



Requesting technical critiques: 10M Poly Photogrammetry Capture (Weathered Bronze)
Hey everyone, I’m looking to get some fresh eyes on this raw photogrammetry master asset. My goal was to capture the absolute physical micro-textures of an oxidized bronze monument without losing the high-frequency sculpted details to decimation.
The specs:
- 9.7M Polygons / 4.8M Vertices (Open shell)
- 16K Raw Albedo/Diffuse + 8K Proxy Map
- Captured via S26 Ultra (RAW DNG via Open Camera)
I’m looking for feedback on the overall form factor, the mesh topology, and how well the physical micro-weathering translates when swapping between the unlit albedo pass and a standard light setup.
Let me know what you think! I’ll drop a link to the free download in the comments so you can grab the source files and stress-test the mesh directly.