Image 1 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 2 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 3 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 4 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 5 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 6 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 7 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 8 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 9 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 10 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 11 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 12 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 13 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 14 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 15 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 16 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 17 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 18 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 19 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.
Image 20 — Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.

Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi! A project made entirely in Automation: The Car Company Tycoon Game.

If you want to build, 3D print or otherwise play with your very own waifu in Automation, here are both the CAR and DAE files from this magnificent project: https://drive.google.com/drive/folders/1D90ciu5s70woaQp_MEMnqYBpkUdTEghX?usp=drive_link (.car) & https://drive.google.com/drive/folders/15gJ7UJdlQPY0J_WR809SsdA0eGtja45W?usp=drive_link (.dae)

If you want to learn more about Automation, this is their site: https://automationgame.com , and this is their subreddit: r/automationgame (please take a look if you have the time, I don't want to get accused of a low effort post; I've made Mimi 100% from scratch, in a ""game"" that behaves very much like Blender or any other 3D software).

Anyway. Here's the description taken from my r/automationgame post:

So, after one year in development (yes really, I have no life) I finally finished Mimi the mini Sentry Gun! I have about 70 pictures to show you today and in the following days (most are just different shots of the same scene though; setting a scene up takes up to an hour so I couldn't make that many different ones).

Alright, so what makes this project so special I almost pulled all of my hairs out? Well, besides the over 400 parts catalogue I created (not even a quarter are available for download on Drive, I don't have that kind of insane storage on standby), ALL of them are posable and fit perfectly in their place when building Mimi from scratch. It's like a Lego set, except made of metal. The way you build Mimi goes something like this: you start with anchoring the legs (leg2 > leg1, in this order), put the skirt/hips on, build the lower, middle and upper torso upwards, build the arms (arm1 > arm2 > palm > thumb1 & 2 > slimfinger1 & 2 > fatfinger1 & 2 > whatever thing you want Mimi to carry ; alternative design: arm1 > armgun for the arm-mounted gun), and finally the head (head > hair > eyesocket > eye > eyebrow > univ mouth expression).

Speaking of the 400+ parts, here are some alternatives I made for the default ones: battle skirt and long skirt instead of the regular one, head with visor (+ visor emotes) instead of head with a bionic left eye, mic set for the 'hairheadphones' parts, reading glasses and sunglasses, weapons (shotguns, pistols, swords), crop-top upper torso and arms, black gloves instead of the regular orange ones, fishnet legs and ""nude"" arms and legs (made with the same white plastic as Mimi's face plate). Unfortunately, none of these are available in the Drive links, you're stuck with default Mimi.

And all of this without mentioning that I made a fifth color variation of Mimi - the BLK Mimi! I didn't have enough time to make scenes specifically for her (well besides the sign one), I just finished making the black parts two days ago.

In terms of functionality, there are three parts that glow when you turn on the headlights: the bionic left eye, the visors (underglow + antennae) and the battle skirt's Automation logo.

Although this project is completed by my standards, I might still make more parts in the future, just because it's so easy now that I've separated them all. Either way, you're gonna see a few more posts about her soon lol.

u/Total_Possibility_48 — 2 days ago

Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi!

If you want to build, 3D print or otherwise play with your very own waifu in Automation, here are both the CAR and DAE files from this magnificent project: https://drive.google.com/drive/folders/1D90ciu5s70woaQp_MEMnqYBpkUdTEghX?usp=drive_link (.car) & https://drive.google.com/drive/folders/15gJ7UJdlQPY0J_WR809SsdA0eGtja45W?usp=drive_link (.dae)

So, after one year in development (yes really, I have no life) I finally finished Mimi the mini Sentry Gun! I have about 70 pictures to show you today and in the following days (most are just different shots of the same scene though; setting a scene up takes up to an hour so I couldn't make that many different ones).

First of all, let's get one thing out of the way: you definitely need a beefy computer if you want to get decent fps with Mimi in the Photoscene. Due to an oversight I made, most of the custom textures are 4K with lots of little details. And due to the fact that I split the completed model into 32-35 individual posable parts, you can understand why the Photoscene lags so much. It's basically running 30 low detail cars side by side. So if you are interested in trying out Mimi in different scenarios/backgrounds, think about your specs for a moment. Me, with my Ryzen 5 5600H, 32 GB DDR4 and RTX 3070 8GB laptop barely gets 20 fps on 1080p low/med/high.

