Anyone want to play grounded 13M
All my itl friends are busy or don't play anyone want to star a world. I've played to a couple hours and I'm OK at the game.
All my itl friends are busy or don't play anyone want to star a world. I've played to a couple hours and I'm OK at the game.
I seem to be constantly starting games but never finishing them
And before someone says attention span, I know for a fact I have a great attention span. I also play games I either like or know I’ll like but I still never seem to be able to finish them
What do you guys think any ratings and what are some recommendations based on these games
the most famous pokemon out there basically
(what's the context of this)
Is there any trusted place where I can trade an Xbox account that contains Cuphead+dlc with another Xbox or steam account with another game in it?
Slander
The gane is something I beat last month their was just something sbout the game to me i thought it was great to me a top tier game i get not enjoying it as much but I just thought it was such an amazing game.
Very simplr your a radio host trying to have people survive a killer that supposedly died 30 years ago in the 50s.
I just love the game so much absolutely hate the mayor in it and a guy at a pizza place otherwise holy shit i love this game.
Honorable mention - MW2019 - some of the best graphics in all of gaming still to this day by far with black magic optimization, great cast and dialogue, crazy good missions, good storyline, best multiplayer ever, sexy modern COD punchy animations and sound design, one of the best realtime RTX implementations of it's time that actually made an amazing graphical difference and wasn't tearing apart frame rates.
Halo 3 main - non-ODST. Good storyline, one of the most popular games in terms of publicity of all time, classic movement and mechanics, great devs, good customization of engine mods and in-game custom support, great multiplayer, pretty good graphics, hot Cortana.
Original MW2. Great graphics, great mechanics, amazing storyline and cast, classic amazing multiplayer, great publicity, insanely popular and critical missions in campaign.
2013 original Assetto Corsa. One of my most played games ever, obviously the most insane modding community ever for any game at all, photorealistic graphics with great optimization, great car and track selection, amazing physics still to this day, no-hesi.
Detroit: Become Human. Beautiful and heartbreaking game, amazing graphics, good optimization, crazy good storyline, memorable characters and main messages, good ethics and morality questioning, intense sequences that genuinely make you fear the permanent consequences.
Number 1: Elden Ring. Amazing graphics that still hold up easily because of art direction, perfect horrifyingly beautiful storyline, perfect combat, perfect mechanics, insanely difficult (not for me, I love it), great cast, great questions on religion and mortality and ethics, perfect world building, perfect sense of scale, perfect dialogue, good replayability with self challenges, amazingly fun even if you do suck at it.
For Example
**Best**
Ocarina of Time
Final Fantasy VII
Resident Evil 4
Uncharted 2
The Last of Us
**Fave**
Shenmue
Vice City
Mirror's Edge
Life Is Strange
Shattered Memories
**What's Yours?**
This thread is for all Gamers!
trumpets sound “calling all gamers!”
This isn’t about industry standards or what’s trending, this is about YOUR favourite games of all time.
Lay em’ out in the comments boys & girls…
Mattie’s Quintessential Games,
1.GTA 4
2.Far Cry 5 (+ DLC & New Dawn)
3.Stardew Valley
4.BG 3
5.Dead Rising 2
6.GTA 3
7.Dark Souls 1
8.Fallout 3
9.Far Cry: Primal
10.Saints Row the Third
I don't play many games, hard for me to find games and finish them lol. Also I've played pretty much every Resident Evil game but I only put RE to not clutter the list.
So let me say this: I do **not** have a skill issue (and I’m also not a game journalist). It took me about 10–15 attempts for most bosses, and I play plenty of other difficult games, like *Hollow Knight* and *Silksong*. I’m sorry if I get some enemy facts wrong—the last time I played was about two years ago. This is just me recollecting my experience and how I felt.
**Cheap BS**
A good portion of the attacks in the game are basically homing projectiles, which just gets tiresome. I always felt like I had to use the Smoke Bomb dash to dodge because there were constantly two or three projectiles on screen. They tried to remedy this with the parry mechanic, but you can only parry pink objects. Why? I think it would’ve been more interesting if you could parry anything, but it was harder to pull off and gave a bigger reward. Right now, all you really get is a jump boost.
And if it isn’t a homing attack, it’s usually an area-control attack that temporarily removes part of the arena. (I’m not sure what those attacks are actually called.) Those are the two types I remember the most. I’m sure there were others, but those are the ones that stuck with me. It made a lot of the bosses feel the same: dodge, dodge, dodge.
