▲ 68 r/horror

This Run of Films from John Carpenter I think still hasn't been matched in terms of quality and consistent output, IMO

Halloween (1978) - the big classic

The Fog (1980) - such an atmospheric ghost story

Halloween 2 (1981) - i still consider this to be the actual end of the Michael Myers story

Escape from New York (1981) - not horror, but just another example of the great output

Halloween 3: Season of the Witch (1982) - underrated when released, but a great film for Halloween

The Thing (1982) - essential survival horror

Christine (1983) - Carrie if it involved a killer, evil car (adaption of Stephen King)

Big Trouble in Little China (1986) - great comedic horror type flick

Prince of Darkness (1987) - horror flick delving into some deep matters horror flicks didn't typically do

They Live (1988) - sci-fi with such a unique way about itself

In the Mouth of Madness (1994) - Lovecraftian type of horror)

Vampires (1998) - in an era mainly of tragic vampires, and a number of years later sparkly ones, these vampires are simply evil monsters

such a big point of Carpenter films was the atmosphere in them, and the music as well.

reddit.com
u/TheGaxkang — 18 hours ago

High Level DOA6 fights

So here's some various high level pro level DOA6 footage, which is still applicable to DOA6 Last Round of course.

mainly you can watch it and see how the gameplay flows, and what is there or not there. like offense or defense.

i suppose what i find interesting is how little blocking goes on and when it does, not much happens from it.

it's very much moves against moves, i suppose. with an occasional hold.

here's another video too:

Doa6 Hayate vs Kasumi high level Ranked matches

youtube.com
u/TheGaxkang — 3 days ago

Minato Release Date Announced: September 10th

They keeping what she looks like etc a secret still, but will be unveiled and showcased in due time.

But once in September the release date will arrive soon.

Also, starting on August 13th the Core Fighters version of the game will allow playing as Ayane and Tamaki until the 19th.

u/TheGaxkang — 7 days ago

This guy's weapon was a little too overthought, a pistol or rifle woulda have been simpler XD (Dead of Knight episode)

u/TheGaxkang — 8 days ago

Marie Rose "Wicked Lil' Sunflower" Costume now available

so the summer costumes for Honoka, Marie Rose and Nico will share a common theme, it seems, of sunflowers.

the unique glasses seem sorta heart shaped.

she has a floaty like Honoka, and her hat is on her back in some way so it must be part of the costume.

the flower on her head must be the hairstyle option.

the patch also speaks of

"- Fixed bugs related to battle mechanics.
- Corrected various bugs and issues.".

u/TheGaxkang — 8 days ago

Tina's 44P move and its importance

So Tina's 44P has a 19 frame start up. it's slow frame-wise.

but its animation has i suppose evasive qualities, she goes down low and then comes up back to strike. depending on the timing of the opponent's attacking (or mashing) this move can end up hitting them. on hit Tina gets a stun/mixup.

what make it important is that the move can hit when otherwise your arsenal up close most likely won't (in my experience). your fastest high, your fastest mid, etc. much less other moves especially at the start of a fight, like if you are both are point blank range.

it won't always work of course, but i find it has a better chance.

the move is -9 on hit, so it is punishable on block. tho my advice is still if you find throw punishing to not be working in online fights (for whatever reason), you can fall back to your fastest mid instead, since most people continue attacking even when negative.

u/TheGaxkang — 13 days ago
▲ 205 r/horror

The "Scream" TV series is now on Tubi

Watch Scream: The TV Series Streaming Online | Tubi Free TV

I have not seen it myself, but it is now at large on Tubi.

Premise from Wikipedia:

The first two seasons, set in a fictional version of the town of Lakewood, Colorado, follow the story of Emma Duval, a teenage girl, who is linked to the horrific events of the town's past. As the killer's main obsession starts to take a hold after a brutal murder in the present day, Emma finds herself in the center of imminent peril. With both family and friends in danger, she sets out to uncover the town's secrets and unmask the identity of the Lakewood Slasher.

The third season follows the story of Deion Elliot, a local football star in Atlanta, who is tormented by the events of his tragic past. As Ghostface uses his darkest secrets against him and continues with a killing spree, Deion not only stands to lose his future, but also, the lives of his friends and family members, who might end up being potential victims of the notorious and infamous killer.

youtube.com
u/TheGaxkang — 15 days ago

August DLC Roadmap Released

So Honoka got hers

Marie Rose and Nico will be receiving another, both will be summer themed costumes.

Nyotengu will receive a new design as well.

Probably be 4 costumes this month.

Perhaps next month they will branch out maybe to Tina, or Hitomi, or Lei Fang, etc.

No mention of Minato there...either that will be separate news, or they going by a strict summer cutoff (September 22nd).

u/TheGaxkang — 15 days ago

Honoka "Secret Sunflower" Costume is now Available

images via these users:

https://twitter.com/KumaFist/status/2085195877308637495

https://twitter.com/emptysaturday/status/2085177330691924130

Honoka gets a summer outfit, complete with a beach floaty. costume includes unique hat and glasses too.

this is not up on TK's relevant Twitters yet, nor have they announced an August roadmap yet but that should be soon in coming.

the pattern of weekly costume drops will continue methinks, as other news is awaited on too.

u/TheGaxkang — 15 days ago

BTS Info about Ayane's "Remaining Shadow Outfit"

https://x.com/oirandrive/status/2084404555593265656

*******

Ayane has worn many different outfits throughout the series. In addition to the combat ones, she also has a wide variety of casual clothes.

