r/gamereviews

Halo Campaign Evolved just dropped and it's dominating my July games roundup
▲ 33 r/gamereviews+30 crossposts

Halo Campaign Evolved just dropped and it's dominating my July games roundup

Put together this month's Top 10 + Bonus 5 for July 2026 — new releases across PC, PS5, Xbox, and Switch 2. Halo Campaign Evolved takes the top spot this month, but there's a solid spread underneath it worth checking if you're deciding what to pick up.

youtube.com
u/FunnyB345T — 10 hours ago
▲ 25 r/gamereviews+2 crossposts

Bonetox feels like low budget Doom... and that's not a bad thing

I don’t want this opening to sound mean, because I really don’t mean it that way, but I can’t help it - I’d describe Bonetox as a kind of simplified Czech version of modern Doom for the poor-folk. Because that’s exactly how this solo developer’s project seems to me. I find myself in the shoes of an unknown guy, a pistol and a hammer in my hand, surrounded by a bunch of people less fortunate than me, with some huge statue of God-knows-who looming above us, and as they say in that famous movie: “I’m not locked in here with you, you’re locked in here with me!!”

More in my impressions! :)

Czech version

https://www.youtube.com/watch?v=aPnC7Fowdjg

youtube.com
u/FireTight — 10 hours ago
▲ 2 r/gamereviews+1 crossposts

Horizon Zero Dawn is a game that critics loved but gamers were neutral about. What is a game that critics were neutral on but gamers loved?

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u/krisko612 — 1 day ago
▲ 9 r/gamereviews+1 crossposts

My review of the game.

Review For Voidling bound

I have 40 Hrs in 4 days. (Yes... a no life. for things i enjoy though) i am well aware this will not be the average person.

-Progression is fine. Feel very linear.

-small gripe. Zero voice acting and alot of reading

-the unlock system works as intented (in my personal belief)

-Max stats are 20, great. you can only have 2 added extra stats though. that doesn't seem like fun to me as a min maxer but overall understandable.

-training is amazing. takes less research if you actually level them all the way up through the whole system.

-another small gripe. we cant change the location of the ship viewport. overall doesn't matter, not a big deal at all, just mentioning it.

-breeding is great and makes sense as a you get all the extra perks with it.

-the evolve system is super lovely i admire it. it also acts as a customization unlock system and when you have everything the customization is almost endless. (I LOVE CUSTOMIZATION)

End game details...

- The abyss... needs a little tweak. very good for what it is atm, buuuuttttt, the scaling is off for sure. i made it to abyss lvl 500 on fighter and it was honestly just repetitive after a while. still fun and a good test of endurance but honestly the only thing that really changes is the health pools seemingly. The damage goes up with it too but doesn't seem like its a lot. making it to 500 was definitely hard, yes, but ultimately trivial overall. there are only 2 real challenging bosses and it's cause for some reason they have WAYYYYY more damage reduction OR health. idk which yet.

now all that being said i ran a melee build and 100% never shot anything so i will revise this once ive reached 500 on a VL that has to shoot. but for now end game just needs scaling and i feel better loot. here is how i would do that. i would say at the bare minimum make there a chance to get golden eggs from the abyss and then add some like "abyssal terrors" or tames... idk. atm you cant even get silver eggs from the abyss so outside of climbing and resources (which don't matter once you've unlocked everything) the only other real satisfaction from it is unlocking more perks at a higher rarity. so making some reason to get a higher lvl would be great. NOW. with that addition might i recommend doubling the aforementioned abyssal terrors point cap by double. and making the higher lvls of the abyss so hard that it would be almost impossible to do without one. from my personal opinion, reaching 500+ should not be so easy. possible but not easy. if you could also add a new resource to the abyss that would be for evolving them that would be help. at the end of the day the abyss , imo, should feel like a fresh start to a degree if you wanna reach milestones like 500. maybe a NG+... just ideas

all this being said i have REALLY high hopes for this game and very good game ideas should anyone actually wanna talk to me lol. This is an amazing game so far and ill be excited for new updates.

