u/TheRook21

Crimson Desert - Patch 1.08 (Baby Wyvern, Rideable Wyverns, Shotguns and more...)

[https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?\\\_boardNo=93\](https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?\_boardNo=93)

New patch has dropped and new patch notes released.

**New Additions**

* Added a slot to equip tools. * Certain equipment that was previously equipped in the secondary weapon slot can now be equipped in the tool slot. * Equippable tools: logging axe, mallet, shovel, broom, scythe, pickaxe, drill/chainsaw, fan * The tool slot can be found in the quickslot menu, below the secondary weapon slot. * Quickslots for masks and circlets have been moved to the 'armor' tab of the quickslot menu. * Using “Quick Swap” switches to the equipment in the slot that was previously drawn. * Added a Pond to "Howling Hill" and "Pailune Camp". * Complete the pond construction mission to build it at "Howling Hill" and "Pailune Camp". * You can directly release fish from your inventory into the pond, or add them through the pond management mode. * Having multiple fish of the same species will gradually increase the number of that species, at a rate that varies by species. * Use "Zoom In/Out" while in pond management mode to observe the registered fish. * Fish may die if the number of the registered fish exceeds the pond's capacity. * However, legendary fish will always remain in the pond regardless of the number of fish or their lifespan, and only one can be registered. * Legendary fish can no longer be sold, used, or discarded. Additionally, previously sold, used, or discarded legendary fish have been restored to the player's inventory. * Added 20 species of small animals and a "Baby Wyvern" that can be registered as pets. * "Baby Wyverns" will be able to grow and be registered as mounts in a future update, so stay tuned. * Wild Wyverns can now be temporarily used as mounts after being subdued. * \[Kliff\] Kliff can now use muskets and shotguns. * \[Damiane/Oongka\] Added a skill equivalent to the "Focused Aerial Roll". * Added a function that allows you to silence tied-up outlaws. * Added blueprints that allow you to craft superior branches using special tree branches and branches at refinement level 10.

**Content**

* Added a function to instantly refine equipment using a selected refinement method without having to select materials. * Added "Mass Craft Paintings" and "Craft Fine Paintings" missions. * Added timber and stones as rewards to logging and quarry missions. * Adjusted the size of items inside claw machine capsules so prizes can be viewed more clearly. * Changed tree branches obtained from logging trees to rough tree branches, which can be used and stacked. * Improved the "Infinite Arrows" Abyss gear to function for bullets and cannonballs. * Cats can now be taken in even when carried. * Improved chairs placed during house decoration so that characters can sit on them more naturally. * \[Keyboard/Mouse\] Hovering the mouse over different options at the Barber now allows you to preview each style. * Re-blockade will now happen at bandit camps and ruins. * Improved the puzzle experience at the "Disconnected Truth" Abyss. * Griddle-cooked and pan-fried dishes have been seperated into fish, meat, and vegetable variants. * Improved fish traps so that fish can now be caught with them. * Improved the quality of certain outfits. * As part of ongoing improvements, certain 2D visual assets have been replaced to better align with the game’s art direction. * \[Kliff\] Improved the appearance of certain helms. * Improved the silhouette of the Belkandor Plate Armor so it appears more natural with various cloaks.

**Controls**

* \[Keyboard/Mouse\] Added a keyboard shortcut (P) that opens and closes the photo mode menu. * \[Keyboard/Mouse\] Improved the input system so that all inputs can have a secondary key assigned to them. * Improved shortcut customization so that shortcuts for Inventory, Map, Skills, Journal, Photo Mode, and Menu can be freely assigned. * Improved photo mode so that the Invert Camera X-axis and Y-axis options from Settings are also applied. * Improved camera movement when aiming while riding Blackstar. * Changed the "pet" interaction with pets so that it is only available when aiming at them. * Improved the "pet" interaction with pets and horses so that it is canceled when using an evasion skill. * Improved "Blinding Flash" so that it can be used while riding Blackstar. * Improved the camera so that it faces forward after loading screens that appear when escaping from the Abyss, resting, or assembling. * Improved Blackstar’s controls and camera perspective.

 

**Combat / Action**

* \[Damiane\] Improved the additional strike effects of two-handed cannons. * \[Damiane\] Improved chain attacks following an unarmed "Dodge".

 

**UI**

* Improved the map to allow separate markers to be placed depending on the current location. * Markers placed on land will only appear on land. * Markers placed in the Abyss will only appear in the Abyss. * Added a tracking marker for the map that appears on the minimap at all times. * Added a function to filter by weapon in Skills > Search. * Improved the UI so that completed knowledge entries and quests can be viewed more easily. * Improved the inventory so that items that cannot be sold are more clearly indicated when sorting by price. * \[Keyboard/Mouse\] Improved the inventory so that items can be examined and discarded by right-clicking them.

