Guardian curses concept: skeleton

Guardian curses concept: skeleton

Voidbound gaurdian will always be affected as well

1.SKELETON:gaurdian and voidbound gaurdian will get their skelton

Gaurdian: the skeleton hands and leges will now attempt to hit the player,they will not kill the player but push them far away

Voidbound gaurdiun:his hands will now shoot lasers similar to the one from his bullet every 5 seconds at the neareast enemy

More curse ideas

1.SPORE BURST:when guardian bullets hit the ground or a player it will relese spore clouds in a small area.spore clouds will decrease the players speed by 55%

2.BLIGTHED BLOOM:(requires 1 flesh)gaurdian will now be able to be fleshed by infected tiles or flesh itself.when fleshed,gaurdian bullets will infect tiles on hit and when coming into contact with tiles.will also infect the player too.voidbound gaurdian lasers will be able to infect tiles.

3.RANDOM MAGS:guardian will now shoot between 2 to 9 bullets.(affects shotgun curses.)

4.BOOMERANG:bullets will now turn back and hit the player of missed or when it touches a tile.when going back it will aim directly at the player.for voidbound guardian after when the lasers form the bullet disapper it will then boomerang back

GREATER CURSES

2.DEVOIDED OF LIGHT:if gaurdian is hit by a laser from voidbound gaurdian,their next attack will be voidbound gaurdian bullets.once done attacking gaurdian will have a 10 second period where he cannot become voidbound

chaos curses

1.☠️:triples guardian and voidbond gaurdian

2.BULLET HELL:guardian will never stop firing and can dash while shooting bullets

3.GROW:gaurdians bullet will now grow bigger at a very fast speed and can pass through walls.will move much slower

u/Then_Jellyfish_6019 — 14 hours ago

Flesh curses ideas that turns him into a leg

Normal curses

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1.FLESH-TO-SKIN: hands will pop out of the ground and will block the player from moving forward.

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2.FLESH MINES :flesh can infect seamines and tripmines.infected tripmines and seamines will be red.when an infected tripmine explodes it will infect the tile with flesh,if the tile is already fleshed make the fleshed tile last longer.when a infected seamine explodes,player will be fleshed and neaby tiles in the explosion area will be infected

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3.ALTAR OF FLESH:flesh can infect altars.altars infected by flesh will be infected for sligthly longer than usual.when an altar is infected their abilities will be changed.

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Altar of chance:will now always give 'oops all flesh' modifier

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Altar of passage:tiles that generate from the altar will now be fleshed temporaily

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Altar of protection:the bubble surrounding the altar will be red when it is infected and will now give fleshed effect as well as the shield

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Altar of purgatory:will only add flesh when ots activated

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Altar of purification:will now give a flesh curse

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Altar of echo:any echoed altar will have its abilities fleshed

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GREATER CURSES:

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1.FLESH BALL:turns all flesh into legs.every 15 seconds leg flesh will kick a ball to the closest player and when it comes into contact with a tile it will explode and infect all tiles with flesh.can kick seamine but seamines will not kill just spread flesh an still can knockback.

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2.FLESH MAN WALKING:when a player dies while they are infected with flesh,they will now turn into a fleshed robloxian.Fleshed robloxians while walk around the map at the same speed as the player(increses with any speed upgrades)randomly and infect tiles with flesh.they can kill playere on contact and will follow any flesh around if possible.

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HAND SIGNS:flesh will now communicate with infected tiles.flesh can tell the flesh infecting the tiles to go infornt of people not fleshed or 8nfect tiles with gifts.has a 20 second cooldown ulimited range

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CHOAS CURSE

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1.FLESH THAT HATES:triples flesh

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3.ITS RAINING FLESH:red rain will now pour down from the sky and have a chance to infect tiles with flesh

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u/Then_Jellyfish_6019 — 16 days ago
▲ 194 r/Nullscape

Kolona curses ideas that are very unbalced

Normal curses

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1.ACCURATE KOLONA:kolona will now switch places on your screen every second

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2.DOUBLE TROUBLE:2 kolonas will appear instead of one.(second kolona will always hav a diferent number than the first)

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GREATER CURSES

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1.ILLITERACY:kolona will no longer count in sequence and now will randomly say numbers.you will still have to use your ability when the number shown when kolona appears.

