r/alienrpg

pirate campaign

Im planning on running a pirate campaign, and would love any info regarding pirates and piracy within the universe.

Ive been a fan of alien since i was very young, ive seen every piece of tv and film media, every game and some of the more prominant comics like the series with amanda ripley and zula hendricks.

I know of the pirates in the media such as ressurection.

I know alot of space pirate media which ive pulled inspo from such as beyond good and evil, starfield, 80s anime.

But my main ask is how does piracy differ in the middle heavens compared to other media?

Are there different restrictions? Benefits? Exploits?

How does each faction feel about pirates? Are they all hostile, do some work with pirates? Do some not care? Do some purposfully hunt pirates?

I also plan on making one of the pirate crew npcs a yautja who has lost his hunting party and joined the pirate crew to take part in hunts of the weyland yutani members who killed his party or tribe. Does this make sense? Is there anything to improve it?

I really appreciate any feedback! Thanks!

SPOILER AHEAD
>!edit: if anyone else is wanting a pirate campaign id suggest reading the zula hendricks comics 'alien: defiance' i havent read infernos fall yet but defiance and zula's story has helped alot for inspo, shes not a pirate but she does have a whole rebellion against weyland yutani and doing 'illegal' things in the middle heavens, plus amanda ripley is a part of her story if you liked her in isolation!<

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▲ 22 r/alienrpg+12 crossposts

A wintery, cold music playlist made for our favorite module and community. Enjoy it with your next adventure.

The playlist is over 3 hours long. Best enjoyed sequentially. Contains audio and visual OC. I recommend following and also adding it as a new playlist to your library.

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u/itsachillaccount — 1 day ago

Alien Isolation sound effects?

Hi y'all, I've recently been playing Alien Isolation (very late to the party) and absolutely LOVE the sound designs for the game. Before I go into the game files and start extracting files, I was wondering if anyone has any links I could use to save some time. I'm looking for Isolation sound effects but I will take any and all I can get!

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Homebrew changes to manage stress

Hi all, GM here looking for feedback on a couple changes I'm planning for cinematic adventures. I've noticed that my players often struggle with stress getting to the point of max stress and constantly auto failing rolls because of it. I've been doing my best to encourage them to take breaks when they can and not go out of my way to have them ambushed when they are resting to reduce stress but it still quickly becomes a snowball effect. So I'm looking at bringing up the following two changes:

  1. Signature items are back. This one is pretty simple, going back to the old rules to give players a once per act stress reduction with a bit of RP

  2. Overhaul of hitting 10 stress. Ok this is the big one. Once you hit 10 stress you suffer a mental break, breaking under the waves of stress. You will roll 2d6, reducing your stress by that amount. But then you will use that same roll as a d66 on the mental trauma table (computing with the new reduced stress amount so they aren't nearly always ). If you suffer this more than one time PER ACT on subsequent breaks you will also lose a point somewhere of your choice.

The signature items aren't really something I'm concerned about, I'm honestly surprised they were removed with evolved edition. But for the stress break I'm looking for a way to give players a bit of a soft stress reset while still maintaining the significance of stress and it being something players should not dismiss. I've found the mental trauma table doesn't really apply to these so it also adds an interesting new range of effects. DM discretion of course for the rolls, for example if Wilson or Lucas from CoTG rolled to lose their agendas I don't think that would be best for the story.

Thoughts?

(Edit: while I am absolutely open to hearing how y'all manage stress in your games and am taking that feedback onboard as well I'd really like your thoughts on my proposed homebrew, ie: if it's too punishing/forgiving etc)

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u/Nearby_Condition3733 — 3 days ago
▲ 31 r/alienrpg+1 crossposts

Building the Alien RPG Motion Tracker: Immersion Without Friction

Hi, it’s been a while! I’ve been back at work on the Alien Motion Tracker app.

My players used the prototype during our first campaign:
https://ludicrpg.com/blog/behind-the-scenes-of-my-first-alien-rpg-campaign/

It worked at the table, but the app still had two major flaws: network reliability and compass drift.

They are not easy fixes, because solving them usually means adding more technical steps. And that is exactly what I want to avoid. My goal is minimum setup, so the app does not break immersion, pacing, or the fun of the table.

I shared my progress on the network side in this devlog:
https://ludicrpg.com/blog/building-the-alien-rpg-motion-tracker-immersion-without-friction/

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u/Adventurous_Bass4024 — 3 days ago
▲ 151 r/alienrpg

Prepping for My Next Convention Run

CotG on VTT. Ive ran it twice so far. I have all the materials prepped for one more convention go, then put in the legwork to change scenarios.

Pics from last year

u/_SkirmishersGuild_ — 4 days ago
▲ 64 r/alienrpg+1 crossposts

I fixed the RPG's Heavy Pulse Rifle

A lot of the stuff in the RPG is pretty cool, particularly when it comes to the artistic renditions of various things from the franchise. However, one that isn't cool is its depiction of the M41AE2 Heavy Pulse Rifle.

The RPG just uses the design of the Weyland Storm Rifle in a dark green to represent the LMG version of the Pulse Rifle, which is both inaccurate to the original description of the gun in the old Colonial Marines Technical Manual, but also contradicts the RPG's own description of the weapon not having an underbarrel launcher.

Thankfully, a year before the RPG came out, a proper depiction of the M41AE2 appeared in a miniature-based AVP game, and I have taken it upon myself to redesign the RPG's HPR to better match this more faithful depiction of the gun. It's not perfect, but I think it looks a lot better than what the RPG originally gave us.

u/CryosisEllioti — 4 days ago

Whats the Next Best Handouts Heavy Convention Run?

So I've ran CotG 3-4 times at a convention. What's the next best convention setting run with a lot of official and fan made handouts?

Pic for attention grabber.

u/_SkirmishersGuild_ — 3 days ago

Evolved Character Sheets and Agenda Cards as fillable PDF files

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u/Lecomte1973 — 5 days ago

DoW: What's going on with the orbit of Ariarcus?

Destroyer of Worlds is set on the ice moon of Ariarcus, which orbits the gas giant Oblivion. The player guide describes it as follows:

>Blocked by Oblivion, the colony hardly receives any direct sunlight. Instead, day and night is measured by the gas giant’s reflected planet-light. On Ariarcus, it is rarely brighter than twilight and never darker than a moonlit night back on Earth.

This statement seems to be at odds with itself. If Oblivion is blocking the sun then then it can't also be reflecting light onto the moon.

The closest representation to this that I can think of would be a moon that's tidally locked to it's host planet, with one side always facing inwards. The problem is that the Earth's moon is like this, and it gets plenty of sunlight. Making the moon very close to Oblivion (right at the Roche limit) would help the planet dominate the light cycle, but it will still get sunlight some of the time.

^(Aurora by Kim Stanley Robinson has a lovely description of such a system, I would recommend it to anyone)

The best alternative I can think of is a planet which is tidally locked to its sun, with a moon that is tidally locked to the planet. In this 'double-locked' setup the moon is always on the sunward side of the planet with the colony on the planet-facing side where it receives never ending planet-shine.

Neither description is perfect, but I'm wondering what others make of it?

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u/Osprey_and_Octopus — 5 days ago

Rapture Protocol - miniatures question - Who are B2 - B5?

Just opened and reading trough the senario right now and looking at the miature set. But I can't figure out who B2-B5 is. Did I miss a note in the set explaining this? Have I missed something. I've tried to match the characters to the NPCs in the booklet. Are they just ment as generic miners?

Feeling a bit foolish / G

A1-A5 is the PCs

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u/Guendolin — 6 days ago