Just finished Detroit: Become Human. I'm a beginner reviewer looking for feedback on my first review.
Detroit is one of the best games I've ever played.
The first thing that impressed me was the facial animations and character expressions. The androids felt incredibly alive. Even though they're supposed to be machines, they showed emotions like fear, love, hope, and sadness in a way that felt surprisingly real.
What I found interesting is that many people in real life try to hide their emotions, while the androids in this game express them openly. Because of that, I became attached to several characters much faster than I expected.
By the end of the game, I had lost some of my favorite characters. I only spent around six hours with them, but I was still genuinely upset when they died. The game somehow made me care about fictional androids, and I think that's one of its biggest achievements.
The story was also great. Following three different characters with completely different goals kept things interesting. Markus fighting for android freedom, Kara trying to protect Alice, and Connor investigating deviants all had their own unique stories, but they connected together really well.
Another thing I loved was the in-game news system. Reading articles about events I had already experienced from another character's perspective made the world feel much more alive.
The game isn't perfect, though. Movement can feel a little awkward at times. Characters sometimes get stuck on small objects, and the controls can be frustrating when you want to move quickly but the game won't let you. There were also a few visual bugs during cutscenes, but nothing serious.
Overall, despite its flaws, Detroit: Become Human gave me an experience that I won't forget anytime soon. The emotional story, memorable characters, and amazing performances easily outweigh the technical issues.
My rating: 8.6/10.
Before I finish this review, I want to talk about Chloe.
I want to mention is the main menu android. Throughout the game, she greeted me every time I launched it and commented on my progress. At first, I didn't think much about it, but over time I became attached to her.
After finishing the game, she asked me to let her go and make her own choice. Surprisingly, I felt genuinely upset. Part of me wanted to set her free, but another part didn't want to lose a character that had been with me throughout the entire experience.
What makes this moment so memorable is that the game had already spent hours convincing me that androids were more than just machines. Because of that, releasing her didn't feel like deleting a menu character—it felt like saying goodbye to someone I knew. It's a small moment, but it perfectly summarizes the main theme of the game.