Alright, so what makes this project so special I almost pulled all of my hairs out? Well, besides the over 400 parts catalogue I created (not even a quarter are available for download on Drive, I don't have that kind of insane storage on standby), ALL of them are posable and fit perfectly in their place when building Mimi from scratch. It's like a Lego set, except made of metal. The way you build Mimi goes something like this: you start with anchoring the legs (leg2 > leg1, in this order), put the skirt/hips on, build the lower, middle and upper torso upwards, build the arms (arm1 > arm2 > palm > thumb1 & 2 > slimfinger1 & 2 > fatfinger1 & 2 > whatever thing you want Mimi to carry ; alternative design: arm1 > armgun for the arm-mounted gun), and finally the head (head > hair > eyesocket > eye > eyebrow > univ mouth expression).

Speaking of the 400+ parts, here are some alternatives I made for the default ones: battle skirt and long skirt instead of the regular one, head with visor (+ visor emotes) instead of head with a bionic left eye, mic set for the 'hairheadphones' parts, reading glasses and sunglasses, weapons (shotguns, pistols, swords), crop-top upper torso and arms, black gloves instead of the regular orange ones, fishnet legs and ""nude"" arms and legs (made with the same white plastic as Mimi's face plate). Unfortunately, none of these are available in the Drive links, you're stuck with default Mimi.

And all of this without mentioning that I made a fifth color variation of Mimi - the BLK Mimi! I didn't have enough time to make scenes specifically for her (well besides the sign one), I just finished making the black parts two days ago.

In terms of functionality, there are three parts that glow when you turn on the headlights: the bionic left eye, the visors (underglow + antennae) and the battle skirt's Automation logo.

Although this project is completed by my standards, I might still make more parts in the future, just because it's so easy now that I've separated them all. Either way, you're gonna see a few more posts about her soon lol.

This final paragraph is dedicated to the question I'm sure a lot of you have: WHY? And the answer is simple: because I can, lol. But it's more than that when I think about it; I've learned SO MUCH in terms of texturing (making textures and mapping them correctly), color correction for good photos, and in general just modelling absurd creations in a game that was clearly never ever meant for such insane stuff. And this is just in Automation, you have no idea how much I've grown in graphic design - this whole realistic Mimi project was possible *only* because I could make insanely good weathered textures in Canva. Not to mention I finally got around to learning Source Filmmaker - you know, the program where I should ACTUALLY work on Mimi. The custom backgrounds you see in these pictures were taken in SFM, using TF2 maps (Suijin, Goldrush and Watchtower). For the Suijin one I even made a 360 panorama using PTGui, another program I've never used before, but it worked spectacularly well!

So in conclusion, if I can do the impossible with limited resources, then you can absolutely put windshield wipers and mirrors on your damn cars! lol

u/Total_Possibility_48 — 2 days ago
▲ 20 r/TeamFortress2+1 crossposts

In two days I'll finally finish Mimi, the T707 Mk. II sentry gun prototype! :D

Last post here: https://www.reddit.com/r/automationgame/comments/1r73ok5/i_made_some_face_expressions_for_my_mimi_sentry/

I think I'm ready to finalize working on Mimi. It has been my most ambitious Automation project (one year of on-off work), and she's not even a car! Lol. I've been adding dozens of new parts (like the new haircuts, the visors, the swords etc.) + a lot of miscellaneous stuff for the upcoming photoshoot. I'll make every single individual part available as both .car files, AND .dae files for Blender export and further actions - like 3D printing your waifu. If only I had a printer myself, oh boy...

Feel free to ask any questions about her!

u/Total_Possibility_48 — 7 days ago

From the remnants of its great fiery inception, the Universe, amidst all the chaos gave birth to our home for eons to come. Yes, I made the Milky Way in Automation.

If you want to roam the galaxy, here's the .car file: https://drive.google.com/file/d/1QvYc6J2rO-thM3LkMoRUlnCQLZ0zTq1q/view?usp=drive_link

(In the folder you also have the unmodified 8K images!)

