r/Idle_Gaming

Image 1 — Old art or new art—which would you prefer in The Last Vending Machine?
Image 2 — Old art or new art—which would you prefer in The Last Vending Machine?

Old art or new art—which would you prefer in The Last Vending Machine?

Hey everyone! 👋

I’ve been experimenting with a different art direction for The Last Vending Machine, my PC incremental game about running a vending machine and growing the settlement around it.

The GIFs show A — Original art and B — New art preview. I’d love your opinion before taking the new style further!

Alongside the art, here’s the wider development direction:

  • A more animated world: refreshed art across the six wastelands, clearer characters and buildings, moving machinery, crops, weather and improved day/night lighting.
  • A machine that visibly evolves: recognizable upgrade stages, attachments, improved dispensers, product drops and coin feedback.
  • More settlement choices and activity: expand building choices and their economic tradeoffs, with visible construction, workers, farmers, robot routes and a town that grows around your machine.
  • Deeper incremental progression: clearer milestones, production bottleneck explanations, useful upgrade previews, product specializations and new dispensing capabilities such as bundle orders.
  • Different business strategies: strengthen efficient vending, high-volume sales, farming and robot deliveries, with meaningful choices and opportunities to experiment.
  • More meaningful permanent progression: ability-unlocking patents, retained discoveries, saved setup and clearer explanations of what carries over when launching your next machine.
  • More control over automation: purchase priorities, saving toward chosen upgrades, scrap reserves and visible worker assignments, while keeping unattended progress useful.
  • Earned personalization: persistent machine finishes, signs, lamps, planters, survivor keepsakes, rare salvaged decorations—and goat hats!
  • PC and sharing improvements: refine photo mode, desktop window controls, sound and ambience settings, calm mode and notifications, alongside offline-progress, save and late-game polish.

Ideas I’m exploring for later:

  • More product variants and light recipes, including premium coffee, unusual seeds and recovered soda.
  • Trade routes between completed settlements, visible supply deliveries and ways to revisit older towns.
  • Optional stream-viewer visitors and friend-town postcards. Online visits or gifts would be a separate later feature.

Some of this expands systems already in the game; other parts are still prototypes or ideas. This is the development direction, rather than a fixed release checklist.

Which art style gets your vote—A or B? And which improvement would you most like to see next?

Honest feedback is welcome—even if you prefer the original! 😄 - Art B is still in work so any feedback is welcomed.

u/Mind-First — 8 days ago

DragonScape Idle: a free idle RPG like RuneScape where your offline time is replayed, not estimated [Browser] [Android]

Hi, solo dev here. I am the developer of DragonScape Idle.

I have been building it since February, 1000+ hours so far.
I always loved RuneScape style skilling, but I do not have the time to play it anymore.
I started building the game I wanted to play.

So

What it is
- 19 skills, each roughly 5 to 20 days to reach 99.
- 106 quest chains, 72 monsters, 7 dungeons and 13 pets.
- Right now there is a quest event with its own map, The Amber Road. 8 stops and 96 quests, open until 10 October.

Free, no ads. No signup needed, you can start as a guest.

How the idle part works
You pick a skill or a monster and your character keeps going on its own, no clicking needed.
When you close the game it does not simply say "you earned X XP while away".
When you come back, it replays the hours you missed action by action, with the same drops and the same rules as when you watch it.
There is also an Auto Quester that runs your quest chain for you, online and offline.

Platforms
Browser on PC and phone, and an Android app on Google Play. One save across all of them.
Gameplay video: https://youtu.be/p4BkcVQseno

Being upfront
It is an open beta: progress will reset when the game goes global, so early players do not get an unfair permanent head start.
AI disclosure: the art is AI generated and the code is mainly AI assisted. I design the game and balance every system myself.

What I would love to hear
- How were the first 10 minutes?
- Was anything confusing?
- What made you want to keep playing, and what made you want to stop?

Browser: https://dragonscapeidle.com/?utm_source=reddit&utm_medium=post&utm_campaign=launch&utm_content=idle_gaming

Android: https://play.google.com/store/apps/details?id=com.dragonscapeidle.app

Thank you for reading, I would be honored if you would try my game!

u/SushiMasterPro — 9 days ago