u/Then_Kiwi4524

War hammer minis

been messing around with some war hammer minis I made a while ago. Been really struggling to make a game that doesn’t already exist, if anyone has any tips that would be great.

u/Then_Kiwi4524 — 10 days ago

Quick How to Play / Rules

Here’s a simple quick-start rules sheet for your mini Star Wars skirmish game.

Star Wars Skirmish – Quick Rules

Goal

Defeat the enemy team or complete the mission objective.

A game is played in rounds.

Each round, players take turns activating one unit at a time until all units have acted.

Unit Stats

Each unit card has:

* Move – how far the unit can move

* Attack – how many dice it rolls when attacking

* Save – how many dice it rolls to block damage

* Health – how much damage it can take

* Energy – used for special abilities

* Range – how far its weapon can shoot

Round Order

Each round is played in this order:

  1. Refresh Phase

  2. Activation Phase

  3. End Phase

  4. Refresh Phase

At the start of each round:

* Restore max Energy to each unit

  1. Activation Phase

Players alternate activating 1 unit at a time.

When a unit activates, it may do:

* Any order of moves or attacks

Once finished, removing dice marking energy

Actions

Basic Actions

A unit may take the same action twice unless stated otherwise.

Move

Move up to your unit’s Move value.

* Movement is measured in inches

* Units cannot move through walls or enemy units

* Units may move through allies unless blocked

Attack

Choose a target in range and line of sight.

  1. Roll attack dice

  2. Defender rolls save dice

  3. Cancel blocks

  4. Remaining hits deal damage

Example:

A unit rolls 3 attack dice and gets 2 hits.

Defender rolls 2 save dice and blocks 1.

Defender takes 1 damage

Combat Rules

Line of Sight

A unit must be able to see its target.

If you can draw a clear line from attacker to defender, the target can be attacked.

Terrain, walls, and large objects can block line of sight.

Range

Each weapon has no range

if you can see a target you can attack it

Damage

Each uncancelled hit deals 1 damage.

Track damage with tokens.

When a unit reaches 0 Health, it is defeated and removed from

A unit cannot spend more Energy than it had but it can end its turn with access energy

Reactions

Some abilities are Reactions.

These can be used outside the unit’s activation when triggered.

Examples:

* Return fire

* Dodge

* Guard attack

* Shield block

A unit may usually use any number of Reactions per round unless an ability says otherwise.

Cover

If a target is partially behind terrain, it gains Cover.

Cover gives:

* Light Cover = +1 to hit

* Heavy Cover = +2 to hit

Attacker decides line of sight first, then defender gains cover.

Melee Combat

If adjacent to an enemy, a unit may make a melee attack.

* Melee attacks ignore cover

* Units engaged in melee may still attack

* Ranged attacks into melee are allowed only if your rules permit it

Winning the Game

A player wins by:

* Eliminating all enemy units

or

* Completing the mission objective

Mission objectives can include:

* Hold control points

* Capture supplies

* Escort a unit

* Survive a set number of rounds

This is a quick ruleset I mocked up so if i’m missing anything or if you have any suggestions please let me know!

u/Then_Kiwi4524 — 2 months ago