One consistent aspect of her style is that she looks especially good in what you might call “street fashion.” With that in mind, our goal this time was to take that direction as far as possible while staying true to Ayane’s personality. We believe the result is a costume that is modern, cool and cute, but above all conveys a sense of strength that no one can match, a look that feels unmistakably like Ayane.

Q: What is the concept behind the costume’s name?

All of the names are taken from Ayane’s move names. The title, “Remaining Shadow”, reflects the image of leaving a lasting impression on anyone who sees her on the streets. Likewise, each individual costume name is based on one of Ayane’s techniques, with words chosen to best match the style and feel of that particular outfit.

Q: What aspects did you put the most effort into, and what would you especially like players to notice?

The long scarf, the decorative cloth around her waist, and many other parts of the outfit sway naturally with her quick movements, making it fun to watch in motion.

In DOA6, players can also freely change hairstyles (including hats) and glasses. Since this was a great opportunity, we created some new variations for Ayane by adding a knit cap and a pair of bold, distinctive sunglasses to the design. We hope you’ll have fun mixing and matching the different customization options!

*********

u/TheGaxkang — 17 days ago

Another little video on punishing and the danger of highs in this

Ok in this example Tina uses her 3PP, which is two mid punches. if you recognize it it should be pretty easy to hold at least on the 2nd hit. it *should* be easy, anyways.

but in this let's say you block it, and so they are now -6. they also have decided who cares and they go for a low right afterwards, and not only that but a slow low. like i think a 21 frame startup.

so on block 3PP is punishable with say a 5 frame neutral throw. but window is very tight. if you go online i imagine that window will tend to disappear entirely. but more on that later.

you will notice the 10f jab string whiffs totally. yup, that decision to go low will avoid your high string, or other high attacks really, like say, your basic kick. you're gonna notice how often in fights your high moves are getting stuffed by slower mids or lows making you whiff entirely.

so what can you do on block? you can use a fast mid and it will stop her.

if you keep blocking and block that low you can do a low throw on her (hopefully!).

getting back to the online angle, going for the throw is a big risk for probably a low reward. the opponent may well want you go for a throw.

which means your safer ideas is using that mid, or managing to block the low.

really were i to commentate some, in online fights you will probably do throw punishments on block 0%-5% of your on block scenarios in fights.

in online fights i will actually let people wail on and me i will block and see what i can do. and the answer tends to be not much. it sure feels like online you either gotta be a wizard with holds, or just win with lots of offense.

i had a fight with a Raidou where for the whole fight i let him wail on me and i never threw punished him once.

i did the same with a Tamaki. etc.

i imagine the throw punish system gets out of whack online due to how strikes will beat them, and something online related does it.

so what you can end up with are situations where a lot of the block punishment you can do will be strikes (probably mid), and sometimes you can have 2-3 interactions on block where you as the defender have no response, including throws or strikes. use SSA if you can.

but yah if you have fights where it feels like forever on block, or how your moves never seem to have priority anywhere, you can write those fights off, IMO.

so anyways, my video example has something for both offline...but also something to consider for online too.

u/TheGaxkang — 19 days ago

New Ayane Costume Released, Finishing July DLC

Seems like a cool outfit to me. suppose i like the purple themed one, and the one with red pants best.

now we shall see what August has in store.

they keeping tight lipped about Minato so far.

u/TheGaxkang — 21 days ago

Knight Rider will be coming to Tubi on August 1

The Roku Channel has Knight Rider (tho one episode didn't seem to work), Knight Rider 2000, and Team Knight Rider.

but Tubi will soon have Knight Rider as well!

u/TheGaxkang — 21 days ago

Another Little Vid about Punishing in this

So in this example Kasumi is using her 1PP, and then repeating it on block. it is -10 frames on block. it is a low, then a high.

Hitomi's 10f basic punch string will not punish after the 1st string. if you're using a character with a 9f jab string, that will punish it.

if you are immediate you can throw it, tho neutral throw or 6T is preferable and not 4T. the punish window is pretty tight.

at the same time various slower moves than Hitomi's 10f string will punish it too.

you can also hold some portion of these attacks, if you can.

so what all this shows is what you may think is your go-to move when in doubt (your fastest strike) can in fact be wrong and an entirely different, slower move will do it if you're not doing/getting a throw punish.

but this is offline, i can't really say how it all holds up online.

in the online fights the practical reality tends to be that either people are only using moves that are not unsafe, or the online quality makes that so with whatever they are using.

the same might be said for why moves work vs. other moves. you can have a list of useful seeming moves but if they never connect in the face of someone else's, you may as well just be standing still.