i wont promote my twitch but i do stream the game. so if you need the proof you can ask me.

im hearing its a small dev team and that MP isnt gonna be in this one BUT you never know there could be hope. they did all this on a low budget and at the very least they can update it. so we will see.

reddit.com
u/EyeOk4410 — 2 days ago

I Finally played Detroit: Become Human in 2026

I would 1000% recommend this game to everyone. The best thing about it is its story. The fact that it's a choice-based game makes it stand out from every other game. Even though it was released in 2018, its graphics still look ahead of many games coming out in 2026. As you play, you'll become so emotionally attached to the characters that you'll replay entire chapters just to save them or change the story. And I'm not just talking about the main characters—even the side characters become incredibly important to you. Everything about the game's audio is amazing, from the songs and background sounds to the BGM. They all fit the atmosphere perfectly. This is the first game I've ever bought on Steam, and I can honestly say: "No regrets." You should definitely play this game and experience for yourself what I felt during the 10.5–11 hours I spent in the world of "Detroit: Become Human." After you finish it, reply to this review and tell me how it made you feel. I'd genuinely love to hear about your experience.

To everyone at "Quantic Dream," I have just one request: Please, please make a sequel to this game. I know you usually don't make sequels to your games, but "Detroit: Become Human" truly deserves one. So many fans have been asking for it, and the story still has so much potential to continue. There are countless possibilities that could be explored in "Detroit: Become Human 2."

u/SandwichJunior2566 — 3 days ago
▲ 1 r/gamereviews+1 crossposts

Ranked 3.0 is literally just ranked 2.5

I’m a huge hater of ranked 3.0. It doesn’t even make sense for starters.
“We’re giving you a brand new ranked system to move on from 2.0 because we know there was issues with it.”
Meanwhile they decide to soft reset everyone’s rank and have your new 3.0 rank directly pull from the last few seasons of your ranked 2.0 rank. So for those who hit champ in 2.0 despite not being good enough to be one, congrats even if you lose all your placements, you’re getting placed in emerald.
Meanwhile anyone who was peak gold but manages to win all 5 placements, unlucky, you’re in silver.

Oh and what happens if your silver friend plays in your emerald lobbies? They’ll lose more elo than you for a loss, and equally they’ll then gain less elo than you for a win. There is literally NO upside to playing with your higher rank friends. It makes ranking up such a horrible grind for low rank players even if they perform well and have just been rolled by the horrible placement games system.

My constructive feedback, because apparently this post needs it: It should’ve been a hard reset.
Have the placement matches actually mean something, but give us 10 of them.
Have placement matchmaking be entirely win/loss ratio dependant.
Of my win loss is at 30%, I should be coming up against another squad of similar %. That way if someone keeps losing their games, they’ll have an opportunity to win once they come up against someone of roughly their skill. Equally, if they’re losing all their games, it’s likely because they’re a low rank player, which would allow the placements to accurately decide where said low rank player should be. Are they copper, are they bronze etc…
Similar for the high rank players, if someone by some miracle wins all 10 games despite coming up against players who also have a 100% win rate, put them RIGHT at the top. Put them emerald, maybe even put them in diamond straight off the bat, because it would be such an insanely difficult task, that chances are the only people who have done this are pro stacks.

I’m aware this system means that for anyone who isn’t an elite player would have an absolutely rancid time in their placement games for at least a few of the games because they’d have at least one game where they’d likely play a stack SIGNIFICANTLY better than theirs. But that’s literally the point of placement games, it’s a skirmish to the top, where everyone is battling it out to see where they can put themselves to start the season. It literally shouldn’t be easy.
If you can’t tolerate losing in ranked, you shouldn’t be playing ranked, it’s a high jeopardy game mode.