**The boss fights don’t feel like fights**
Most of the time, you’re just holding the shoot button while dodging. Even aiming isn’t much of an investment, especially if you use one of the auto-aim charms. That made many of the fights feel too similar. Even the airplane levels weren’t different enough to keep things fresh.
**The run-and-gun levels**
The run-and-gun levels take the combat and mix it with platforming. The problem is that enemies respawn. I already don’t like the combat, and I’m not great at platformers, so having enemies constantly come back just keeps forcing me into combat I already dislike.
Also, why are there no checkpoints? Even difficult platformers like *Celeste* have checkpoints. I understand not having them during boss fights, but I think the run-and-gun stages would’ve benefited from them.
**The art style gets too much praise**
Yes, I like the rubber hose art style too, but it isn’t original. Correct me if I’m wrong, but I’m pretty sure the developers themselves said they were heavily inspired by classic rubber hose cartoons. It’s also not exactly “fresh,” since the style has existed since the 1920s. I still see rubber hose-inspired animation today, like in *The Amazing World of Gumball* and a few other modern cartoons. I don’t even watch those shows, but you can still recognize the influence.
**Beating bosses wasn’t satisfying**
I didn’t feel satisfied after beating most bosses because I knew I was just going to move on to the next frustrating boss five seconds later. Instead of feeling accomplished, I mostly felt relieved that the current one was over.
Keep getting a lot of people saying it’s a skill issue. So for those people I have this to say And are using that as a shield to defend the game from criticism. I play plenty of other hard games like I said. I’ve gotten every achievement in both hollow knight and silksong. I don’t have a skill issue. And if your counter argument to that is still skill issue, then you have. A logic issue.
Also, for those saying you play the game for the art style then
If the mane selling point of a game, is not the gameplay. then I feel like fundamentally it’s doing something wrong as a video game
So let me say this: I do **not** have a skill issue (and I’m also not a game journalist). It took me about 10–15 attempts for most bosses, and I play plenty of other difficult games, like *Hollow Knight* and *Silksong*. I’m sorry if I get some enemy facts wrong—the last time I played was about two years ago. This is just me recollecting my experience and how I felt.
**Cheap BS**
A good portion of the attacks in the game are basically homing projectiles, which just gets tiresome. I always felt like I had to use the Smoke Bomb dash to dodge because there were constantly two or three projectiles on screen. They tried to remedy this with the parry mechanic, but you can only parry pink objects. Why? I think it would’ve been more interesting if you could parry anything, but it was harder to pull off and gave a bigger reward. Right now, all you really get is a jump boost.
And if it isn’t a homing attack, it’s usually an area-control attack that temporarily removes part of the arena. (I’m not sure what those attacks are actually called.) Those are the two types I remember the most. I’m sure there were others, but those are the ones that stuck with me. It made a lot of the bosses feel the same: dodge, dodge, dodge.
**The boss fights don’t feel like fights**
Most of the time, you’re just holding the shoot button while dodging. Even aiming isn’t much of an investment, especially if you use one of the auto-aim charms. That made many of the fights feel too similar. Even the airplane levels weren’t different enough to keep things fresh.
**The run-and-gun levels**
The run-and-gun levels take the combat and mix it with platforming. The problem is that enemies respawn. I already don’t like the combat, and I’m not great at platformers, so having enemies constantly come back just keeps forcing me into combat I already dislike.
Also, why are there no checkpoints? Even difficult platformers like *Celeste* have checkpoints. I understand not having them during boss fights, but I think the run-and-gun stages would’ve benefited from them.
**The art style gets too much praise**
Yes, I like the rubber hose art style too, but it isn’t original. Correct me if I’m wrong, but I’m pretty sure the developers themselves said they were heavily inspired by classic rubber hose cartoons. It’s also not exactly “fresh,” since the style has existed since the 1920s. I still see rubber hose-inspired animation today, like in *The Amazing World of Gumball* and a few other modern cartoons. I don’t even watch those shows, but you can still recognize the influence.
**Beating bosses wasn’t satisfying**
I didn’t feel satisfied after beating most bosses because I knew I was just going to move on to the next frustrating boss five seconds later. Instead of feeling accomplished, I mostly felt relieved that the current one was over.
Keep getting a lot of people saying it’s a skill issue. So for those people I have this to say And are using that as a shield to defend the game from criticism. I play plenty of other hard games like I said. I’ve gotten every achievement in both hollow knight and silksong. I don’t have a skill issue. And if your counter argument to that is still skill issue, then you have. A logic issue.
I've already played 2016 and Eternal on console, but haven't gotten to play Dark Ages yet