ICEBREAKER CHEESE PART 3 of 3 "engine room"[Video][Discussion]

i just kinda run through and show you the loose spawns including that guaranteed amg fuel. you have to trigger the cutscene to get the extraction point to activate. i threw a bunch of nades which normally kills em all without having to peek but again i mostly just throw 1 nade and swing to be honest. that was just for the video. any questions lmk

also had 21m left when i extracted. i didnt loot any bodies besides wedge, didnt hit any keycard rooms and didnt loot the rogue section of the map. 20m is tons of time to do all that with a bit of practice. If I do a full run, I can normally kill all the rogues, loot everything in there, kill all bd, loot them all, kill wedge and his boys loot them and that whole section and loot the upper area with c-1 and captains deck easy with a few mins to spare every raid.

tip if you kill the rogues, trigger the cutscene then go do the steps from part 1 and 2, the bds on helipad wont spawn and you can extract without killing a single black division if you wanted to.

u/Sweet_Date8068 — 9 days ago

ICEBREAKER CHEESE Part 2 of 3 "wedge fight"[Video][Discussion]

now bare with me haha this is the only run I did lol. this was not a pretty wedge encounter. I did try to show some of the loose loot spawns but I didnt loot like crazy or grab the keycard in the gym and go upstairs so thats for yall to do.

u/Sweet_Date8068 — 9 days ago

ICEBREAKER CHEESE Part 1 of 3 "the pipe"[Video][Discussion]

This is the highly requested video from the post I made earlier feel free to ask questions

u/Sweet_Date8068 — 9 days ago
▲ 408 r/EFT_EscapeFromTarkov+2 crossposts

ICEBREAKER MADE EASY! cheese included low level friendly in-depth guide [Discussion]

Oh boy here we go, I don't wanna gatekeep so ill just get straight into it. its gonna be patched eventually so all you people who wanna just do your quests now is the time

Step 1: bring a gun with decent pen ammo, a few mags will doand a few grenades 5-10 to kill helipad bds without engaging them. Bring splints, cms/surv and some heals just in case you break your legs while doing it. If you wanna fight wedge, bring a few m18 smoke grenades, set your volumetric lighting setting on low and bring a flashlight on your gun and helmet (or multiple on your gun) in order to see through the smoke.

Step 2: as soon as you load in run to the right side sealed door, to the right of it, is a pipe that goes all the way to the roof. LOOK STRAIGHT UP, RUN INTO THE PIPE ON EITHER SIDE and JUMP repeatedly. You can do this while mildly overweight and with low strength so you low levels can do it too.

Step 3: you will notice while jumping your pmc will sometimes MANTLE. the trick is triggering the mantle when your near the railing, this may take some fiddling but you can get it very consistent with some practice. The key thing to going up the pipe levels quickly, is constantly mantling while climbing, you dont need stamina to climb if your doing it properly.

Step 4: Climb up every level of railing until your at the top railing, walk along the railing to the right and MANTLE over the railing onto the upper deck.

Step 5: From here you can enter the sealed door with code 312220 and access the C-1 keycard room without fighting anything. If you enter the building from that door, the upper black division wont spawn until you open the keypad sealed doors below you. Freely loot all of the loot in the upper deck. (IF you have the blowtorch in your special slot you can go loot the captains deck aswell)

Step 6: Head to the blocked off stairs leading down on the right side of the ship outside, jump on the open yellow box and jump over the railing down a floor (there is a bit of rubberbanding to fiddle around to get over) from here you can mantle down over most of the railing, (check the steering deck in front of the helipad at the top for a GUARANTEED AVG-10 FUEL and GREEN FLARE. No black division have spawned yet except the 3 guarding wedges door.

Step 7: If you dont want to fight wedge, skip to step 10. Kill the 3 bd guards in front of wedges door on the stairs. I personally just left had peek them from the bottom of the stairs or you can right hand peek coming down from the top if you prefer that. grenade spam is also an option if you dont wanna risk it.

Step 8: open the door and throw a smoke close, defuse the trap or if your wearing a gas mask, ignore it. throw another smoke slightly more up the hall toward that first door, the gym. wait for it to bloom, throw another smoke in the gym close so you can step inside, this is an aggro trigger point. you can go back and forth between the hallway and the gym entrance and all of the guards and boss will peek you slowly but surely. if you brought more than 3, resmoke the gym and hallway at your feet to give yourself more time. listen for footsteps and shoot heads. in solo there is 3 guards and the boss in groups theres 4 guards.

Step 9: LOOT once wedge and his boys are dead, loot their mags cash and etgs. grab the torch and keycard, hit the code room upstairs for a chance at up to 6 moonshine spawns (ive had 4 at once) you can also hit the rooms with the keycard you found there, not much loot to be honest but defibs on the beds and moonshines in the fridges/glitched into the desks. If you did the previous steps correctly, you looted above you without the bd spawning so your free to head down to the helipad.

Step 10: Mantle your way down to the helipad NO BLACK DIVISION ARE SPAWNED YET so if you accidentally climb over the wrong ledge, you can just run around the bottom up to the helipad.

Step 11: DO NOT LAUNCH GREEN FLARE. the flare will not work without triggering the cutscene at the start. head backwards down the stairs in the room toward engine room. BEWARE! the engine room black division will be crouched inside of each other in 2 of 6 random spawns. dont be alarmed as long as you dont panic shoot or barrel stuff them they will not move or shoot, just voiceline. AIM AT THE HEAD of the crouched group and let the bullets fly baby. IMPORTANT there will be 2 groups of 3-4 black division depending on solo or group to find and shoot. one group will be under or in front of the stairs your going down, the other will be in one of the 4 closed doors in engine room on the sides at the top and 3rd floors. MAKE SURE you kill these 2 groups before moving foward.