I promised I would make the Milky Way (it's only the natural evolution from our Solar System), and well here it is. It was a rushed attempt, but I think it turned out pretty good!

What other celestial object would you particularly want me to make? I mean, my imagination is the only ""limit"" here lol.

u/Total_Possibility_48 — 29 days ago

Here's a Chevy Caprice vintage diecast police car I found!

It's one of "those" diecast cars, the really cheap ones sold in bulk for like 10 cents each. I believe this one was made by Suntoys, which was one of the MANY rebrands of Soma Diecast Hong Kong back in the day. It could also be Summer Toys or Speed Track since I've seen this particular casting make the rounds in a few supermarkets here in Romania.

It's pretty worn out, but the wheels still move freely! I know that there is also a taxi version of this casting, but I've not seen one in a multipack on shelves in a long long time. Either way I'm happy with this, it's a bit better than the other castings that Suntoys put out. I'd LOVE to see someone genuinely interested in collecting all of these obscure crappy castings make a Wikipedia dedicated to the history of Soma (and their downfall, since I don't believe they're still around) and the many castings put out, just like the Hot Wheels Wiki.

u/Total_Possibility_48 — 1 month ago

Why does my dune buggy lean to the left?

It's not super noticeable when standing still, but you can definitely feel it when driving, it pulls hard to the right. In Automation I've set up the suspension like this: springs - 2.00, dampers - 3.00, swaybars - 0. If you're thinking it's because of the soft swaybars, it's not; I put it back at 1000 strength to test and it still leans.

I also messed with the suspension jBeams, I thought it was because of SelfCollision being set to true (like the suspension itself gets grabbed on some part of the car body and that's why it gets pulled down on one side), but it didn't work.

Also yes, I'm building a dune buggy. You'll see this beauty soon because it's not a tedious project!

u/Total_Possibility_48 — 1 month ago

Ladies and gentlemen, I did it. I made Earth and the ENTIRE SOLAR SYSTEM in Automation.

If you want to play Universe Sandbox on a budget, here are the .car files: https://drive.google.com/drive/folders/1JMTfnAyIwlJZFwEHIn_y-aXe519pE5Cm?usp=drive_link . They're pretty performance intensive - my 8gb 3070 was maxed out during all of this.

So yes, I actually built something I've wanted to do for a long time now, our home. It wasn't as difficult as you'd think, basically Earth was the only complicated one out of all of them.

How did I do eht? Well, I took 2K/8K surface textures from here, and for Pluto here. I also generated normal maps for all the surfaces, to add more depth (site). Then I started building: Earth is a sphere with the continents slapped on top as 2D transformed to 3D textures; I took the daymap, manually cut out the background and every continent so I could resize them how I want; then painstakingly slow I had to inch them one by one into their place (Eurasia is actually comprised of two pieces it's that long); I also used Nasa's official 3D model of Earth as reference throughout all of this; the only problem, as far as I can tell, is that Eurasia and North America meet at a ~60° angle which looks awkward (which you would expect given that I stretched the Mercator projection of continents onto a globe). The clouds are a simple 2D transparent texture you can find on Google, and the 'atmosphere' is another sphere with a blue glass texture applied.

For the other planets, I simply put 2D+normal textures on a sphere and called it a day. There are quite a few inconsistencies, which is why I took some of the photos at certain angles that hide the jank. Saturn is worth noting, because its rings are made of spare tires with the ring texture applied all around. You wouldn't have known that now would you? The Sun was the simplest to make, just a sphere with the "Emission" material applied. Btw, I think it's also worth noting that all of the planets are to 'scale' (somewhat, and so are their orbits, axial tilts and momentary angles but I'll get to that).

The space background is the largest object out of all of them (it breaks the photoscene camera as it's 10000000 meters in diameter! Movement becomes jittery and controls invert past ~1000000 meters). On the topic of scale, I should now mention that, while all of the objects you see before you are to scale with one another, they are NOT true to their original scale. Turns out that, surprise surprise, Automation can't handle more than 99999999952 meters in any dialog box, and that's not enough to represent the actual orbits of all the planets. I know I know, this is way beyond any sane limit, but it's still fun to experiment like this. I had to make Earth only 20x20x20 meters to make it all work.

