▲ 40 r/ubisoft+1 crossposts

The marketplace changes and collection news is absolutely disgusting

Removing the marketplace in itself is a controversial decision, especially when you note that a lot of people have A LOT of R6 points currently sat in “buy orders” within the marketplace that they’re still yet to see return to them.

Pair that with the fact that collections moving forward will now be locked to only being purchasable with R6 points, not renown, at all, is disgusting.
Not only does it remove the desire to farm renown, but the fact that they’ve done it in the name of account security is vile.
They’re justifying making every collection worth around £80, REAL MONEY, as a form of account protection is CRAZY.

Not really much else to say other than that Ubisoft are absolutely disgusting for doing this.

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u/ttvWiill_fletch — 4 days ago
▲ 1 r/gamereviews+1 crossposts

Ranked 3.0 is literally just ranked 2.5

I’m a huge hater of ranked 3.0. It doesn’t even make sense for starters.
“We’re giving you a brand new ranked system to move on from 2.0 because we know there was issues with it.”
Meanwhile they decide to soft reset everyone’s rank and have your new 3.0 rank directly pull from the last few seasons of your ranked 2.0 rank. So for those who hit champ in 2.0 despite not being good enough to be one, congrats even if you lose all your placements, you’re getting placed in emerald.
Meanwhile anyone who was peak gold but manages to win all 5 placements, unlucky, you’re in silver.

Oh and what happens if your silver friend plays in your emerald lobbies? They’ll lose more elo than you for a loss, and equally they’ll then gain less elo than you for a win. There is literally NO upside to playing with your higher rank friends. It makes ranking up such a horrible grind for low rank players even if they perform well and have just been rolled by the horrible placement games system.

My constructive feedback, because apparently this post needs it: It should’ve been a hard reset.
Have the placement matches actually mean something, but give us 10 of them.
Have placement matchmaking be entirely win/loss ratio dependant.
Of my win loss is at 30%, I should be coming up against another squad of similar %. That way if someone keeps losing their games, they’ll have an opportunity to win once they come up against someone of roughly their skill. Equally, if they’re losing all their games, it’s likely because they’re a low rank player, which would allow the placements to accurately decide where said low rank player should be. Are they copper, are they bronze etc…
Similar for the high rank players, if someone by some miracle wins all 10 games despite coming up against players who also have a 100% win rate, put them RIGHT at the top. Put them emerald, maybe even put them in diamond straight off the bat, because it would be such an insanely difficult task, that chances are the only people who have done this are pro stacks.

I’m aware this system means that for anyone who isn’t an elite player would have an absolutely rancid time in their placement games for at least a few of the games because they’d have at least one game where they’d likely play a stack SIGNIFICANTLY better than theirs. But that’s literally the point of placement games, it’s a skirmish to the top, where everyone is battling it out to see where they can put themselves to start the season. It literally shouldn’t be easy.
If you can’t tolerate losing in ranked, you shouldn’t be playing ranked, it’s a high jeopardy game mode.

Anyways, there are A NUMBER of other issues I have with siege at the moment, but I think ranked 3.0 is largely viewed by many as really well executed, and I simply don’t agree with it.
Please feel free to let me know your thoughts, I’ve had this debate at length with a few people in the community now so keen to know what others think.

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u/ttvWiill_fletch — 4 days ago
▲ 58 r/Resident_Evil_7+2 crossposts

RE7 is no where near as good as people say it is…

RE2 Remake, RE3 Remake and RE4 Remake are fantastic for me. Tight gameplay, great atmosphere, great difficulty curve. Requiem was AMAZING too, slightly different gameplay with the switching but it worked really well.

7 though, never clicked for me.
The story makes no sense. Ethan finds Mia’s exact location off one vague email. Yes she sends it, but it’s not pinpoint, there’s no actual trail or detective work, he’s just straight there. And WHY can she even send an email from the basement of a swamp house?! Never addressed, just ignored. Was it a trap? Did she have 100 power banks? Was there WiFi in there? Did she have great data coverage?

Then there’s Ethan being as brave as Leon or Claire just straight off rip despite having ZERO training and just doing what he does for the love of the game (and his wife).

Area design is bad too. Running between locations starts to feel horrible the longer it goes on.
And the boss AI is genuinely horrific, especially Marguerite, the one where she turns into a monster that swarms you with flies. Really really bad fight.
I get that 7 saved the franchise after the car crash that was 5 and 6, and fair play to it for that. But it’s nowhere near the game people seem to say it is.

u/ttvWiill_fletch — 6 days ago