Incoming 1 shot headshot with new sniper rifle?
So it appears the Interdictor rifle has 150 base damage, but looks poor overall compared to the ESR and L115
This means 1 shot headshot for everyone right? are we happy about this?
So it appears the Interdictor rifle has 150 base damage, but looks poor overall compared to the ESR and L115
This means 1 shot headshot for everyone right? are we happy about this?
How are you guys managing to do oscilltor unison without using too much CPU?
It feels like it's not possible in Max or Gen~
Built a wavetable oscillator core in Gen, it's doing quite a few peek calls and some crossfading (mip maps). Works great, sounds great, not too heavy on CPU.
Tried increasing the voices to do unsion in the Gen code, it eats CPU
Tried inside Poly, tried in Mc.Poly, same result.
Ok, maybe my core voice isn't great.
Stripped it back, removed wavetable core and replaced with a Saw core.
Only thing inside poly~ is a unison saw oscillator. nothing else, just for testing. outside poly is just and envelope on the amp.
Load Ableton template CPU sits around 5% on a Core Ultra 7
Play a eight note chord, unison 8 voices with a little spread and detune
Ableton spikes to 40%
Surely Max/Ableton can handle 8 x 8 saw oscillators without using that much cpu
For a comparision:
Pigments, Serum, Vital, Spire all use about 1% for the same test, even abletons own wavetable uses hardly any cpu for unison.
I've lost count of how many times i've been reviving someone and changed loadouts instead. Sometimes (very rare) I get a decent weapon build and think ohh this is interesting, 9 times out of 10, it's an absolute dog of weapon and switches me to a different class.
Please, change it so loadouts either drop away from the body, or are disabled when underneath a body.