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u/TheRook21 — 1 day ago

Crimson Desert - Patch 1.08 (Baby Wyvern, Rideable Wyverns, Shotguns and more...)

https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=93

New patch has dropped and new patch notes released.

New Additions

  • Added a slot to equip tools.
    • Certain equipment that was previously equipped in the secondary weapon slot can now be equipped in the tool slot.
    • Equippable tools: logging axe, mallet, shovel, broom, scythe, pickaxe, drill/chainsaw, fan
    • The tool slot can be found in the quickslot menu, below the secondary weapon slot.
      • Quickslots for masks and circlets have been moved to the 'armor' tab of the quickslot menu.
    • Using “Quick Swap” switches to the equipment in the slot that was previously drawn.
  • Added a Pond to "Howling Hill" and "Pailune Camp".
    • Complete the pond construction mission to build it at "Howling Hill" and "Pailune Camp".
    • You can directly release fish from your inventory into the pond, or add them through the pond management mode.
    • Having multiple fish of the same species will gradually increase the number of that species, at a rate that varies by species.
    • Use "Zoom In/Out" while in pond management mode to observe the registered fish.
    • Fish may die if the number of the registered fish exceeds the pond's capacity.
      • However, legendary fish will always remain in the pond regardless of the number of fish or their lifespan, and only one can be registered.
      • Legendary fish can no longer be sold, used, or discarded. Additionally, previously sold, used, or discarded legendary fish have been restored to the player's inventory.
  • Added 20 species of small animals and a "Baby Wyvern" that can be registered as pets.
    • "Baby Wyverns" will be able to grow and be registered as mounts in a future update, so stay tuned.
  • Wild Wyverns can now be temporarily used as mounts after being subdued.
  • [Kliff] Kliff can now use muskets and shotguns.
  • [Damiane/Oongka] Added a skill equivalent to the "Focused Aerial Roll".
  • Added a function that allows you to silence tied-up outlaws.
  • Added blueprints that allow you to craft superior branches using special tree branches and branches at refinement level 10.

Content

  • Added a function to instantly refine equipment using a selected refinement method without having to select materials.
  • Added "Mass Craft Paintings" and "Craft Fine Paintings" missions.
  • Added timber and stones as rewards to logging and quarry missions.
  • Adjusted the size of items inside claw machine capsules so prizes can be viewed more clearly.
  • Changed tree branches obtained from logging trees to rough tree branches, which can be used and stacked.
  • Improved the "Infinite Arrows" Abyss gear to function for bullets and cannonballs.
  • Cats can now be taken in even when carried.
  • Improved chairs placed during house decoration so that characters can sit on them more naturally.
  • [Keyboard/Mouse] Hovering the mouse over different options at the Barber now allows you to preview each style.
  • Re-blockade will now happen at bandit camps and ruins.
  • Improved the puzzle experience at the "Disconnected Truth" Abyss.
  • Griddle-cooked and pan-fried dishes have been seperated into fish, meat, and vegetable variants.
  • Improved fish traps so that fish can now be caught with them.
  • Improved the quality of certain outfits.
  • As part of ongoing improvements, certain 2D visual assets have been replaced to better align with the game’s art direction.
  • [Kliff] Improved the appearance of certain helms.
  • Improved the silhouette of the Belkandor Plate Armor so it appears more natural with various cloaks.

Controls

  • [Keyboard/Mouse] Added a keyboard shortcut (P) that opens and closes the photo mode menu.
  • [Keyboard/Mouse] Improved the input system so that all inputs can have a secondary key assigned to them.
  • Improved shortcut customization so that shortcuts for Inventory, Map, Skills, Journal, Photo Mode, and Menu can be freely assigned.
  • Improved photo mode so that the Invert Camera X-axis and Y-axis options from Settings are also applied.
  • Improved camera movement when aiming while riding Blackstar.
  • Changed the "pet" interaction with pets so that it is only available when aiming at them.
  • Improved the "pet" interaction with pets and horses so that it is canceled when using an evasion skill.
  • Improved "Blinding Flash" so that it can be used while riding Blackstar.
  • Improved the camera so that it faces forward after loading screens that appear when escaping from the Abyss, resting, or assembling.
  • Improved Blackstar’s controls and camera perspective.

 

Combat / Action

  • [Damiane] Improved the additional strike effects of two-handed cannons.
  • [Damiane] Improved chain attacks following an unarmed "Dodge".

 

UI

  • Improved the map to allow separate markers to be placed depending on the current location.
    • Markers placed on land will only appear on land.
    • Markers placed in the Abyss will only appear in the Abyss.
  • Added a tracking marker for the map that appears on the minimap at all times.
  • Added a function to filter by weapon in Skills > Search.
  • Improved the UI so that completed knowledge entries and quests can be viewed more easily.
  • Improved the inventory so that items that cannot be sold are more clearly indicated when sorting by price.
  • [Keyboard/Mouse] Improved the inventory so that items can be examined and discarded by right-clicking them.
u/TheRook21 — 1 day ago