
Made posts about how much i hate Symmetras Overwatch 2 teleporter design, only for blizzard to rub salt into my wound by using her old portal design in the newer comics
Give me the old blue oval portal teleporter back pls

Give me the old blue oval portal teleporter back pls
As a symmetra main who played most of her versions, the community crafted symmetra is everything i wished for.
-Turrets attacking mid air like Moira orbs, great for pushing or chasing enemies, helps with flyers.
-Teleporter heals my teammates a little bit, nothing crazy like soldiers station or illari pylon, but hey, if my support is in danger and i place a TP for him and he is smart enough to use it, he teleports back to us while regenerating a small amount of health. This is great utility for an already great team TP ability.
-major perk hovering barrier, the ability i always loved during her 2.0 version and always missed before perks brought it back. I can push, i can help my tank making space, i can negate ultimates and safe my teammates.
I love this version of symmetra and wished it was permanent (or becomes), but i see people complaining about her getting pushed into the support role which makes me ask, why are utility dps' so hated? Sometimes a good Mei is a better tank than the wrecking ball or Junker queen on my team.
When my dps is struggling, I'm happy about the Illari main who clicks heads and gets 3k with her ultimate.
It's great when a dps character is straight forward like soldier, sojourn or sierra but having some dps characters who lack carrying potential, but offer great utility and support is what makes the character rooster interesting in my opinion.
Why is the majority of the playerbase against utility characters?
As a Hecate main, i noticed that a lot of teammates oversee the small ground portal, when i use it to save them in jungle.
The moment i see my jungle/carry/solo being low health and getting chased by 2-3 enemies, i spam follow me and use my ult near them, they walk around, die and then always say "sorry i didn't see the small ground portal"
When her ult finishes, the huge ground portals should change into this standing one with the typical smite 2 sand vfx in my opinion, for better vision
What do you guys think?
Have her at C1 and don't want to pull for durin.
How is her C2 dmg and res shred comparing to durins dmg and shred (with and without hexerei)?