u/Trogdor_Dagron23

Image 1 — Testing "Panel-Style" Card Backs for SuperHero Dating Game
Image 2 — Testing "Panel-Style" Card Backs for SuperHero Dating Game

Testing "Panel-Style" Card Backs for SuperHero Dating Game

We’ve been working on card back designs for our superhero card game, Date Knights. Our graphic designer recently came back to us with new designs for card backs. 

As background the game has 4 types of cards and only two of them need backs (The rest are double sided/multiuse, so they don't use standard backs). We wanted a "Comic Panel" look that fits with the superhero theme but isn't so visually noisy that it distracts from the gameplay. This is especially for the Power Cards as these live on the table the whole game constantly flipping when they are used and then refreshed. 

I’d love feedback on:

  • Visual Density: Does the panel effect make the card backs feel too "busy" when they are laid out in a row on the table?
  • The "Comic Theme": Do you get the comic book aesthetic, or does it miss the mark?
u/Trogdor_Dagron23 — 11 hours ago

The role of Art in a board game, how much is it actually doing?

I’ve been thinking about this after looking at our latest commission for a project I'm working on. Good art in a board game isn't just decoration and I think it's actually doing several distinct jobs simultaneously. 

The way I see it breaking down:

Tone and emotional priming: Art tells you how a game should feel before you read a single rule. The various Cthulhu games use dark, gothic imagery to signal dread and atmosphere. Wingspan's soft watercolors create a sense of calm before you've even opened the box. That emotional framing shapes your entire experience and I'd argue wrong-toned art actively damages otherwise good games by creating cognitive dissonance between what you're seeing and what you're doing.

Art as UI: This is the one I find most interesting. Color coding, iconography, and visual hierarchy aren't just aesthetic choices, they are encoding information and strategy. A well-designed card tells you what it does before you read the text. A poorly designed one makes you stop and parse it every time. An example of this for me is 7 wonders, the iconography and color coding gives you a clear sense of how the card fit together with the custom board and player specific wonders gives you a clear guide to potential strategies for your culture. 

Signaling interaction level: Art gives you a preview of what playing the game will feel like. A pastoral garden game is unlikely to have a detailed dismemberment mechanic. A game where every piece of art features someone with a weapon is probably going to ask you to use it. It's shorthand that sets expectations before the rulebook opens.

What I’m still wondering: is there a case where great art saved a mediocre game? Or where genuinely bad art damaged an otherwise great one? And does the art quality or tone actually influence what you're willing to bring to the table? 

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u/Trogdor_Dagron23 — 9 days ago

Morbius vs Dean Winchester

Dean has the usually goods from the trunk of Impala and this is Morbius from Earth-616.

u/Trogdor_Dagron23 — 14 days ago

Hey everyone,

My small indie team and I are heading toward a Kickstarter launch later this year for our card game (Date Knights) that’s been in development for about 4 years. We've done a lot of the work ourselves so far, but we’re realistic and none of us are marketing wizards.

We want to hire a partner firm to handle the stuff like Lead gen, Meta ads, and landing page optimization. We’ve started a shortlist for outreach, but we’d love some feedback from creators who might have used one or more of these guys in the past. 

Our current list:

  • Crowdfunding Nerds
  • LaunchBoom
  • Backercamp
  • Hyperstarter
  • BackerKit 
  • Jellop

 

My Questions for the Community:

  1. Who are we missing? Are there smaller boutique firms that specialize in indie card games?
  2. Red Flags: What should we look for in these initial calls to ensure we aren't just being sold a "package" that doesn't fit our scale?
  3. The "Hidden" Costs: For those who hired out, what was the biggest "surprise" expense outside of the agency fee and ad spend?

 Our budget is really tight so we want to try to save as much on the actual ad spend rather than having it eaten up by fees.

reddit.com
u/Trogdor_Dagron23 — 23 days ago