Step 12: once you have kill the engine room black division, run the map in reverse all the way to the cutscene point to trigger the extract to activate and the rest of the black division to spawn.

Step 13: Run back to the helipad and the 3-4 black division on the helipad as well as the bds down to the left have spawned. toss grenades underarm over the top to kill the black division without fighting them. i can kill them all with about 5 guaranteed. or just toss a grenade and swing (will be hard to see them with volumetric lighting on lol)

Step 14: EXTRACT WITH YOUR GOOP!!! Congrats.

TIP if you fight all the rogues at the start, trigger the cutscene then run back and continue from step 2, the extract will activate without spawning the black division! this means you dont have to go to engine room or fight anything on the helipad and you can get all the loot at the start aswell! The cutscene activates the extract and the engine room triggerpoint spawn all the bd outside. this avoids the latter. additionally, you can also kill the bd inside engine room and loot it like the previous steps if you dont cross the triggerpoint line in the middle of engine room! (you can loot the keypad room without triggering the helipad bds)

IF you dont know the loot spawns. here

-in the rogue section-
25+ stim spawns upstairs that can also be defibs/ledx's instead of stims.

2 nooby spawns on tables upstairs.

engine room keycard in the dead guys hands or on the floor in front of him in the back room of the upstairs middle section.

3 dynamic independent loose spawns of the new Aceso analyzer(the big blue box) all upstairs and hard to miss.

1 dynamic independent moonshine spawn in the downstairs kitchen on the middle island (multiple other food that can also be moonshine in there)

5 loose military grade electronic spawns in the downstairs server room. (these can spawn gigachads/memento ram.

2 loose valuable spawns on the floor in the server room. 1 between the middle dead guys legs and 1 under the corner of one of the console desks.(frequently find tetris/bitcoin/defibs etc on these 2 spawns)

5 loose loot spawns behind the engine room keycard door (the cutscene room) on the benches and tables (typically food but every now and then will be a gigachad/satellite module or server ram)

1 TIME USE C-3 keycard room with 4 ledx an aceso analyzer and a nooby guaranteed at the end of the boreas storyline.

-in the engine room section-

1 guaranteed AMG-10 fuel on the path to engine room on the bottom floor there is a door on the far left side that has a storage room. inside it has 3 dynamic spawns. its hard to miss.

1 loose electronic spawn in the server room on the bottom floor hallway section on the way to engine room. these can spawn gigachads/memento ram or a satellite module.

2 loose military spawns inside the little glass command room on the ground floor of engine room (with a code on the wall) these can spawn gigachads/memento ram or a satellite module.

2 loose valuable spawns inside the code room down the stairs of ground floor engine room. (code is in the glass command room) these can spawn gigachads/memento ram or a satellite module.

various loose industial spawns (including amg fuel) throughout the whole engine room and halls there.

-wedges section-

Boreas crew quarters keycard spawns throughout wedges area. on the table, on the couch in the gym and in the kitchen 4 different spawns.

blowtorch for captains deck in the kitchen

in each keycard crew room
multiple valuable spawns including bitcoins, moonshines, led xs and defibs.
check the beds for defibs and bitcoins and the fridges/tables for moonshines

in the code room upstairs
up to 6 moonshine spawns and a few loose valuable spawns in the conference room.

various loose valuables in the open rooms and lounge section of the area rarely find anything good though.

-upper decks-

C-1 keycard in the captains hand in the captains deck accessed from the roof hatch outside via blowtorch.

in the C-1 keycard room various military tech spawns very often spawning gigachads/memento ram or a satellite module.

in open rooms loose valuable spawns including bitcoins and moonshines (check the fridges, beds and tables!)

in the captains deck, 10+ high value loot items including gpus/moonshine/ledx/bitcoins/gigachads/ram/memento ram and satellite modules.

outside, above the helipad on the upper deck in the control room there is a AMG-10 fuel and green flare.

FOR QUESTS you need all of these found in raid
3 satellite modules STORY
4 memento rams STORY
2 gigachads STORY

10 noobys
3 Aceso analyzer
5 black division rigs
1 wedge rig
5 AMG-10 fuels

FOR THE TICKET
minor evidence
- C-1 log on the wall outside the C-1 keycard room. (does not spawn until you need to enter that room via boreas questline
- sailors log in wedges section upstairs in a crew quarters room (you need the keycard) on the desk
- audio tape after completing all the btr steps and getting the C-3 1/1 use keycard to open the scientests room at the start of the map.

major evidence
- recieved via mail apon completion of boreas. (this can bypass the need to complete batya for saviour)

p.s. 2 guaranteed green flares spawn. 1 at the start in the little room outside and one near the end in the control room outside

If there is anything I missed feel free to comment below or ask any questions!

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u/Sweet_Date8068 — 9 days ago

Rogue changes on Icebreaker. What do you guys do now?[Discussion]

Since they did the ai behaviour changes on icebreaker. The rogues are rarely visible from the doorways, they sit in the rooms on first floor with vectors and beam, they don't push up the stairs 80% of the time and when they do its the whole cavalry, there's like 15 of them now instead of 8. knight is literally the only easy part of the whole thing.

Before, I was headtapping all of them easily, never once having trouble but now I find it harder than the rest of the map. Basically forcing me to use short stubby guns because of all the doorway peeks now and wasting my grenades if I don't instakill them because they just sit in a room and hold the angle with a vector.

Looking for advice on how the fuck to clear this easily again without wasting grenades or bringing an smg and boatloads of ammo. I have no problem with bds and the boss after this section

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u/Sweet_Date8068 — 10 days ago