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2.ENSTIEN:kolona will now show equatione(see photo for reference)instead of numbers.kolona will now stay for 10 seconds before counting.

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CHAOS CURSES

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1.LUCKY NUMBER 7:if kolona is counting amd a 7 appears a chance altars activites(will be affected by any chance altar curses)

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u/Then_Jellyfish_6019 — 17 days ago

Sigil curse ideas

Normal curses

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1.LIQUEFACTION:when jump pads or grapple points gets hit by sigils beam it will dissapear for 4 seconds before coming back.

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2.1000°C BELL:If any bell is hit by sigils beam they will glow red hot and kill anyone on contact for 30 seconds

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3.THE SUN:sigil is much bigger an will now kill on contact

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4.BECON BLAST:during collapse all sigils will telaport to the beacon cannot move until the end of the round and will attack slightly faster

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5.PHOTOSYTHESIS:(requires 1 guardian)when near sigil, guardiens will attack sligthly faster and have faster bullet speed

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6:SUNGAZING:(requires 1 husk)when sigil is on your screen your husks will lose opacity and can become invisible.when sigil is not on the camera husk will gain opacity becoming visible again

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7:INTERFEROMETRY :(requries 2 sigils)when ethier one of the sigils are shooting a beam will shoot from one sigil too another connecting them together.

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GREATER CURSES

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1.I AM THE BAECON:during collapse one random sigil will now have the becon spawn directly on him and will follow sigil wherever he goes.the sigil that is choosen will have slightly faster movespeed.(If normal curse 4 is chosen the other sigil npt chosen will follow the sigil that is)

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2.WISHING STAR:for every sigil there is on the map a random curse is givien to the players that only last the round that is being played(can be a greater curse.if there are no more space for a random curse,then sigil will only produce curses that can be stacked(example if there are no more curse space sigil can produce a bigger blast curse for icbm even though the max stack is 2 if the curse can be stacked then sigil can produce the curse)

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3:STARRY NIGHT:triples sigils when the collapse begins.×3 golden gift yield increase

u/Then_Jellyfish_6019 — 21 days ago

Operater curses

If operator is dating would she date voidbound version of herself

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Normal curses

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1.SITTING DUCK:(requries more than 2 icbms) operater will have a 45% chance to appear when and icbm is about to attack .(25% chance for voidbound operater

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2.STOP SIGN:stop sign will appear around the map(max 12).when it is on a tile it will be on the left or right side of the tile.walking past the stop sign will cause operator to appear.(can be jumped over)

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3.FAULTY:operator will now make you let go of all keys and abilities for 0.7 seconds longer(will only affect voidbound operater last attack only)

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4.SPEEDLIMIT:when operator appears removes any upgrades that increase the player speed when he is on screen(voidbound operator will now decrease any speed increase by 45% due to him being on screen longer)

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5.SCREEN TIME:(requires kolona)whenever kolona appears operator will appear as well and vice versa

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Greater curses

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GIVE WAY:(client sided)when operator finishes attaking an ambulace will spawn very far behind the player and will charge to the player location.The player will have to dodge the ambulance by steping to the side or going above it(for voidbound operater every attack will spawn an ambulance)

u/Then_Jellyfish_6019 — 22 days ago

Baby curses ideas

1.BABY FAT:baby is bigger(can stack max:2)

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2.NOT FOOD:when baby dashes into a jump pad or grapple point,they will it eat(max they can eat 6)and after 15 seconds will vomit them out at a random location near them

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3.BABY BONDING:(requries more than 1 baby)when a baby is not attacking anybody and is not near any other babies or players,it will teleport to the nearest baby who is currently attacking someone

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4.CRYBABY:every third attack will be buffed.Buffs are:doubled the length of dash and speed of dash.when it is on its third attack tears will be on its eyes