but remember in the online fights almost always when someone's attacks have been blocked, they keep pressing buttons. they do not stop, expecting a punish. and there may rarely be a punish, too. they may repeat an attack or string, or switch to a new one. the question will be can you do anything on defense, aside from being a wizard with holds or trying to sidestep a non-tracking move?

that's perhaps the #1 thing to play around in the online, however you can or are able to.

u/TheGaxkang — 22 days ago

How to Deal with and Punish Hayabusa's Teleport (and the importance of gimmicks)

while certainly not Hayabusa's only gimmicky thing, it's something you may see a lot of from a him.

it's gimmicky as in it's powerful and it's not so obvious what to do, especially in the rush of things. once you know what to do you can fare better (mostly hopefully!).

and there's a lot of that in DOA6 LR, as in vanilla DOA6. some things even when you know what to do, it may still not be so easy to weather.

but yeah i myself tend to think gimmicks are important, if you looking for wins you wanna play a gimmicky character that has stuff going on. i'd say they help make up for things that might be deficient in one's gameplay or experience.

like you may go a whole fight or more than that not punishing anything on block. but even if you were once in a while, the damage is negligible vs. the combo damage the opponent could have gotten.

and maybe you aren't busting out holds like crazy (most are not). but even then, depending on things, the hold damage will pale vs. what opponent combo damage would have been.

so how can ya win with those mostly out of the picture, bridge the divide? gimmicky stuff, stuff you can grab at opportune times. etc. it will help.

like i was fighting a Bass with Hitomi, and Bass is supposed to be slower right, but nah, the one i was fighting anyways was faster than her. i'm doing my fastest strike and their lows are hitting me first. really all his attacks tended to have priority. plus the bonus damage and gimmicks he had, which she did not. no punishment on block either. and yah he beat me 10 times in a row. he didn't have to work too hard lol.

same guy switched to Diego and it was much the same.

or consider Christie, who can just keep going and going on block. she has a better jump kick than Hitomi too.

i remember back in the day some people would try to say Marie Rose was bad, but it seemed like downplaying. she can basically parry mid and high punches and then turn you around for free damage. that itself can't be a bad character.

Stuff like this can make a difference. on defense you could have multiple interactions where you can't throw or strike back. so when on offense, anything that helps is important, to give an extra edge.

and remember characters like Kasumi or Ayane for example have 9 frame jabs, faster than the typical 10 framer.

youtube.com
u/TheGaxkang — 24 days ago

Break Blows Explained and How to Deal With Them

Here a good video (not by me), that goes pretty in depth about how break blows work and how to deal with them too.

such as when you notice sometimes a smack just smacking yours down, when you may think of the move as *armored* when there is more to how it works.

youtube.com
u/TheGaxkang — 27 days ago

A little video about how punishing can work in this

so i'll go step by step in this. i recorded this.

Tina is using her PPPK string. this is -15 on block. which quite unsafe! but Tina is gonna mash PPP string again right afterwards.

Hitomi has a 5 frame neutral throw. her 4 and 6 T are 7 frames. generally you're meant to punish with throws in DOA.

you might think then you easily throw punish the end of Tina's PPPK string. this is wrong tho as far as i can tell from training mode.

sooooo...going thru each interaction in this video:

  1. in this part i didn't hit neutral throw immediately at the end of her string. and i got mashed.

  2. in this part i did neutral throw immediately and it worked. using her 7 framers tho, generally, i would say they would not work and got mashed.

  3. in this part i mashed Hitomi's punch button, so it'd be like her PPP string which starts with a 10 framer. this hit, but the string can be blocked at the end, or held too.

  4. in this part i used her 3KKK string, which is 14 frame startup. it hit but being a stun combo can be held. tho generally this seems a more useful of Hitomi's moves, as people don't seem to handle it well.

  5. in this i did the basic high hold, which shut down Tina's whole attack plan.

and this is all offline, how it might all fare online with varying connections, well, people can consider.

but this shows how dicey things can be. real unsafe move, but neutral throw punishes only if immediately done. immediately. and 7 frame throws did not work.

and online on block people keep hitting buttons like all the time really. going for a throw when it won't work can mean you taking big damage. when i notice throws aren't working i then try my fastest strike to try to interrupt and then maybe get a throw, or something else going. or even perhaps try 1P.

many times you will find when you block stuff you ain't gonna be punishing with a throw.

if you can bust out holds like crazy it's less dicey, but i don't see people doing that so much. and you may notice sometimes a hold doing much less damage than if say, someone had landed a real combo on you.

u/TheGaxkang — 27 days ago

Koei-Tecmo Post on Feedback Given about DOA6 Last Round

Sounds like the new Tamaki costume will be coming next week i suppose.

but we shall see if it's still today hehe.

but otherwise can show the monthly schedule of 4 new costumes in a month, where there's 5 weeks.

and them mindful of future updates as to bugs, or balance, etc.

i gotta think Minato is coming in August or September, and they will show her off sometime.

i'd still like to see them make the story mode exclusive stages playable at least for Vs. mode.

u/TheGaxkang — 29 days ago