Where do you think the sweet spot is between active and idle gameplay in an Idle MMO ?
I really like the idea of games where going idle is useful, but actually sitting down and playing still feels meaningfully better.
I'm curious where everyone here draws the line.
Would you rather have a game where most progression can happen passively and active play mainly optimizes it, or something where idle systems handle the repetitive stuff while quests, combat, dungeons, progression decisions etc. still require you to actively play?
I feel like going too far in either direction can hurt the game. Too active and it stops fitting the reason a lot of people play browser games in the first place, but too idle and sometimes it feels like you're just checking a spreadsheet once a day.
What game do you think has handled this balance particularly well?