So... what now? I guess the only reasonable continuation to this is to make the Milky Way. I told you it will get built one day, just you wait.

u/Total_Possibility_48 — 2 months ago
▲ 6 r/BeamNG

Quick photo dump of my Automation cars (part 1)

Entire gallery: https://imgur.com/a/photo-qCdkARk

Some of these are available on the repo:

- https://www.beamng.com/resources/silents-aerogel-x17-concept-cars.30823/

- https://www.beamng.com/resources/2017-rigor-mandella-part-one.34398/

- https://www.beamng.com/resources/1975-1981-cmg-venezia-stradale-52-configs.35514/

Thoughts?

And yes, the Speedway is still not finished. I can't wait to get done with my last exam for this year of college, as I have quite a few projects I want to finish.

u/Total_Possibility_48 — 2 months ago

Quick photo dump 1

Entire gallery: https://imgur.com/a/photo-qCdkARk

Some of these are available on the repo:

- https://www.beamng.com/resources/silents-aerogel-x17-concept-cars.30823/

- https://www.beamng.com/resources/2017-rigor-mandella-part-one.34398/

- https://www.beamng.com/resources/1975-1981-cmg-venezia-stradale-52-configs.35514/

Thoughts?

And yes, the Speedway is still not finished. I can't wait to get done with my last exam for this year of college, as I have quite a few projects I want to finish.

u/Total_Possibility_48 — 2 months ago

Linux doesn't suck, it's just not for me.

I don't know where to put this, r/linux would burn me to the cross if I even thought of posting it there.

Also before anything else, I just want to say that I'm giving my two cents based on limited experience, Linux has only ran on my high school's computers (first Mint, then Ubuntu).

So, I'm neutral towards Linux because it's of no use to me. The two games that I play the most (BeamNG and Automation) do not have native Linux support, and will probably remain so for at least a few more years. That's the main reason, however I have more.

I don't know if I've been lucky or what, but Windows has never failed me. Not at least from 7 to now. I remember one time I lost power to my old PC during an update, and Windows 10's recovery tools had began their repairs as if nothing happened. I don't understand this sudden flow of people claiming Windows (11) is unusable and that we all have to switch to Linux. Sure it's bloated (even though you can easily delete or deactivate the extra apps on startup, if you have 5 minutes), but other than that it's pretty much just Windows 10 with a skin lazily slapped on top. Seriously, why did Microsoft ditch the Metro design? It was the thing that made me love Windows 8 and 10.

Speaking of bloat, it had such a miniscule impact on performance (like 1 or 2% more RAM used) it barely mattered. I have 32 GB DDR4 and a Ryzen 5 5600H, so I kinda don't care about bloat. And if it's actually slowing down your system, then how are you even able to run Windows good in the first place? 6 GB was plenty for Windows 7 and 10 (I could even "game" to an extent); Windows 11 can run on 4 GB, I'd know that because I've updated my mom's old Asus laptop to 11.

I've had a good time with both Linux Mint and Ubuntu, for the most basic of tasks possible. But as soon as I tried installing a program, some of the problems started showing. Here's the thing, it doesn't matter how capable or feature-rich your OS is, if a simple enough action as just installing a program is unintuitive and more time-consuming than on Windows or Mac. I couldn't be bothered to look for answers on the Linux forums for every single problem I would have following. Mainly because the Linux community experience is... crap, mostly. You're expected to just know how an OS amongst 100 similar ones functions, your questions are also too stupid for the all-knowing elitists. Never mind that they were probably the same ones that tried to get you into this community in the first place, by ridiculing Windows and Mac users into the ground.

You can't use Windows or Mac, because then you're giving Microslop and Crapple your money! This was always funny to me, because 1. I've never paid for a Windows license or other MS products, and 2. I couldn't care less what company makes it, if the product is good then I'll use it. This reeks of the browser "war" thing: 'oh, you like using Brave with Chromium? You must like Google stealing all your data!' same idea. And I could say the same to any of you; oh, you use an iPhone? Apple fanboy spotted! Oh, so you like Android? Lol, you must be piss poor. Use Firefox? You sure do like praising Mozilla for their "good" browser! Not like they also steal your data for future use. It's stupid beyond belief.

