▲ 4 r/Idle_Gaming+1 crossposts

A really idle game

Hey guys, I'm developing Aeons Odyssey.

It's a idle game. And by idle, I really mean it, as you can see above on the video: you do not need to do anything, your ship scans planets for resources and explore the galaxy to find other planets, all by itself. No limitation. Let it run for 10h, and you'll get all benefits, no stupid limitation like inventory size that blocks your progress or anything similar.

Then when you are available, you can jump on it and manage your stuff:

  • buy new ships,
  • craft items,
  • create colonies,
  • equip your ship or your colonies with your crafts,
  • switch to another planet according to resource market prices, or because your friends moved somewhere else (yes, there is async coop if you craft items for that),
  • learn new skills in Eve Online style,

The game also features a companion mode to focus on other things, and offline progression to keep gathering money when you can't use your PC. And asynchronous PvP is in the plans for the full release with 1-1 duels against friends or people in the Leaderboard.

If that sounds interesting to you, head to the Steam page; there's a free Playtest opening tomorrow if you want a first taste!

u/BaptisteVillain — 1 day ago
▲ 30 r/evnova

My modest tribute to a classic EV ship

I couldn't resist the temptation to add my fav EV ship to my current game project (I mostly player Vanilla back in the days). It's low poly and very simple, but it comes in 3 color schemes :)

If you're interested, there's a public free Playtest coming this week, join in! https://store.steampowered.com/app/4718450/Aeons_Odyssey/

u/BaptisteVillain — 3 days ago

There's just one click between your work and your space ship

Hey r/spacesimgames ,

I've just opened a Steam page for my next idle game about managing a space ship, colonies across planets, and many things to make your bank account overflow.

As you can see above, one of the features is a companion mode you can leave around while doing other things, and then get back to the game with just one click.

Just checkout Aeons Odyssey on Steam if that sounds like your jam!

u/BaptisteVillain — 1 month ago
▲ 28 r/godot

Best practices for handling repetitive content

Think about a list of skills, cards, character descriptions, items etc. with simple characteristics like a name, description and some characteristics.

How do you handle them?

I started using resources a while ago as it looks like the native Godot way of doing, but this is very hard to manage once you start having 50+. I can not see "all items that unlock at level 3" to fine tune them for example.

So I fell back in some cases to an "object registry" class based on an Enum that is fully static and looks like a huge dictionary of data with getters:

const _DEFS: Dictionary = {
  Enums.skill.fire_ball: {
    "label": "fire_ball",
    "description": "fire_ball_skill_description",
    "unlock_level": 3,
  }
etc...

static func get_label(skill: Enums.skill) -> String:
  return str(_DEFS[skill].get("label", "Unknown"))
etc...

Both approaches have benefits like:

  • resources have a real UI so it is easier to set up without mistakes
  • resources can be created / edited during runtime
  • nested resources are easy to manage and visualize individually
  • registry gives me a better overview of all available values
  • registry is static so you do not need to load anything on start up or during runtime and can access it in code without restriction

So I tend to use a registry for simpler objects (fixed list, non nested, no more than 10 properties per entry) and resources for more complex ones. What's your take on this?

reddit.com
u/BaptisteVillain — 3 months ago

Official french weather service makes Max Verstappen an Atlantean

Source: https://meteofrance.com/actualites-et-dossiers/actualites/meteo-episode-de-chaleur-precoce-remarquable-et-durable

This map has been heavily shared on french medias, when talking about the current heat wave, without anyone worrying about the disappearance of the Netherlands. This comes from the official weather reporting service of the state, not some shady home made montage.

Definitely r/MapsWithoutNL material. Hopefully most of my colleagues are living in Amsterdam and doing just fine as far as I know.

u/BaptisteVillain — 3 months ago
▲ 283 r/godot

I swear I did this exact same change on nodes at least 1000 times already

Every single control (or control heir) of my UI brings me closer to feel like I'm working on an assembly line. At least I can select several of them all at once from time to time.

Any tip? I would prefer the mouse to be ignored by default on most Controls (except buttons and stuff like scroll containers), maybe there's an approach for that?

EDIT: putting this as solved: do not overuse basic Control Node, as other child types like VBoxContainer default to "pass" mouse filter. Also plugins or tools should be able to do so automatically

u/BaptisteVillain — 3 months ago

When you set up leaderboards on your solo project

Every time I open this menu, at least I confirm the placeholder is there, and I need to translate it.

u/BaptisteVillain — 3 months ago