Moco should have an in depth skill tree for both player character and weapons.
Every level you get 1 skill point, every weapon level up gives 1 skill point, the way the game is right now feels like game has no purpose going for it once you get most crystals/weapons…
I also think we should have a ‘gearscore’ and actual dungeons&raid bosses for very small rewards, make the game grindy and fun per season, and anyone that starts ar season 2, gets all the ‘grindy’ season 1 stuff within 10 minutes, so no one loses out on anything, but the trinders can farm bosses/cosmetics etc