It's almost as if different people have different needs, and Reddit is an echo chamber allowing the vocal minorities to overshadow the good community parts. I know that there are genuine benevolent Linux users, that actively help others understand the basics and troubleshoot, but that's not the point. In the last two or three years since Linux has been on my radar, I've only seen people shitting on Windows to try to get people to switch. I've seriously never seen a SINGLE person actually displaying the pros of Linux distros, and I'd love to meet one. The closest is Atomic Shrimp (absolute legend btw, here's the video in question: https://www.youtube.com/watch?v=oAY3DcXgBrQ), I think he explained really good that Linux only works as it should IF you are willing to make it work. And of course, if it's possible to find your specific programs on it. This could be the topic of another discussion here, but a good chunk of the open-source alternatives on Linux are absolute crap. Best example is KDenLive, there's literally ZERO reason to use it instead of DaVinci Resolve (even though it takes a bit of skill to get working). Bottom of the barrel UI, not that many features for what should be a competitor. And before you say 'oh why don't you contribute then' - why would I ever want to, when there's already a professional well thought-out program that's ALSO free? Call me a choosing beggar all you want, if it can't compete then it's useless.

Finally, and this my other main problem with the entirety of Linux: it's too fragmented. The community, the distros, the programs. Microsoft, as sloppy as they are, have at least put in the minimum effort of making Windows work seamlessly with most programs, and with external hardware. I can also find and ask for help on the Microsoft forums, without getting humiliated for my choice. That's why Windows works so well for me and many others, and why Linux will never outperform it.

Thank you for reading through.

u/Total_Possibility_48 — 2 months ago
▲ 475 r/BeamNG

Update to GrogTV's The Car: I made all the low-end factory trims!

W E D O E H T

A bit of time has passed, and I've made more progress on The Car. I'm nowhere near done, but at least I can now give you a glimpse of what the finished mod will look like.

The whole interior works. Pedals, steering wheel, blinker stalk, manual shifter (was a PITA to set up, as always), parking brake, open hood button, hazards button (that red one in the middle of the dashboard) headlights button (on the dash itself) and the ignition key. The hood opens, as you saw; it's possible by hitting alt+n, or the foglights shortcut. The radiator fan also spins inside.

Each trim explained:

- 100 CI ('Cheap Injection' / 1.0 L I4 / 43 hp): it's the cheapest offered factory trim, but it will not be the slowest when I'm done with all configs;

- 120 SI ('Swift Injection' / 1.2-1.3 L / 53-58 hp): it's split up into 3 different variants (depending on steering wheel position and engine size), JDM, EUDM and USDM (this variant will always get the slightly larger engine capacity);

- 150 LI ('Luxury Injection' / 1.5-1.6 L / 78-83 hp): despite having luxury in the name, it's not much of an improvement over the SI; the unpainted plastic bumpers are replaced with body-colored ones; the interiors have a wider variety of colors; the USDM variant also comes with an antenna.

Thoughts?

u/Total_Possibility_48 — 3 months ago

Update to GrogTV's The Car: I made all the low-end factory trims!

W E D O E H T

A bit of time has passed, and I've made more progress on The Car. I'm nowhere near done, but at least I can now give you a glimpse of what the finished mod will look like.

The whole interior works. Pedals, steering wheel, blinker stalk, manual shifter (was a PITA to set up, as always), parking brake, open hood button, hazards button (that red one in the middle of the dashboard) headlights button (on the dash itself) and the ignition key. The hood opens, as you saw; it's possible by hitting alt+n, or the foglights shortcut. The radiator fan also spins inside.

Each trim explained:

- 100 CI ('Cheap Injection' / 1.0 L I4 / 43 hp): it's the cheapest offered factory trim, but it will not be the slowest when I'm done with all configs;

- 120 SI ('Swift Injection' / 1.2-1.3 L / 53-58 hp): it's split up into 3 different variants (depending on steering wheel position and engine size), JDM, EUDM and USDM (this variant will always get the slightly larger engine capacity);

- 150 LI ('Luxury Injection' / 1.5-1.6 L / 78-83 hp): despite having luxury in the name, it's not much of an improvement over the SI; the unpainted plastic bumpers are replaced with body-colored ones; the interiors have a wider variety of colors; the USDM variant also comes with an antenna.