Anyways, there are A NUMBER of other issues I have with siege at the moment, but I think ranked 3.0 is largely viewed by many as really well executed, and I simply don’t agree with it.
Please feel free to let me know your thoughts, I’ve had this debate at length with a few people in the community now so keen to know what others think.

reddit.com
u/ttvWiill_fletch — 4 days ago
▲ 93 r/gamereviews+8 crossposts

Instead of waiting for YouTubers, why not build our own channel?

Hey everyone,

I'm currently at a stage where I'm reaching out to YouTubers to share my upcoming game's trailer, and now ı see that it is harder than ı thought.

Most of the time, I simply don't get a response. When I do, it's often a paid promotion offer, which is completely understandable, but difficult for me as a solo developer with a very limited marketing budget.

Is this a common problem or only ı have this difficulty?

This situation let me start to thing, and I'm genuinely curious whether it's actually useful or completely pointless.

What if there was a dedicated YouTube channel focused exclusively on indie game content which created by developer?

The idea would be simple:

  • 100% focused on indie games.
  • Developers create their own content and keep full control over it.
  • Free submissions through a simple form.
  • Trailers/contents will be organized by genre.
  • No paid placement or priority system.
  • All submissions are welcome, but trailers must meet a basic quality guidelines (clear trailer, readable text, audio quality, etc.) to ensure viewers can expect a consistently good experience.

So expectation is dev. will make a content about their game. only trailer is also okey but making a small speech may increase the quality of video and there will be a fix comment on video that dev. will answer questions about game.

The obvious problem is that such a channel would start with exactly zero subscribers, so ıf devs will support channel it my have a chance so we can release our contents in youtube more easily.

So I create this channel. https://www.youtube.com/@IndieGameInn

What do you think? Does this idea would work? Would you consider sharing your game on a channel like this? Why or why not?

u/Hyaena81 — 4 days ago
▲ 58 r/gamereviews+2 crossposts

RE7 is no where near as good as people say it is…

RE2 Remake, RE3 Remake and RE4 Remake are fantastic for me. Tight gameplay, great atmosphere, great difficulty curve. Requiem was AMAZING too, slightly different gameplay with the switching but it worked really well.

7 though, never clicked for me.
The story makes no sense. Ethan finds Mia’s exact location off one vague email. Yes she sends it, but it’s not pinpoint, there’s no actual trail or detective work, he’s just straight there. And WHY can she even send an email from the basement of a swamp house?! Never addressed, just ignored. Was it a trap? Did she have 100 power banks? Was there WiFi in there? Did she have great data coverage?

Then there’s Ethan being as brave as Leon or Claire just straight off rip despite having ZERO training and just doing what he does for the love of the game (and his wife).

Area design is bad too. Running between locations starts to feel horrible the longer it goes on.
And the boss AI is genuinely horrific, especially Marguerite, the one where she turns into a monster that swarms you with flies. Really really bad fight.
I get that 7 saved the franchise after the car crash that was 5 and 6, and fair play to it for that. But it’s nowhere near the game people seem to say it is.

u/ttvWiill_fletch — 6 days ago
▲ 2 r/gamereviews+1 crossposts

Dust Front RTS is basically cartoon StarCraft... :)

Dust Front RTS could be described as a cartoonish Russian StarCraft. Well, at least I assume it’s Russian, since the demo version includes Russian as well as English, and my units are mumbling something vaguely resembling that language—but I can’t really say I understand them all that well. On the other hand, the tutorial is entirely in English, so I guess I can’t really complain.

More in my impressions! :)

Czech version

https://www.youtube.com/watch?v=OdN3jIk17Fo

youtube.com
u/FireTight — 4 days ago
▲ 7 r/gamereviews+1 crossposts

Resident Evil 2 (Remake), From a Non-Resident Evil Fan

So I was browsing the steam summer sale and found the bundle for the resident evil games. I had no real experience playing them and barely knew much about it outside of crossovers into other games [DBD, Siege, Etc.] and I saw they were on sale, like 9 games all for 40 bucks so I grabbed it and was told by a friend to start with 2.

