅ WHAT AI DID FOR THE ART

It took the game from all emoji to something that looks like a real game. As a solo dev I could never have paid for 1,000 icons.

But only once I stopped prompting and built a pipeline:

🔁 Every icon is generated from the game data. A script reads the item list, builds a prompt from the name and description plus a style guide, and saves a small webp.

💾 A manifest stores a hash of each prompt, so only new or changed content gets generated. 20 new items cost 20 images, not 1,000.

💸 Low quality at 1024px downscaled to 128px looks basically the same as high quality at icon size. Around a cent per icon.

🧯 A missing icon falls back to an emoji, so nothing ever breaks.

❌ WHERE THE ART NEEDED ME

👉 One style prompt for everything failed. Half my skill icons were unreadable at 32px on a dark brown panel: brown subjects vanished, and thin things like bows and fishing rods became a one-pixel smudge. I had to write a separate UI style that asks for chunky shapes, no thin lines and strong contrast against that exact background.

👉 Never put the game's name in an image prompt. The model paints it as a title, even when you say "no text".

👉 You can't prompt your way out of a bad crop. I cropped banners to 5:2 and lost the top and bottom of every subject. The fix was generating at the display ratio, not better prompts.

👉 Editing an item's description changed its prompt hash, and the pipeline wanted to replace dozens of good shipped icons with new random ones. AI will happily regenerate things you already liked.

✅ WHAT AI DID FOR THE CODE

Honestly, a lot. Features that would have taken me a week take a day. Tests, tools, analytics, deploy scripts, admin pages, a wiki generated from the game data.

It also makes a solo project feel like a small team, because I can hand it the boring 80% and spend my time on decisions.

I even set it up so it can't finish a task that adds new content until the art for that content exists.

❌ WHERE THE CODE NEEDED ME

👉 Save and sync bugs. Offline progress, two devices, a tab left open for days. AI writes a confident fix for the symptom very fast. Finding the real cause still took me reading logs and player saves.

👉 It doesn't know what it doesn't know. It will work in an old copy of the project without noticing, and an old copy once got deployed over the live game. Now every release checks what's live before anything goes out.

👉 Every "done" needs checking. Tests passing is not the same as the feature working in the browser.

🤔 WHAT AI COULDN'T DO AT ALL

Design.

The progression, balance, quests and numbers are where most of my 1,000 hours went. AI can build any system I describe, but it can't tell me if the system is fun, if a skill feels too slow at level 70, or why players quit on day two.

That part is still the whole job.

If anyone wants to see how it all turned out, the game is free in the browser, no signup needed:

https://dragonscapeidle.com/?utm_source=reddit&utm_medium=post&utm_campaign=launch&utm_content=aigamedev

I'd love to hear from others shipping real games with AI:

• How do you keep a consistent art style across hundreds of assets?

• Has anyone found a way to make thin objects (bows, staffs, rods) readable at small sizes?

• Where has AI-assisted code burned you the worst?

• Has AI helped you with game design at all, or only with building?

Happy to answer questions about the pipeline or the workflow 🙏

u/Dont_Bring_Me_Down — 1 month ago

DragonScape Idle: a free browser Scapelike where your hero keeps skilling and questing after you close the tab (solo dev, open beta)

Hey r/ScapeLikes, solo dev here 👋

I've been working on DragonScape Idle since February, and I've spent probably 1,000+ hours on it so far, mostly obsessing over game design, progression and balance.

I've always loved RuneScape, especially OSRS, but the problem for me was always time. I wanted the feeling of slowly building an account, getting skills to 99, unlocking quests and gear, but something I could play in a couple of minutes at a time rather than needing to sit down for a long session.

So I started building the game I wanted to play.

⚔️ What is DragonScape Idle?

It's a free browser-based Scapelike / idle RPG with 19 skills, quests, combat, dungeons, gear progression and a long-term progression system.

There is at least 6 months of gameplay currently in the game.

Each skill takes roughly 5–20 hours to reach level 99, depending on the skill and how you approach it. The goal isn't to make everything finish instantly. I still want that satisfying feeling of watching a skill slowly go from 70 → 80 → 90 → 99.

Some of the things currently in the game:

  • ⚔️ 19 skills, with levels 1–99
  • 📜 900+ quests across 60+ quest chains
  • 🏰 15 dungeons and three combat styles
  • 🛡️ Gear progression tied to your skills and level
  • 🏛️ Skill guilds and Skill Capes at 99
  • 🐾 Pets with their own missions
  • 🌍 A community goal system where everyone's progress contributes to shared rewards

🕒 The main thing I wanted to do differently

Offline progress actually replays what happened while you were away.

When you come back after 8 hours, the game doesn't simply say "you earned X XP."

It goes through the actions that would have happened while you were away, including things like drops, level-ups, quest progress and food usage.

I wanted offline progress to feel like your character actually continued playing rather than just receiving a calculated reward.

You also only train one thing at a time. There isn't a giant automation system where you queue 20 activities and disappear for a week.

The decision of what to train next is still important.

A few honest notes

👉 No signup required. You can start as a guest and your save is stored in your browser. Cloud saves are optional.

👉 No download or plugins. It runs in a modern desktop or mobile browser.

👉 It's an open beta. It's completely free, has no ads, and currently has a small optional gem shop that I'm testing.

👉 The art is AI-generated. I'm a solo developer and there is a lot of art in the game. The game design, balancing, quests and numbers are what I've spent most of my time on. The code is also mainly AI-assisted.

Play here:
https://dragonscapeidle.com/?utm_source=reddit&utm_medium=post&utm_campaign=launch&utm_content=scapelikes

What I really want feedback on

I'm not looking for people to tell me whether the graphics are amazing. 😄

I mainly want to know if the game is actually fun to play.

I'm planning to keep working on DragonScape Idle and eventually release it properly, so feedback from people who already understand the Scapelike genre would be incredibly useful.

  • Does the progression feel satisfying?
  • Do you actually want to train another skill after finishing one?
  • Are the quests interesting enough to keep you going?
  • Is there enough to do, or does it become repetitive?
  • Was anything confusing during your first 10–20 minutes?
  • Did you find yourself wanting to come back after closing the game?
  • What would make you personally keep playing this for months?

I'd genuinely rather hear "this part isn't fun because..." than just "looks good."

Thanks for checking it out, and thanks for having a community where this genre can be discussed seriously 🙏

u/SushiMasterPro — 1 month ago