Image 1 — I made a hand-drawn point-and-click mystery inspired by the adventure games I loved growing up
Image 2 — I made a hand-drawn point-and-click mystery inspired by the adventure games I loved growing up
Image 3 — I made a hand-drawn point-and-click mystery inspired by the adventure games I loved growing up
Image 4 — I made a hand-drawn point-and-click mystery inspired by the adventure games I loved growing up

I made a hand-drawn point-and-click mystery inspired by the adventure games I loved growing up

Hi everyone!

I'm a solo developer working on No Murders in Grimwick, a hand-drawn point-and-click mystery set during a small-town harvest festival. I grew up loving point-and-click mysteries, so I wanted to make something that felt really nostalgic to me.

You play as a journalist visiting the town to cover its harvest festival. Things go sideways quickly when a body is discovered displayed as part of the scarecrow competition, and the locals insist there are no murders in Grimwick.

I didn't want there to be any combat or time pressure. Instead, the focus is on exploration, speaking with locals, finding clues, and following leads to solve the mystery.

The demo is live now, and the full game releases on October 21.

If you check it out, thank you so much for the support! 🫶🫶

Steam: https://store.steampowered.com/app/5198670/No_Murders_in_Grimwick/

u/The_GreenWitch — 8 days ago

The demo for my hand-drawn murder mystery is live on Steam!

Hi! I’m a solo developer working on No Murders in Grimwick, a hand-drawn point-and-click mystery set during a small-town harvest festival.

You play as a journalist who arrives to cover the festival, only to find a body is on display during the scarecrow competition. The locals insist there was no murder, so it's up to figure out what happened.

The demo is live now on Steam, and the full game releases October 21, 2026!

u/The_GreenWitch — 15 days ago

After I found out I was being laid off, I decided to make a game about evil corporate decision making

A couple of months ago, I found out I was being laid off, so I decided to make my first solo game.

It’s called Are You Sure? and it’s a short decision-making game where you work for a corporation and make increasingly dark choices in order to get paid. I think some of my feelings about the layoff may have made their way into the writing lol.

https://beeandboo.itch.io/are-you-sure

I mostly started the project because I needed something positive to focus on, but I ended up having a lot more fun making it than I expected! It made me realize how much I want to keep working on my own games.

I recently released it for free on itch, both as a download and a browser version. Since it’s my first solo project, I’d love any feedback on areas I can improve as I start on my next game.

The part I found I struggled with most was sound. By the time I got to searching for and adding sound, I had a hard time figuring out what actually fit the game. I’d also love to know what you think of the audio or how you approach selecting or making sounds/music.

Thanks! <3

u/The_GreenWitch — 3 months ago