Thank you /r/alienrpg !
▲ 107 r/alienrpg

Thank you /r/alienrpg !

The Motion Tracker app will be released publicly in a few days. The closed beta was an unexpected success.

This subreddit is probably one of the reasons I kept developing it for a year. I received so much support and encouragement after the prototype demo I shared here a year ago.

So this post is here to thank you all. You’re awesome.

ludicrpg.com
u/Adventurous_Bass4024 — 4 days ago

The numbers, tools, and all the hidden work behind the Alien Motion Tracker app

In this last devlog, I'm sharing all my kitchen where I cooked the app: tools used, statistics, where AI helped me...so you know everything

ludicrpg.com
u/Adventurous_Bass4024 — 12 days ago
▲ 10 r/ludicRPG+1 crossposts

Adding the Nostromo Device to the Alien Motion Tracker

While the closed beta of the motion tracker is running, I'm sharing here the weird work I had to do to get the Nostromo motion device exactly right.

Despite being the most rudimentary, it was, by far, the hardest one to make.

ludicrpg.com
u/Adventurous_Bass4024 — 16 days ago

Alien Motion Tracker App closed beta started

It’s on Android and iOS, so many people joined the discord it’s overwhelming even!

Soon publicly available.

Stay frosty!

ludicrpg.com
u/Adventurous_Bass4024 — 18 days ago
▲ 138 r/alienrpg+3 crossposts

Full demo of the Alien Motion Tracker App and the Remote Control Mode for in-person sessions

Hi there, we’re probably 3 weeks from release now

So here’s the full GM demo: how you can run it at your table .

I’m still looking for 3-5 android testers, to comply with the Google play store policy for a full release.

I hope the app will find its place during your play!

More info here https://ludicrpg.com/alien-motion-tracker/

youtu.be
u/Adventurous_Bass4024 — 18 days ago
▲ 43 r/ludicRPG+2 crossposts

Testing the Alien Motion Tracker app!

Tonight we could test the final version. of the alien motion tracker app, and it works pretty well on Android and iOS.

Closed Beta testing will be starting end of week probably, then release should follow 2 weeks from there.

u/Adventurous_Bass4024 — 20 days ago
▲ 117 r/ludicRPG+2 crossposts

Alien-aesthetic terminal boot sequence for the motion tracker app

It’s hard to nail down the exact feeling. I could have gone with a simple mainframe style, closer to the Nostromo 1979 boot screens, but I wanted to build a richer visual language while still trying to stay authentic to the series.

I probably spent more than 12 hours working on these 8 seconds, and I’m still not totally satisfied. It shouldn’t look cheap, but it also shouldn’t look too modern disguised as retrofuturistic. I hope it lives up to the memory.

This will be the startup sequence of the app https://ludicrpg.com/blog/tags/alien-motion-tracker/

u/Adventurous_Bass4024 — 28 days ago
▲ 31 r/TTRPG

My first run of Alien RPG

I wanted to share my GM feedback from Alien RPG, Free League’s first edition.

We played 28 hours over an extended weekend, with 4 players.

It was honestly a dream to run a campaign in this cult franchise. And because Alien comes so strongly from cinema, I wanted to play with the table setup and use all those memory anchors. So I focused on the table prep:

- a remote-controlled custom motion tracker phone app
- a table-screen with interactive map schematics
- a real-time multiplayer co-op mini-game to materialize the “scientific / exploration” part of the mission
- a lot of preparation around lighting for the room and specific scenes, with flashlights and glow sticks for the players

I also fully rewrote an official scenario (Heart of Darkness). I loved the location, maps, PC, cards and the props, but the storyline itself did not click with me. So I kept the shell and changed most of the heart. That opened the big design problem of this game: everyone knows Alien.

Even when players try not to metagame, they know the movie language. They anticipate things before their characters can really understand them. So instead of only fighting that, I tried to play around it. Use the expectation, build tension from it, and sometimes fool the table with it.

Overall, it was a blast. I also learned a few hard balancing lessons. I layered personal agendas, main mission pressure, and horror environment pressure all at once. At some point, they froze the scenario.

I also came out thinking that Alien RPG, like many horror RPG, may be stronger in bursts than as a long chronicle. I have trouble imagining Alien without space horror at the center, after all the dice system is bases on stress. But maybe that’s only me.

I wrote the full feedback here, with more details on the prep and the session:
https://ludicrpg.com/blog/behind-the-scenes-of-my-first-alien-rpg-campaign/

u/Adventurous_Bass4024 — 1 month ago
▲ 29 r/ludicRPG+1 crossposts

Fixing the Alien Motion Tracker App: When Every Phone Lies About North

Good progress on the Alien Motion Tracker app, and this one is a big step toward release: I finally fixed the “north” problem.

Short version: using the phone compass sounded perfect, until I discovered that indoors, every phone can have its own idea of north. Not great when the GM places an echo in one direction and the player sees it somewhere else.

