
I’m building a Silo-inspired underground colony sim, I would love feedback from base-building players
I’m just messing around with a very early prototype for a Silo-inspired underground colony/base-building game.
Right now I’m mostly exploring the concept: managing people, resources, machinery, and exploring deeper levels inside one huge underground structure.
Still very rough and a lot will probably change, but I figured this might be a good place to share it.
Key features/direction:
- Manage individual citizens, jobs, skills, and needs
- Power, water, food, and resource management
- Build and maintain machinery throughout the structure
- Explore abandoned and damaged levels
- Discover artifacts, hidden areas, and clues about what happened
- Factions, politics, demands and rebellion
- Player decisions with long-term consequences
- Multiple possible outcomes depending on how you lead the colony
Prototype: https://theepicpp.itch.io/below