u/TemperatureBest8164

What do you think of Mike Johnson stating he will pass the Save America Act through reconciliation?

What do you think of Mike Johnson stating he will pass the Save America Act through reconciliation?

Personally I hate this move. Reconciliation is for budgets not for passing legislation without consensus. That happened with the Affordable Care Act and now it seems republicans are doing it on every piece of legislation. To my knowledge this would be the third time reconciliation would be used to pass legislation. Here is the hill which made the claim

https://thehill.com/homenews/house/5954031-save-america-act-house-vote-2/

u/TemperatureBest8164 — 12 hours ago

Title: The Unbound Vessel Ranger - the power within you makes you your own favored enemy

Hey r/UnearthedArcana,

I’ve been working on a new approach to the Ranger's power curve, specifically looking at how to increase there nova capability while being balanced, thematically coherent and fun. The core idea is "progressive revelation of a power within" and a Ranger who views their own volatile, dormant power as a threat. Their "Favored Enemy" is essentially themselves.

Mechanically, this subclass treats the Ranger’s spellcasting as a nova resource for high-impact, kinetic spells earlier than other Rangers, but to actually cast them, they have to "overclock" their system by burning their Favored Enemy uses alongside their highest available spell slots. It trades sustained utility for massive, tactical nova rounds.

I'd love your feedback on the balance and the progression curve!

Ranger Conclave: The Unbound Vessel

You are a cage for a storm. While others study the wild to mimic its patterns, you house the wild within your own veins. You don’t hunt creatures; you hunt the dangerous, unrefined power struggling to escape from your own soul. Your spellcasting is not a slow study; it is a rapid, often dangerous, reclamation of your own potential.

Unbound Power Spell List

You learn specific, volatile techniques that push your physical limits. You learn these spells at the levels specified below, and they count as Ranger spells for you. You only gain access to these spells, and they represent the entirety of your "Unbound" arsenal.

Ranger Level Spell Level Spells Known
3rd 1st Longstrider, Zephyr Strike
3rd 2nd Enlarge/Reduce, Kinetic Jaunt, Mirror Image, Misty Step
5th 3rd Ashardalon’s Stride, Conjure Barrage, Haste, Pulse Wave
7th 4th Gravity Sinkhole, Greater Invisibility, Guardian of Nature, Stoneskin
9th 5th Destructive Wave, Steel Wind Strike, Swift Quiver, Wrath of Nature
11th 6th Apex Revelation (One 6th-Level Primal Spell)

Level 3: The Internal Reservoir

Your internal struggle forces your magic to mature at an accelerated rate, allowing you to channel power before your body is truly ready to hold it. You designate yourself as your own Favored Enemy.

  • Accelerated Secrets: You learn the spells from the Unbound Power Spell List at the levels specified.
  • The Manifestation: You do not receive standard spell slots for spells above your normal Ranger progression. To cast an Unbound spell that exceeds your current maximum spell slot level, you must expend a spell slot of your highest available level and a number of uses of your Favored Enemy feature equal to the difference in levels.
    • (Example: At 7th level, your highest slots are 2nd-level. To cast the 4th-level spell Greater Invisibility, you must expend one 2nd-level slot and two uses of Favored Enemy).

Level 7: The Managed War

Your control over your internal volatility is improving, allowing you to stabilize the physical backlash of your power.

  • Combat Stabilization: Because you are channeling power beyond your natural capacity, your concentration on these effects is absolute. You gain Advantage on Constitution saving throws made to maintain concentration on spells from your Unbound list.
  • Resource Efficiency: When you cast an Unbound spell using the Manifestation feature, you can choose to take 1d10 psychic damage per level of the spell cast. If you do, you reduce the required Favored Enemy expenditure by 1 (to a minimum of 0). This damage cannot be reduced or avoided in any way.

Level 11: Unbound Mastery

Your body has synchronized with the surge, allowing you to seamlessly weave martial strikes into your magical releases.

  • Signature Strike: When you cast a spell using your Manifestation feature, you can make one weapon attack as a bonus action.
  • Apex Revelation: You select one 6th-level spell from the Primal spell list(You and your DM decide what this is and how it fits in your story). You can cast this spell once per long rest without expending a spell slot by spending one use of favored enemy.

Level 15: Sovereign Vessel

You have become the undisputed master of the storm within, allowing you to sustain your overdrive when you are pushed to your limits. You gain the following benefits:

  • Unending Reservoir: When you roll for Initiative and have no uses of your Favored Enemy feature remaining, you regain 2 uses.
  • Recoil Strike: You can now weaponize the pressure of your own magic. When you choose to take psychic damage from your Managed War feature to cast an Unbound spell, you capture that kinetic backlash. The next time you hit a creature with a weapon attack before the end of your next turn, that attack deals additional force damage equal to the psychic damage you took.

Design Notes & Philosophy

  • The 3/4 Caster Curve: This build gives the Ranger a definitive "nova" presence in Tier 2 and Tier 3 without bloating their overall spell slot math. They get 3rd-level tools at 5th level, but they have to drain their core class resources to actually use them. So while they keep up with spell level with full casters all the way through level 11 they have far fewer resources to work with resulting in "Nova" strikes via spells at the right time and ironically making the efficiency of hunters mark actually shine...
  • Physical Action Focus: The spell list is highly curated to avoid making them a generic utility caster. Spells like Conjure Barrage, Steel Wind Strike, and Pulse Wave ensure that their magic feels like a kinetic, physical overdrive rather than traditional spellcasting.
  • The Trade-off: By making Favored Enemy the engine for your damage, you are actively choosing to sacrifice your sustained tracking and out-of-combat utility for massive, single-encounter spikes. You are an incredible force for one or two rounds, but susceptible to burning out on long adventuring days.
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u/TemperatureBest8164 — 29 days ago
▲ 1 r/3d6

Recently I asked if people had tried a Paladin/Arcane Trickster Rogue. That was full of feedback some of which was really insightful. The main feedback was that it was too MAD to be decent even if you dumped int.

This lead me to wonder about Paladin 2/EK X as part of a build. The benefits of this approach is that you could focus on synergistic features with a 50% slow down in slot progression from paladin but without as many ability score issues you could focus on Strength and Con dumping charisma to 13 and int to 8. If you want a good int for skills or abilities you could also MC into Wizard, Sorcerer or Bard.

Please let me know if this plays well.

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u/TemperatureBest8164 — 2 months ago
▲ 6 r/3d6

Hi 3d6 Community,

I have been thinking about the possibility of playing a paladin(subclass unknown)/Arcane Trickster rogue. My thought was that I do not need intelligence and while provides a lot of utility both from wizard spells and maintaining some spell progression. When you look at like a Paladin 6/Rogue 5 build and assume advantage on one attack due to familiar and I think your paladin base damage is higher than with improved divine smite which I expect to do between 10.8-7.2 dpr as opposed to ~10.5 for sneak attack.

So have you played something like this? If so how did it go? What would your build be like?

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u/TemperatureBest8164 — 2 months ago