Need Help Promoting Multiplayer Game

Hi all - I just released my first game (demo) on Steam.

Unfortunately, it’s a PVP multiplayer game (6-10 players per match) and is heavily dependent on a strong network effect.

Whenever I self promote the game on Reddit it gets hardly any traffic/likes/comments.

I thought about hosting a tournament with a cash prize, but that is seemingly gaining no traction either.

The game is certainly not perfect, but testing it with friends has been chaotic fun. Hope that another group of friends out there can find that same joy.

Anyone have experience with multiplayer focused games and getting the “first movers” to play the game?

Any help is greatly appreciated.

reddit.com
u/TGS_Unreal — 6 days ago

Steam Capsule Artist Needed

Scope:
Seeking a graphic designer experienced in Steam capsule art/design to create the full capsule set for my upcoming indie game. Creative input/recommendations will be highly encouraged. Must follow all of the Steam capsule guidelines.

Requirements:
- Steam capsule experience
- Graphic design (open to artist's preferred software)
- No generative AI

Deliverables:
Header Capsule (920 × 430 px)
Small Capsule (462 × 174 px)
Main Capsule (1232 × 706 px)
Vertical Capsule (748 × 896 px)

Timeline:
Flexible but targeting ~1 month.

Budget:

$800

reddit.com
u/TGS_Unreal — 3 months ago

Project Overview
I’m a solo developer building an indie third person concept MOBA in Unreal Engine. The core gameplay and demo are nearly complete, and I’m now looking to elevate the art and animation quality before release. I’m seeking a collaborator who is both skilled and passionate. I’ll provide clear art direction, but creative input is highly encouraged.

Scope & Deliverables
I currently have one character modeled in Blender. I’m looking for a professional to help polish, refine, and enhance this character for the demo.
(Additional ad hoc deliverables may evolve as we collaborate.)

Timeline & Compensation
I believe the project should be fairly quick. The target timeline is less than 1 month, though I’m open to adjusting based on your workflow and availability. As a solo developer, my budget is limited, but I value fair compensation and high quality work, and I’m flexible in finding a rate that works for both of us.

Required Experience
• Strong proficiency in Blender
• Familiarity with the Blender to Unreal Engine workflow
• Ability to create stylized or semi realistic, game ready assets
• A genuine passion for crafting visually appealing arts

reddit.com
u/TGS_Unreal — 5 months ago