Thoughts?

u/Total_Possibility_48 — 3 months ago
▲ 52 r/BeamNG

Despite being inspired by the Countach, my Devialet Eleanoir is not all that similar to it.

Downloads:

- Eleanoir https://www.beamng.com/resources/1978-1991-devialet-eleanoir-gt-55-configs-working-gun.37983/

- Countach https://www.beamng.com/threads/working-lamborghini-countach.51580/ (note that this is a really old mod, still works fine though!)

If you haven't seen the original post for this car, here it is: https://www.reddit.com/r/BeamNG/comments/1tc0kqp/ladies_and_gentlemen_may_i_present_to_you_the/

So yes, it is pretty different in design compared to the Countach. That's partially because the base (legally distinct) car body I used in Automation was originally from Crashday, but also partially because I messed with every single little part of the car. I know it's gonna sound dumb, but the design I went with kind of resembles a muscle supercar more (especially since it has a V8 instead of V10). Something like the De Tomaso Pantera.

I'd say this would be much better than the Countach if it was brought to reality. It's lower / more aerodynamic, it has SIGNIFICANTLY better rear visibility; it also handles a lot better (although in this base configuration it is a bit slower than the real deal, and has less power: 377 vs. 455 hp).

Thoughts?

u/Total_Possibility_48 — 3 months ago

Despite being inspired by the Countach, my Devialet Eleanoir is not all that similar to it.

Downloads:

- Eleanoir https://www.beamng.com/resources/1978-1991-devialet-eleanoir-gt-55-configs-working-gun.37983/

- Countach https://www.beamng.com/threads/working-lamborghini-countach.51580/ (note that this is a really old mod, still works fine though!)

If you haven't seen the original post for this car, here it is: https://www.reddit.com/r/automationgame/comments/1tc0k9w/ladies_and_gentlemen_may_i_present_to_you_the/

So yes, it is pretty different in design compared to the Countach. That's partially because the base (legally distinct) car body I used was originally from Crashday, but also partially because I messed with every single little part of the car. I know it's gonna sound dumb, but the design I went with kind of resembles a muscle supercar more (especially since it has a V8 instead of V10). Something like the De Tomaso Pantera.

I'd say this would be much better than the Countach if it was brought to reality. It's lower / more aerodynamic, it has SIGNIFICANTLY better rear visibility; it also handles a lot better (although in this base configuration it is a bit slower than the real deal, and has less power: 377 vs. 455 hp).

Thoughts?

u/Total_Possibility_48 — 3 months ago
▲ 55 r/BeamNG+1 crossposts

Ladies and gentlemen, may I present to you: the 1978-1991 Devialet Eleanoir GT, a car with 55 configs and a working minigun!

Download link: https://www.beamng.com/resources/1978-1991-devialet-eleanoir-gt-55-configs-working-gun.37983/

BEFORE READING FURTHER [VERY IMPORTANT!]

In order for the gun to work properly, you must download AgentY's Universal Machine Gun Mod, you can find it here: https://www.beamng.com/resources/universal-machine-gun-read-description.21024/

Thank you to AgentY and fillman86 (Rigidification Mod) for allowing their code to be used in connection with other mods too! It totally saved this project from scrap.

_________________________

Welcome to probably the most INSANE Automation mod you've ever seen! I've worked on this resource for about two months, you'll see why. The vehicle itself (apart from looking suspiciously similar to a certain 1980s Italian supercar), is actually from another game: it's the Judge 5000 SV from Crashday! I had the body as a fixture mod in Automation and got to work from there. This car was also made as a birthday present for my mom, she turned 55 this year! You can imagine the look on her face when she saw this beauty lol.

The story of the mighty Eleanoir goes the following way: during the 1970s Devialet was thriving in the Automotive market, selling the most popular economy cars in both Fruinia and Hetvesia. Keyword is 'economy', because nobody expected them to pull up with a cheap-to-buy supercar that could give Civetta exotics a run for their money.