I picked Leon to start the story, seeming to be the favorite of the entire series. Got through the gas station, met claire, and immediately ran into a small pet peeve that I grew to love... leon needs to lock the fuck in. He jokes about half the stuff and at first I was thinking he either must have a mental block or he's in shock, but the more he did it the more I realized "Oh... he's just him".

Got to the precinct, met Marvin, and started doing puzzles. I was a little confused before I got the lore entry about how this used to be a museum, but honestly it was great. The only issue I had with map design is I disliked not having a full ring to run around on the upper floors to get from one side to another, it was all C shapes. Petty issues aside I enjoyed it.

Did some quests, got a scepter that I didn't know I would need, got the basement opened up, did some more loops and I WISH THEY EXPLAINED WHY THE BIG MAN IS ALWAYS ON MY ASS. My friend explained it later that I made a mistake throwing a grenade at him and knocking his hat off, not aware that was such a big no no but he put an end to a few of leons many, many lives.

The toughest part of this game to me was the blind zombies... those ones are nasty and an absolute horror for someone who wants to just run past zombies. I persisted and made my way to the underground and met Ada to which before the game, I was under the impression she was a full ally... she did nothing but confuse me a bit.

She saves leon, thats good, she saves leon again, thats even better, leon saves her, great.. but towards the end theres some actions she does that makes me sit there and think... why... didnt she just leave leon to die if this was the plan... also I think her in the dress is a great character design choice to make her stand out, yet it may be possibly the second worse outfit choice, only behind adding a shotgun collar like from saw.

Anyways, sewers time. I liked the alligator, i wish there was more mutated big creatures. The water zombies may be the scariest and most difficult part in this entire game because by the end of the sewers I had a total of 1 flash bang and some blue and red herbs to my name. Ada got injured, I saved her, we need to get the virus.

The lab was nothing of note truly but WHAT THE FUCK DO YOU MEAN THE BIG FUCKER IS STILL FOLLOWING ME? I learn his name is Mr. X from my friend after calling him Nemesis constantly on call. Apparently thats for next game.

The labs was fun, I feel the puzzles are dated but I get its a remake so thats probably what was necessary for the time. By the end, I felt no sympathy for the scientist lady (Forgot her name sorry) and when she said Ada was a bounty hunter this clicked to me. Skip forward, leon loses the sample and Ada falls to her death... EXCEPT SHE DOESNT??? HOW??? Whatever, final boss fight later and I escape, getting the achievement for escaping with more than 5 minutes left.

The train lets me leave and Claire is there with a kid. I imagine that the kid is from the orphanage on the pamphlet but I really dont wanna spend another 6 hours unless the story is majorly different.

Overall... resident evil 2 is a strong 8/10! I will definitely continue the series and probably will start 3 tonight!

Edit: Realized I should say im playing the remake, nothing against the old game, I just like modern look of games

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u/DeluxeKeagan — 5 days ago
▲ 85 r/gamereviews+2 crossposts

MENACE Is the Most Interesting Tactics Game I’ve Played This Year (Even If It Isn’t Quite There Yet)

Here’s my review for MENACE.

avidwargamer.com
u/chee006 — 7 days ago
▲ 40 r/gamereviews+1 crossposts

17 years later…How well does Batman: Arkham Asylum hold up??

Pretty straightforward question…

I replayed this after talking to some people who weren’t very positive on it, and now I’m curious what everyone else thinks.

Me personally? I’m still impressed by how well this game holds up. For a 2009 game, the combat still feels great, and I still think it has the best atmosphere in the entire Arkham series. It’s the closest any of the games came to feeling like a horror game, which is SICK!

Sometimes you need to replay a game to remember why you loved it in the first place, and this game definitely has issues, but man ….I’m really glad I went back to Arkham Asylum, it honestly just makes me more excited to go through the rest of the series

But how about you?? How do you feel about Arkham Asylum? Does it hold up??

