AI Helped Me Create A Dynamic Weather System
Workflow
I used the Unity game engine to build a dynamic weather system. There are three main systems that are all interacting with each other, a 24-hour day and night system, a weather system, and a foliage reactivity system. Integrating Claude into Unity helped develop this system a lot. This will be used for my game - GRIMLIFE, an open world survival RPG. I'll try to answer any questions in the comments! Any feedback is appreciated ๐ค