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  1. ATTRACTION:when a player rings a bell nearby babies will begin to target you instead of other players

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GREATER CURSES

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1.VOIDED:when a voidbound baby comes into contact with a normal baby they will turn that baby into the voidbound version of 30 seconds.the temporary voidbound baby can turn other normal bavies as well

u/Then_Jellyfish_6019 — 22 days ago

Nullscape should add gambling in the game

Nullscape with gambling would make this game peak

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Only 1 person can gamble at once and in lobbies where it is no host voting when someone wants to gamble.everyone has to vote if he can gamble.if more than have says yes the the person can gamble. In lobbies with host chooses only the host can pick,the host decides if the person could gamble

----------------------------------gambling games----------------------

So basically during the intermission there will be ethier blackjack,wheel of forture or roulette (only one can appear at once)and you can bet golden gifts on it and the max bet is 1500 gifts.They will appear on level 5

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THE WHEEL OF FORTUNE:there will be mulitpliers such as ×2,×0.5,×0.1,×1.5,×10(×10 will be the rarest and ×0.5 will be the most comman on the wheel)

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BLACKJACK AND ROULETTE:it will just work like in real life(i dont have that much knowledge on this games)

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----------------------------------curses----------------------------------

Normal curses

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ALL IN:The max bet is increased to 2000 but you must always bet the maximum on every game

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CASINO:all three games will appear in intermission and no longer requires voting to allow the player to gamble

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----------------------------------upgrades----------------------------------

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SAFETY NET:Base cost:600

minimum level:8

Get back 10% of your gifts when you lose

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CHASING LOSES:base cost 400

Minimum level:8

Gives the player a higher chance of wining when losing 2 times in a row

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u/Then_Jellyfish_6019 — 22 days ago

Nullscapes should add differnet types of gift in the game

The only gift in the game are the boring,stinky,ugly,unloved purple gift and the tuff,beautiful,loved golden gift.WE need more variaty

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Some of my ideas below

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----------------------------------Different gift types-----------------

These gifts will appaer normally and replace some of the purple gifts but not all.they will have the same function as a normal purple gifts,needing to be collected to open the becon.They can also appear during the collapse

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Red gift:will remove a random tripmine on the map(will not appear in casual)

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Blue gift:is sligthly bigger than normal gifts,will stun the closest enemy near you for 10 seconds.

Stuned enemies will npt be able to move or attack

(will not stun husk,operater,kolona and cadence of she is not enraged)

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Green gift:when picked up the tile it is picked up on will either move up or down slowly.

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Orange gift:will remove any negetive status effect on you

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----------------------------------CURSES----------------------------------

Normal curses

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COLOURBLIND:all gifts will be recolored to grey

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1.JACK-IN-THE-BOX:some gifts have a chance to be a jack-in-a-box.if collected by anyplayer ot will launch the player upwards .

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2.SECOND LIFE:when collecting a gift has a 3% chance of becoming a tripmine.when collapse begins,all tripmines that were previosly gifts will still remain(can be stacked with a max of 3)

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3.DISCARGING FLARE:a very small amount of gift have a chance to shoot out a flare when collected.when a flare is shoot the player who collected the gift that shoot will flare will have all nearby enemies target him instead and ignore all other players for 10 seconds.icbm will also target you more often

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GREATER CURSE

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GAG GIFT: when collecting up a gift there is a 5.5% chance  for the gift collected to give a random status affect such as overtuned,Flesh effect,icbm fire from Scorched Earth curse and any other effect not listed here

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----------------------------------UPGRADES------------------------------

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  1. W GIFT:base cost 4000

Minimum level:15

Ability:gifts have a chance to buff the player when collected.Buffs are:incresed speed,incresed jump hight,refresh ability bar,extra jump for 20 seconds

2.gifts that can buff players will glow blue.

u/Then_Jellyfish_6019 — 23 days ago

Should nullscape add curses/upgrades that affect the choosing of enemy,curses and upgrade selection?

