u/The-Okayest-DM

▲ 2 r/Roll20

Alien RPG character sheet: automated dice rolling for ranged weapons

In Alien RPG, if you're using a ranged weapon at Adjacent range, you use the Close Combat skill instead of the Ranged Combat skill. The weapon entry UI on the character sheet only permits you to choose one of those two skills. When you try to click on that weapon's dice roller button, it asks you for a range... but then uses whatever skill you assigned regardless of the range.

Am I missing something here or is this a known bug in the character sheet? Why even ask for range if the choice has no impact on how the functionality works?

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u/The-Okayest-DM — 12 days ago

Is there a more direct way of creating characters in Demiplane?

This isn't necessarily for Alien RPG specifically, but rather for the Demiplane platform as a whole. I'm hoping some other Game Mothers or players here have some context or experience to share.

So I'm trying to set up pre-gen characters for Rapture Protocol on Demiplane to be used in Roll20 for the game. I know how to get them into Roll20, but the one step that's a tiny bit annoying is that it seems like there's no direct character creation link once you're in a specific game system's Nexus.

If I'm in the Alien RPG Nexus, there's a "View Characters" button, but it takes me to the platform-wide characters page which includes all systems for which I've created characters. The "Create" button there takes me to, again, the platform-wide UX where the first thing I have to do for every character I create is scroll down the list of games to find the Alien RPG.

This is definitely a First World problem and ultimately not a massive deal, but I was just wondering if anyone found any more direct means where if I was trying to quickly pull in all pre-gens from a scenario I don't have to select the Alien RPG game system each and every time?

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u/The-Okayest-DM — 12 days ago

Agility instead of Strength for Close Combat when using firearms at adjacent range?

In the Evolved Edition, when making an attack with a firearm at adjacent range from the target, you use Close Combat instead of Ranged Combat. Is there any precedent for using your Agility attribute with your Close Combat skill, or must it be Strength? This came up in a game I was running at a convention a few weeks ago, and it seemed odd that Strength would come into play rather than Agility, but I wasn't aware of any rules about using a combination of attribute and skill other than the defaults.

Would this even make sense as a homebrew rule? Is there a mechanical reason why it wouldn't be preferable to allow someone to switch to using Agility instead of Strength in this situation? They're already suffering from a penalty due to the range being less than almost all firearms, so I don't inherently have an issue with this, but I'm wondering if there's some combination of mechanics I'm overlooking that would make this a bad idea.

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u/The-Okayest-DM — 4 months ago

What do you think about the damage rules?

I ran my first game of Fatherfog last week, and one thing that completely took me by surprise was the way damage was determined. Admittedly, my initial shock was entirely my fault because I somehow just glossed over the actual mechanic in the rulebook.

The way it works, in case anyone else is as ignorant of this as I was up until the first successful attack of the game, is that when you succeed at a Will check to hit the enemy, you deal that same number of damage (with a few exceptions).

So if you're rolling up a character with 6d10 for each stat, you're looking at a rough average of 33 (using 5E math LOL) although you can potentially have a much higher Will than that.

And if you're barely succeeding at your Will check to attack, you're doing the most possible damage since, despite the fact that lower rolls are supposed to be "better", you want to roll as close as possible to your target number to get the most possible damage.

I had one character who was basically doing 30+ damage on each attack, such that even with a powerful enemy with 5 hearts, they took it out before the second round was even done (granted, they had to succeed twice).

I'm not sure yet how I feel about this. I have very little data to go by, but so far, it was pretty shocking to me just how easily they took out a troll, even with two of the three PCs failing to hit.

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u/The-Okayest-DM — 5 months ago

What cool adventures are people running while playtesting Fatherfog?

I was pretty stoked when I saw Fatherfog first show up on the Tuesday Knight Games web shop, and I was excited when it finally arrived last week. I'm actually going to run a game at a local convention in less than two weeks, but my challenge now is thinking of an actual adventure since there isn't an official intro adventure just yet.

My high-level idea is to do something along the lines of La Llorona (I'm pretty partial to the adaptation for Uncaged on DM's Guild), but to play on the themes of children and loss, maybe mix in Little Red Riding Hood, Hansel and Gretel, and/or Goldilocks...? I'm still trying to figure it all out, but hopefully it would make for an interesting convention one-shot**.**

On that note, I'm wondering what cool adventure ideas others have been coming up with to run in this new system?

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u/The-Okayest-DM — 5 months ago