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u/TheGamerCritic21 — 8 days ago

The Politics of Dinosaurs and Melancholy in 1995’s “Lost Eden”

Hello! I've written a game review, I would really appreciate feed back on it. I am continuing to write reviews for fun, and would love constructive criticism. Thanks!

Here is an excerpt:

Recently, I craved something simpler from my gaming experience. I was in the middle of getting back into WoW, and a memory came to me from my childhood. I have very few memories from early childhood, and most of them seem to center around a Windows 98 machine on the 3rd floor of our house, nestled in a cubbyhole. I was struck with a memory of myself sitting at the family computer at a big wooden desk, covered in tax documents and bills, launching a game about dinosaurs. Even the name of the game was stuck in my head after all these years: Lost Eden!

I’m really not sure why my parents owned this game. It’s possible I saw it on the discount shelf and asked for it. Maybe it was part of my parents’ own small collection of computer games. However it got into our house, I launched this game and my young mind was instantly transported to a world of man and dinosaur working together to fight the carnivorous terror of Moorkus Rex.

Lost Eden, made in 1995 by Cyro Interactive, is a melancholy game. It contrasts a sense of mourning the past, while looking ahead with anticipation. It is about how the death of one society and culture makes space for something new. It’s an ambitious game attempting to tell a story far beyond its technical ability. However, it’s completely charming and unique. A time capsule of the whimsical, illogical, and fantastical stories that used to dominate video gaming.

It is a world of talking dinosaurs, medieval humans, learning to forgive and overcome the sins of the past. There are also a whole bunch of other mammalian races, and it’s never really explained why there are also talking monkeys.

open.substack.com
u/Hugs_of_Moose — 5 days ago
▲ 7 r/gamereviews+1 crossposts

Just finished Detroit: Become Human. I'm a beginner reviewer looking for feedback on my first review.

Detroit is one of the best games I've ever played.

The first thing that impressed me was the facial animations and character expressions. The androids felt incredibly alive. Even though they're supposed to be machines, they showed emotions like fear, love, hope, and sadness in a way that felt surprisingly real.

What I found interesting is that many people in real life try to hide their emotions, while the androids in this game express them openly. Because of that, I became attached to several characters much faster than I expected.

By the end of the game, I had lost some of my favorite characters. I only spent around six hours with them, but I was still genuinely upset when they died. The game somehow made me care about fictional androids, and I think that's one of its biggest achievements.

The story was also great. Following three different characters with completely different goals kept things interesting. Markus fighting for android freedom, Kara trying to protect Alice, and Connor investigating deviants all had their own unique stories, but they connected together really well.

Another thing I loved was the in-game news system. Reading articles about events I had already experienced from another character's perspective made the world feel much more alive.

The game isn't perfect, though. Movement can feel a little awkward at times. Characters sometimes get stuck on small objects, and the controls can be frustrating when you want to move quickly but the game won't let you. There were also a few visual bugs during cutscenes, but nothing serious.

Overall, despite its flaws, Detroit: Become Human gave me an experience that I won't forget anytime soon. The emotional story, memorable characters, and amazing performances easily outweigh the technical issues.

My rating: 8.6/10.

Before I finish this review, I want to talk about Chloe.
I want to mention is the main menu android. Throughout the game, she greeted me every time I launched it and commented on my progress. At first, I didn't think much about it, but over time I became attached to her.

After finishing the game, she asked me to let her go and make her own choice. Surprisingly, I felt genuinely upset. Part of me wanted to set her free, but another part didn't want to lose a character that had been with me throughout the entire experience.

What makes this moment so memorable is that the game had already spent hours convincing me that androids were more than just machines. Because of that, releasing her didn't feel like deleting a menu character—it felt like saying goodbye to someone I knew. It's a small moment, but it perfectly summarizes the main theme of the game.

reddit.com
u/TamaHattiro — 7 days ago