The only one that affects is olc and it is kinda a very simple and boring curse so here are some of my ideas

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Normal curses

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1.THE CUP GAME: before choosing a curse you will have the 2 options named [in our control] or [decided by fate].[in our control] option is normal voting.[decided by fate] option is different.when picked three cups will cover up the three curses under the cup and the cups will be mixed very fast.Then you and your lobby will chose a cup amd whatever curse is under that cup you will get.when picking the [decided by fate] option you will get gold based on the curses(650 for normal curses and 3600 for greater curses).

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2.MAYBE LATER:(can appear again forever)when picked you will skip the curse slection for that level.At the next curse slection it is stacked(for example one option may have closer husk and more ringing together meaning you will get both curses and that is the same for the second and third option

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3.WISHLIST:when picked,during upgrade slection at the side of the reroll there will be a screen displaying all the upgrades.(in public lobbies with no host chooses)when clicking one of the upgrades a pop up will appear(like the kick _____ pop up)saying [name of person] would like to wishlist [upgrade name] if people say yes the upgrade that is wishlisted will have a much higher chance to appear in the shop,however when an item is wishlisted your gold yield multipyler will decrese by ×0.75.(lobby with host chooses/solo)no pop up will appear and the upgrade is instanly wishlisted.Wishlisted item can only be change every once evey time it is time to choose and upgrade

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UPGRADES

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4TH CHOICE:base cost:5500.appears at level 15.description:adds a 4th option to curse,enemy and upgrade slection

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SOMETHING:base cost:1000.appears at level 5.

Description:curses give gold (350-500) but gain -×0.25 gold yield.

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u/Then_Jellyfish_6019 — 24 days ago

Nullscape should add some weather mechanic into the game

Like every 7-8 levels there is a random weather chosen like progression events and these weather will affect the map and enemies.i made this concpet since most levels are somewhat similar woth the only differnce being the map gen,new enemies and curses.i want these weather events to drastacally change the gameplay of some levels

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These are my weather concepts

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----------------------------------RAIN-----------------------------------------

NERFS

FLESH:the time it takes for flesh infected tiles,players,jump pads and grapple points to disapear will be decresed

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HUSK:The water washes away husk skin making him slower and now is a skeleton

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SIGIL:sigils beam lasts 1 seconds shorter and has a decreased distance on its beam

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ICBM:the rain messed up the tracking system on icbm.Icbm will now be slightly off centered when tracking the player

-------------------------------BUFFS-----------------------------------------

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MAP CHANGES: Tiles now will be slightly wet,making the player slip and slide(like ice tiles but much weaker).Ice skates upgrade will not affect the wet tiles.Ice tiles will also not be affected by the rain

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The players will absorb the water in the rain,the more water they absorb the heavier the become making them fall faster and jump lower.they will lose water at a faster rate when under tiles

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Thunder from the clouds will now strike enemies giving then the electrostatic effect.when under this effect enemies will attack faster,move quicker and enemies that dont kill on contact will now electricute the player when touched.enemies that are electroatatic will have electriciy aura coming off from them

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MART:mart has increased size cap and will slowly grow bigger overtime with increased move speed

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GUARDIAN/VOIDBOUND VERSION:guardian is now much bigger and can kill on contact.It will also shoot faster and have lower cooldown between attack

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TELEFRAGGER:the sound telefragger makes when teleporting will no longer play(The rain noises was to loud)

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SCRAPMAW:he will now stay on the map longer and fire 2 more waves of lasers.(scrapmaw looks like a shark so thats why i thought he will like water)

-------------------------------------WINTER---------------------------------

NERFS

MART:mart will now move slower and have a smaller size cap and will now be and ice cube so ot will no longer kill contact instead it will act like a platform where players can stand on it

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GUARDIAN:the flowers on will wilt and close up.he will now shoot 1 less bullet,dash shorter and have increasd attack cooldown

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OPERATOR:when warning us to stop,he will now show a blue colour and have a much longer time before attacking

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SPRINGER:springer will sometimes have his bottom get frorzen together with the tile he is on for 10 to 15 seconds making him not being able to attack.

