
Feminine protagonist in games
I'm curious about other gamedevs stance on fem protagonist - I identify as female. I have grown up in the 2000's where almost all fem game characters were overly sexualized, but I still looked up to character like Lara croft (because she lived alone in a giant mansion, had an underground pool and a badass attitude). I then worked on AAA productions with only male protagonists, and now I'm in an indie studio where I make new prototypes with a colleague (very cool gig) and actually get to choose!
The Last two prototypes we did both had feminine protagonists, but I never personally pressed it - I think it's awesome, but I'm worried people might think I'm pushing an agenda. I have actually made a bit of a deal about asking my colleague to choose the one he prefers.
How do you choose what kind of protagonist to go with ?
I know there is a million different identifiers that are much more important than gender, but I just often end up feeling completely insecure about that specific subject.
I would love to hear from everyone, but especially people who are a minority in the business (it's wild that women count as a minority in anything, but here we are).
What has been your conclusion?
How do you choose?
How do you deal with the worry of being put in a box?
and how are the numbers looking? Are games with fem protagonist doing OK?
(Actual game context: Latest we ended up making a nun, and based the name of the game on Hildegard Von Bingen - look her up if you don't know her! she is badass. This is the game: https://funday-games.itch.io/battle-healer-hildegard )