u/TheRaven476

I made a tier list of heroes after 8 years of playing the game.
▲ 75 r/lotrlcg

I made a tier list of heroes after 8 years of playing the game.

I always like seeing people do tier lists of heroes. Personally I would love it if TheChad (I think that's the guy that did the thematic progression series?) did a big tier list video on the COTRPodcast Youtube Channel.

I felt like getting a discussion going on the communities thoughts on modern hero rankings. Apologies if I shouldn't be posting this, but I didn't see anything against it in the rules/guidelines.

S Tier is the best heroes in the game. They're common components of "One Decks" (Decks that beat every quest), they're almost always good. They make too many other heroes obsolete. Top players actively avoid using them because of how overused and broken they are.

A Tier are key heroes of S tier decks. They also can show up in One Decks or they do their role so well that whenever you need role X you are always coming back to taking these heroes.

B Tier are key heroes in A tier decks. Decks that are still good, could beat many hard quests, but aren't meant to be super powerful decks. They're very good but in more niche roles.

C Tier are heroes that have a key purpose but that purpose is very rarely needed, or more commonly overshadowed. They might have been key heroes in progression at one point (That's the only reason Lore-findel is on that list) but the game has past them by. They might still be reached for in thematic decks and they can at least do "Something" valuable.

D Tier are the meme deck heroes. Yes they technically do "Something" but it's so finicky of gimmicky that you're really stretching to put this hero in a deck. There's almost no point in using these heroes of other better heroes except to say that you "Can".

F tier is the "Why do you even exists......" tier.

Looking forward to seeing the things people disagree with the most in this list.

Edit: I should say that this is for 1/2 player count. I forgot how different an experience 4 player games are and when you have to use so many heroes without overlap even the most corner case heroes can be useful. Since 90% of games are played 1/2 player I mainly considered my experience in that regard.

u/TheRaven476 — 12 hours ago

So after playing the game a bunch over the weekend (And with a single faction to make sure I got the hang of it), I noticed one setting that swung difficulty more significantly than any other. Single Hero games.

For everyone having issues with how difficult lower levels are, play a single hero only match instead. It's insane how much easier the game is, even on the same difficulty setting.

The AI gets so many resource cheats in this game and they appear to use it to spam out heroes, consolidate the free armies, and then face roll the entire map never taking any casualties. The way the AI uses their cheating bonus resources to maximize hero spam, even at the lowest difficulties is what makes them snowball and storm into your base with huge stacks by week 2. When playing a single hero game it's way way way easier.

Shout out for the second most significant difficulty setting, map size. Larger map sizes are easier because it takes them longer to to reach you and that early snowball effect slows down and allows you time to catch up.

So for everyone being frustrated with lower difficulties, use a single hero setting in the game. People that new to the game are probably not recruiting much more than their starting heroes anyways so this should help the game feel appropriately easy.

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u/TheRaven476 — 17 days ago

This feels like something bugged somewhere, or something went wrong in balancing.

I've been playing on normal and the enemy heroes that come into my zone at the start of week 3 are just insane. I just got steamrolled by a hero with multiple upgraded Tier 7 units and 100+ of the tier 1-3 units.

I hear people say "Well this is just classic HoMM difficulty (I've played a lot of HoMM2), but what's the point in having difficulty modes when normal (And from what I've seen in other posts, easy as well) force you to min/max perfect routes and build orders to not get stomped.

Did some setting somewhere get messed up internally? It feels like the enemy recruitment speed at lower difficulties matches the highest difficulties or something. I'm basing that from watching Grubby play at the max difficulties. The difficulty seems to lower the Creep power significantly, but the AI stacks seem just as insane on lower difficulties as on the higher difficulties.

Is this an issue with just playing 1v1 maps? Do they give AI massive recruitment cheats because they expect the AI to fight each other a bit in higher player games and it just doesn't translate well to the 2 player maps?

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u/TheRaven476 — 20 days ago

I was just curious if there was any reason why the rainbow over the Grove's city had its colors inverted? Was there some sort of cool lore explanation for people that are incredibly into the universe?

If it's just a meaningless detail, so be it. I just like it when small things like that actually have cool meaning behind it.

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u/TheRaven476 — 22 days ago