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SIGIL:his beam will now last 2 seconds shorter,will be smaller and have decreased distance

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ICBM:icbm propellers are now frozen and will now attack randomly on the map

----------------------------------BUFFS--------------------------------------

MAP CHANGES:70% of the map will be frozen tiles and around 50% of them will be blue ice tiles.Blue ice tiles will be more slip and slide players more and upgrades that decrease the affect of ice tiles like ice skates and matrix tetrahedron will no longer affect blue ice tiles only

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80% of all jump pads,grapple points and tria orbs will be frozen no longer boosting players up and will slowly fall into the void(same speed as base mart)

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Hail will now fall from the sky with differentt sizes(sizes between mart to cadence).touching the hail will insta kill you

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Icebergs will also now appear on the map blocking players from passing through them

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Snow will now pile up on tiles in small hills.gifts will be on top of these hills if anyare underneath when it forms.the longer the round the more snpw piles will appear

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Snowstorms will also appear every 10-20 seconds

reducing the players vision to a few tiles and will be loud enough to cover up any sounds from enemies.

HUSK:husk is now much closer to you and each other to get warmth from each other

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CADENCE:cadnce chains between insturments and himself will now have a hitbox as ice has frozen them.players can now bonk into these chains and cannot pass through them anymore

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BABY/VOIDBOUND VERSION:baby indicator is now frozen and players cannpt pass through it anymore.baby will now no longer revel its skeleton when attacking due to the cold meaning he will no longer scream and have the sound when he is locked on to a player

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TELEFRAGGER:the ends of telefraggers hands and legs will be blue due to frostbite.Telefragger will now move and teleport faster to kill players to wear their skin for heat.

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u/Then_Jellyfish_6019 — 24 days ago

Nullscape need more curses that affect map generation

It kinda gets old even though theres events that add ice tiles and highrise towers

Some of My ideas for map curses

normal curses

1.WALLED OFF:tiles can sometime spawn with walls at the sides of it or in the middle of it

2.SEGMENTED:more tiles that have gaps between them will appear

3.SKYSCAPE:(requries progression event that allows the highrise buildings to appears)3 or more highrise buildings a guarantee to appear and are slightly more taller.

4.COMPRESSED:tiles and highrise towers will spawn much more closely to one another and is much more vertical

5.PANCAKE:tiles and highrise towers will now spawn much more horizontally and further apart

Curse 4 and 5 cannot both be chosen

6:MOVING PLATFORMS:tiles that can move appears(can move horizontally and vertically and are more common near highrise towers.

------‐---------------‐---------------‐---------------‐---------------‐---------

greater curses

(Idk of the greater curses shoud affect the celsetial fight)

Only 1 of theses greater curses can be picked the remaning that are unpicked will never appear again

1.SEGREGATION:(requries random spawn)the map is split into four distict parts with the spawn platform/beacon in the middle.

The four parts are spaced very very far away were normal methods of traversing using abilites and useless,instead playes will have to pass through the spawn point/beacon as there are four lines made up of tiles that lead towards the four parts with the spawn point/beacon connecting them together.

Between the four parts does not contain any tiles only seamines.

enemies passing through the these 'zones' are givien a speed boost and will lose it when reaching one of the four parts.

2.CONTINETAL DRIFT:the tiles are now split into small groups no bigger than 30 by 60 studs(if this mesurment sucks give a better one).These 'groups' will now move around the map at a pace thats is equal to a mart at max size in standerd mode.The groups will not be able to cilp through each other and must stay close to eachother.