// DRIVING CHARACTERISTICS:

This car is a step above the Civetta Bolide, through and through. In its factory form it's a bit lighter, and because of its shorter wheelbase even the cheaper variants handle like a dream. The suspension is incredibly predictable, there are tiny amounts of oversteer when you power-slide it, but it can usually be corrected - as long as the slide angle isn't too steep. When the car starts fishtailing from side to side, you do have to wrestle it just like the Bolide, but it's nowhere near as hard to keep in control.

At Hirochi Raceway, the Race variant (with 40 less horsepower and 200 extra kilograms) managed to beat the top-of-the-line Bolide 320 GTR Group 5 by 10 SECONDS around the long circuit. Why? Because I had to be incredibly gentle with the Bolide to not spin out. Performance doesn't matter if the car isn't easy to control.

_________________________

// FEATURES:

- 55 unique configurations: Soap Box Racer, Whyyy (yes, this is a config), 650 Bare-Bones (Auto & Manual), 670 Street Machine (A & M), 670 Ultraleggero (A & M), 670 Track Day (M & Sequential), 710 Stretto (A & M), 710 Police Standard (A & M), 710 Off-Road (A & M), 710 Night Burner (A, M & SQT), 730 Trans-Am (A, M & SQT), 740 Fire Chief (M & SQT), 740 Highway Safety Car (M & SQT), 740 Polizia (M & SQT), 750 Veloce (A, M & SQT), 750 Beach Cruiser (A), 750 Beach Guard (A), 750 Off-Road Premium (A & M), 770 Dubai Police (SQT), 770 Off-Road XTreme (M), 770 Police Interceptor (SQT), 770 Race (M & SQT), 770 Magnum (w/ Driver), 770 BloodBath (w/ Driver), Bianco (SQT), Notte (SQT), Drift Missile (M), Drift Pro (A, M & SQT), Drag (SQT), Sleeper (SQT), Tire Melting Machine (M), Track Reaper (SQT) and Top Speed (SQT).

- working minigun: available only on the 770 Magnum and BloodBath models; the stock Rigor Ind. Sasha minigun is tuned to fire at medium range, with mediocre power. But don't be deceived: an entire 500 bullet belt can still tear multiple cars apart in seconds! These settings can also be messed with from the Tuning menu.

- full compatibility with Career Mode: yes, all of the Eleanoir trims can be purchased in Career Mode, they're actually fairly priced for what they are! 15.000-50.000 Beambucks is what I've seen them listed at. Also, every upgrade, whether it's new parts or new paint, comes with a hefty (but reasonable) price tag. Repairs are pretty expensive too (usually over 10.000 Beambucks), but again that's to be expected for a supercar.

_________________________

- fully functional interior: this car features a working steering wheel, pedals, 5-speed shifter, handbrake, digital dash, indicator stalk, headlights stalk and ignition key.

- breakable fuel tank: something that all Automation cars should have; when the car hits a solid object at over 100 km/h, there will now be a high chance of it bursting into a fireball of doom. Drive safely!

- brake glow: with the power of YouTube tutorials I managed to add brake glow to this vehicle. After a full lap around Hirochi Raceway the brakes should be hot enough where they will start glowing.

- working lightbars and sirens: I took the vanilla lightbar from the Grand Marshall and added it as an additional modification under the slot "roof accessory"; you can modify the lightbar color (available configs - blue/red, blue/blue, red/red, amber) and siren sound from the parts menu, as well as change lightbar flashing mode (between "Scene" and "General").

- improved jBeam structure: I've gone ahead and messed with the jBeam a bit, too. Now instead of crumbling like aluminum foil, it cracks with enough pressure, and the body is ever so slightly softer so that it deforms better. This is also where fillman's Rigidification Mod comes into play, it helps stabilize the body so that it flexes less when driving and during a collision. Now is this the perfect solution? No, absolutely not. But at least the car doesn't end in a spiky, glitchy pile of rubble after a few crashes. The fuel tank catching fire after also masks those leftover imperfections of the jBeam structure.

Thank you for downloading my mod, and have fun!

_________________________

If you want to watch the video in 4K quality, you can find it here: https://youtu.be/pOCsmyhw4io

u/Total_Possibility_48 — 3 months ago