Motivations and Pitfalls
I love the Negotiation mechanics in this game. I think it adds more to roleplaying than just a roll and success or fail. And I want to implement this system into some other games, maybe even expand upon it.
But I have a question about the current list of motivations and pitfalls. Do you think the twelve listed can adequately accommodate most character values a PC or NPC might have?
Do you think there could be other values that could be considered Motivations or Pitfalls that could be used as well?