
Illaoi and Player Satisfaction, Redux (a year on)
This is a followup to a post I made a year ago.
In that post, I talked about a fundamental problem with snapping off part of Illaoi's kit (her vessel duration going down from 10 to 3 seconds) and compensating her with stat buffs. Since then, she received small buffs and quality of life changes, including increasing the vessel duration from 3 to 4 seconds, and buffing her tentacle base damage.
The problem with this is that her kit doesn't function properly any more. Vessel duration times out long before her ult is over, leaving her pretty stranded in many situations even if she hits E and R. Worst of all, she still punishes low-skill play much more than high skill play, which means the main aim of the changes absolutely failed. A high skill player will just run out of her now very short window to do anything, while a low skill player will still run into a nest of tentacles and get blown up. The changes didn't work.
Riot Endstep recently commented on the state of Illaoi. He correctly stated that Illaoi has two issues. One is no gameplan. She does not want to ever build the new hullbreaker, she is weaker at taking turrets than nearly all bruisers and even many mages, and she doesn't really want to teamfight either. Her main plan is basically "get a huge gold lead from lane and use it as a stat beatdown". Her second issue is extremely sharp lane matchups, where (to give examples) she cannot even play into Teemo, but Renekton cannot even touch her.
Both of these problems existed even before these changes, but the changes made them worse. For example, if Illaoi hits E on Teemo, before the changes, he would walk out of it but have to dodge tentacles for 10 seconds, which gives Illaoi some room in lane and may allow for an all-in if he misplays, using the vessel duration and ult to get some slams on him. Now, he just leaves for a second, then comes back in. The Illaoi player hit her most important ability and nothing happened. Compare this to Renekton, where he has to walk up to cs so is constantly eating all of Illaoi's poke, and he also loses pretty much any all-in, sometimes even if he dodges E. Renekton used to be able to stat check Illaoi sometimes if she misplayed using his ult/ignite, now he might as well press X in champ select.
Illaoi is broken beyond repair, and it was entirely foreseeable when these changes were made. I was an advocate for a rework even before these changes, but after them I don't see any other path forward. Imagine if Riot considered Darius' design too toxic because he punishes lack of knowledge so heavily with his passive stacking mechanic and just decided to remove that mechanic and compensate him by buffing his Q damage. That is how "balancing Illaoi" has been treated in the past year. This is, in my view, totally out of bounds.