This clears one of the last big technical blockers. The app is now solid on my iPhones; next step is interface polish, lore-friendly screens, and packaging for release.

ludicrpg.com
u/Adventurous_Bass4024 — 1 month ago
▲ 34 r/jdr

Retex sur ma première campagne Alien RPG : 28h de jeu, avec un gros travail de préparation sur l'immersion de la table

Hello,

Je n’avais pas encore partagé ici mon retex sur ma première campagne **Alien RPG**, la 1re édition de Free League.

On a joué 28h sur trois jours, avec 4 joueurs. J’ai préparé pendant plusieurs semaines, principalement pour deux raisons.

La première, c’est que je n’ai pas trouvé de scénario qui me branchait vraiment dans la gamme initiale. J’ai donc repris un des modules officiels pour ses lieux, ses cartes, ses PJ et ses PNJ, mais j’ai plaqué dessus un scénario presque entièrement différent. Ça me permettait de garder tous les props du module, les cartes A3, les cartes à jouer, les fiches de pré-tirés, tout en ayant une aventure que j’avais vraiment envie de faire jouer.

Je n’avais jamais fait cet exercice avant : garder le décor et les outils d’un scénario officiel, mais remplacer le cœur de l’histoire. C’était super intéressant à l’écriture.

La deuxième raison, c’est qu’Alien vient du cinéma. Du coup, j’ai beaucoup misé sur les sensations physiques à la table.

J’ai développé un détecteur de mouvement sur mobile, très proche de celui d’Aliens: audio, visuel, etc, tout le petit effet madeleine de Proust qui va bien. Fonctionnel pour plus de fun.

J’ai aussi utilisé une table-écran pour afficher les blueprints d’une énorme station sur 10 ponts, avec des schémas que les joueurs pouvaient consulter pendant la partie.

J’ai ajouté un mini-jeu coop sur mobile, en web, pour rendre plus concret l’aspect “mission scientifique” de l’équipage : les joueurs devaient placer des sondes et coordonner leurs actions.

j'ai voulu mettre les joueurs dans le bain directement avec une petite vidéo incluant le fameux Bishop des films, puisque dans le module officielle, le briefing start avec ce personnage:

Et j'ai ajouté des props Weyland-Yutani: mugs, stylos, t-shirts, casquette, cartes, etc. Tous fait sur mesure.

Et j’ai travaillé la lumière et le son scène par scène, parfois avec des cyalumes, parfois à la lampe torche, selon l’ambiance.

L’idée derrière tout ça était de m’appuyer sur les ancres visuelles et sonores laissées par les films dans la tête des joueurs. Alien, c’est presque impossible à dissocier de ses images et de ses sons.

Je parle aussi dans l’article du problème du méta-jeu. Les joueurs connaissent Alien. Ils anticipent forcément, même s’ils font l’effort de séparer joueur et personnage. Comme le but reste de créer une émotion, j’ai essayé de retourner ça contre eux en jouant avec les codes du film.

Et enfin, je reviens sur le gros problème de balance autour du stress et de la pression : le système de stress natif d’Alien, l’environnement hostile, les objectifs de mission, les agendas personnels… mis bout à bout, ça peut vite devenir trop. À un moment, je pense que j’ai trop chargé la table.

L’article complet est en anglais ici: https://ludicrpg.com/blog/behind-the-scenes-of-my-first-alien-rpg-campaign/

J’espère que l’auto-traduction sera assez propre. Je suis preneur de retour de MJ qui ont fait tourné du Alien.

PS: j'ai enregistré avec un setup micro cravate toute la session, j'ai les audio, mais 28H à traîter c'est juste titanesque. Donc je monte doucement le tout, mais ca ne sortira pas de si tôt.

u/Adventurous_Bass4024 — 1 month ago

Why I moved away from Patreon and built my own RPG blog

I originally wanted to post an update about the Alien Motion Tracker.

Instead, I opened Patreon, remembered why I was slowly moving away from it, and ended up rebuilding the Ludic RPG website so the project could have its own proper home.

It covers why I left Patreon, how I built a local writing workflow with Astro + Obsidian, and the slightly ridiculous amount of work that went into reader experience, semantic metadata, tag pages, motion details, performance, privacy, and the avatar animations.

The funny part is that the whole thing started with one missing blog link.

Feedback is very welcome, especially on the reading experience and whether the technical parts stay readable for non-web people.

ludicrpg.com
u/Adventurous_Bass4024 — 1 month ago
▲ 35 r/ludicRPG+1 crossposts

Building the Alien RPG Motion Tracker: Immersion Without Friction

Hi, it’s been a while! I’ve been back at work on the Alien Motion Tracker app.

My players used the prototype during our first campaign:
https://ludicrpg.com/blog/behind-the-scenes-of-my-first-alien-rpg-campaign/

It worked at the table, but the app still had two major flaws: network reliability and compass drift.

They are not easy fixes, because solving them usually means adding more technical steps. And that is exactly what I want to avoid. My goal is minimum setup, so the app does not break immersion, pacing, or the fun of the table.

I shared my progress on the network side in this devlog:
https://ludicrpg.com/blog/building-the-alien-rpg-motion-tracker-immersion-without-friction/

ludicrpg.com
u/Adventurous_Bass4024 — 2 months ago