Image 1 — Right next to wood, I believe this to be the peak of AK aesthetics.
Image 2 — Right next to wood, I believe this to be the peak of AK aesthetics.

Right next to wood, I believe this to be the peak of AK aesthetics.

Just minor ergonomic improvements without any excessive Rails, adapters or attachments.

A bone Stock 74-M is already a vibe. I just wanted some Minimal external mods and what started with immediately throwing on a better pistol grip quickly developed into a abomination of Mlock and picatinny.

I am glad to have turned back from this path.

u/Tj4y — 3 days ago

Small merge block keeps getting a new name each time a missile is printed.

My timer block is set up to turn the merge block off during the launch sequence. However, every time it prints a new missile, the block gets renamed.

I change the blueprint to turn 'small merge block 2' off, and now the one that gets printed is number 3.

It works perfectly fine in a creative test world, but not on a vanilla survival multiplayer server.

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u/Tj4y — 16 days ago
▲ 54 r/dayz

Damn I love the VSS

A messy, but ultimatly sucessful Squad wipe on official with my favorite assault rifle. Also a great lesson in squad tactics and pulling security, instead of one guy fighting a zombie and the others watching.

I also have to admit, I did get incredibly lucky the guy in the container Dropped his plate to take the on off of the zombie, right as I started shooting. I dont understand how the guy that got knocked survived the 3 extra shots tho.

u/Tj4y — 26 days ago
▲ 61 r/dayz

This is going to be so funny once the gun fires.

Aperantly, for some reason, there is a 5.56 bullet model inside the action of the AK-74.

u/Tj4y — 1 month ago
▲ 124 r/dayz

Unpopular opinion: the new Holosight is just as bad in DayZ as in every other game that has ever tried implementing something with a circledot redicle.

Yes, there is a guy in this clip. Notice I purposfully held the redicle FAR away from the parts of the truck I suspected him to emerge from? The circledot works well for shotguns in bright daylight.

I ended up killing him, and immediatly took his Baraka sights off of his SCAR. The Holo looks neat, but simply does not work for any precision beyond 10 meters.

u/Tj4y — 1 month ago

At least he's self aware.

I am still struggling to comprehend how he removed the upper tho.

u/Tj4y — 2 months ago

I NEED to commend the work that has flown into the enviorment, light and sound design in SN2.

This was my first introduction to the Collector. I did not know How the leviathan in the game looked like.

Here, the distant sound, the decolate enviorment, the light rays from the surface, the things shadow and the music cue all worked so perfectly together to craft a unforgettable moment.

this was the third hour where i finally got my tadpole and took it out for the first time. 15 hours of gameplay later i am still hesitant to Cross the trench.

u/Tj4y — 3 months ago

Completely subjective Qol and tweaks wishlist.

This will be limited to my perspective as someone that exclusively plays PVE. I have never touched PvP because imo any game where you gain something by killing another player is fundamentally flawed by the existence of cheaters.

As well, I will try to limit myself to changes I, in my admittedly very narrow understanding of game development and the current implemented tech, perceive as minor and easy changes.

I will also not include things i know have already been discussed or confirmed to be coming.

Anyways. Things id be extatic to see tweaked or added include:

-The ability to rename, label or mark Containers.

-Right clicking on a ammo box with only one type of ammo in it will give an additional option to 'top up', where all available stacks of that ammo will be drawn into this box.

-Ctrl-clicking stacks like Money into our inventory will automatically enter Containers, I.e. wallets when there already is a partial stack present. Same with automatically stacking task and sell rewards into existing stacks.

-A Black flip down Magnifier mount that doesn't block half the sight when flipped down

-True infinitely narrow Center dots on holographic optics when using Magnifiers

-Remove durability drain from shooting on attachments and limit it to components like barrels, gas blocks and suppressors.

-Speed up the animation of all handguns. I have a toy airsoft pistol that recocks the slide with a electric motor that cycles faster.

-Toggleable low and high ready for managing thresholds like doors. For example, Ready or not gives slightly higher movement speed at low Ready. This would be the default current walking speed, where as the current raised gun stance would be slightly slower. High Ready rewards spacial awareness and avoids the long animation delay we currently have after encountering and obstacle.

-the ability to underhand throw grenades with right click. To drop one over a wall or directly on the other side of a door. Squad has a very intuitive system imo.

-PLEASE give us at least free look levels of camera movement when vaulting, falling or going prone (without having to toggle free look)

-Remove the high value items. ImO, they completely ruined tier 3 areas with every player simply speed running to their spawns repeatedly and ignoring tasks or exploration. If they stay, make their spawns Less frequent and widen their potential spawns to remote and minor POIs like LAF checkpoints. Again, to encourage exploration.

-truly randomized NPC spawn locations, especially for Tier 3 areas.

-Vastly increased Drop chance of Boss only keys along with Decreased boss spawn rates. (For example, I have killed and looted the FN commander upwards of 75 times without a OR room key.)

-if a Door to a Locked Room resets, so should the loot inside.

-Fix the MP5 reload animation when reloading with a round in the chamber.

-majorly rework the lethality of Bigger calibers. Shooting a unarmored guy in the sternum 5 times with a M14, only to aim for the head anyways because I missed the heart is incredibly infuriating.

- filters to hide or show different kinds of tasks, as well as a toggle to hide tasks that have already been completed once.

I am very open to discussion and feedback on those points. Again, these are entirely subjective and things that, imo, would help to decrease frustration and increase replayability and quality of life.

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u/Tj4y — 3 months ago

Being shot by players in PVE does still count, and gets added to the statistics.

I asked a new looking guy to look at his stats, and he told me 7 hits stopped by his helmet. One magdump later, it was at roughly 30. (I missed some shots).

Same with armor. I asked him to shoot me in the chest, both with SP and ammo that should penetrate my armor level. All hits where counted. This makes me suspect something even more annoying: even if a bullet penetrates your armor, it still counts as 'stopped', simply because it hit the armor.

I know i have been saved by my plate on multiple occasions. Never a helmet, despite the statistics telling me otherwise.

I also have to admit my testing could have been more complete and thorough regarding different armors and ammo, but my main point still stands and is very easy to test out with either a friend or a random willing to assist.

Don't trust your statistics. Your helmet is more than likely still useless, unless you specifically remember taking a hit to the head and verifying via the health screen.

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u/Tj4y — 4 months ago