  1. MOVING ONWARDS:At the start of the round a big arrow with letters on a compass will appear at the sky pointing in a random direction.FOR EXAMPLE,if the arrow is north,the tiles that are at the furthest of south will start to disappear at the same rate like tiles at the collapse(can be affacted by curses that increase or decrease the collapse speed).when the tiles collapse it will instead appear at the north side of the map connecting with a random tile(this is also the case for tiles that are collapse by any external way such as icbm hollow tiles curse).Any gifts and tripmines left on the tile when it collapse will remain at the same position when the tile appears again.when it reaches the collapse it effect will stop.
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u/Then_Jellyfish_6019 — 25 days ago

Curses for cadence because one not enough

Normal curses

1.SPIKED CHAINS:cadence cains between him and his instruments kill players on contact.more visible

2.TONE DEAF:when bells rings decrese cadence timer

3.GLIDING RHYMES:cadence intruments will slowly move away from players(similar to mart)

4.FLOATING MELODY:cadence intruments can appear in the air

5.NOISE POLLUTION:cadence intruments will now produce sound.thats it

Greater curse

1.LULLABY:cadence intruments slows players greatly when they are nearby

2.PROTECTED:when an istruments appears some nearby gifts will turn to tripmines and seamines will spawn nearby(If there are no gifts nearby it will spawn tripmines)

3.PLAY IT:cadence will now requrie you to play the intruments by standing near on it for 10 seconds(timer stops when not touching it)instruments will not spawn on tripmines

4.HUSK JAZZ:(requries at least more than 1 husk and 1 cadence)when collecting an instument a random husk from you will pick up the intruments,becoming more visible to players.Husks that have these instuments are no longer client-sided

5.Music Transport:players will npw have to bring instruments back to cadence.when players collect instruments,it will appear on their back and will now have to bring the instrument back to cadence by touching him.(cadence will now generate a tiles underneath him to make ot easier for palyers to bring instruments back)

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u/Then_Jellyfish_6019 — 26 days ago

Why do people pick enemies such as voidbreaker or sigil instead of husk?

I get that he has some bad curses and is overall a hard enemy when stacked,bit why pick enemies that are harder to play against like cadnce or voidbreaker.Even on highet levels between 20 to 30 people still don't pick him.WHY?

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u/Then_Jellyfish_6019 — 26 days ago

Bad mart curses idea

Normal curses

1.BOUNCY MART:other entities bounce of mart when touching him

2.REPULSION:when mart is merged with more then one mart, mart can unmerge sending the other mart at fast speeds when near a player

3.GRAVITY:At max size mart as a gravitational pull,pulling players weakly towards him(requires bigger marts to appear)

4.MART DIMMADOME:marts hat gets taller,acts as a barrier and can go through the floor

5.TOO HOT:mart will constanly drip his liquid which will make the tiles it touches sticky,slowing down players sligthly.

6:ABSORPTION:mart can absorb at max 5 jump pads/grappler points or tria orbs for 30 seconds then release them at random points

7:ICBMART:if mart is in an icbm explosion and it is about to explode, mart instead will explode and not kill players.However turn all tiles in the radius of the icbm explosion radius into ice tiles and for every mart in the icbm explosin radius the bigger the radius becomes(1 mart = 1 bigger blast curse)Once exploded mart is removed from the round

8.SUPERHEATING:when hit by a sigil beam will grow double in size from 5 seconds (requries 1 sigil to appear

Greater curses

1.COPY CAT:when an entity touches mart,mart will turn into that enemy for 15 seconds.the size of the enemy depends on mart size.Cooldown of 45 seconds when mart turns back into himself(does not turn into cadence,husk,voidbreaker and enemies that are clientsided)(requries all enemies that can be copied to apper)

2.TAG TEAM:when mart comes into contact with a husk from any player,husk throws mart at any player.when throwing it has an indicator similer to baby with a 2 second windup before throwing.the thrown mart can kill any player. it is not clientsided(only one mart can be thrown at once in the sever)

3.MART INFESTATION:when choosing an enemy or curse,has a chance to contain a mart.(example:when picking husk that has a mart it will say husk+1,2,3 or 4 marts)when picking a curse or enemy thats has mart,it will spawn a temporay mart that lasts until the round ends(requries mart infection to appear)

4.MORE POWER:the more curses mart has the bigger his base size becomes

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u/Then_Jellyfish_6019 — 1 month ago