Citizen Sleeper - not what I expected
I've been hearing about this game ever since it came out and I had a strong idea about what it was and how it worked. While it sounded interesting, those pre-conceptions kept me from giving it a shot - but when I finally did, they turned out to be almost entirely wrong.
I usually enjoy narrative games (though they are rarely my first choice), what made me not pick up Citizen Sleeper earlier what I thought the gameplay would be like. After hearing many comparison to board games and that the rounds are called "cycles", I imagined a very rigid, formulaic structure, with narrative elements woven around it.
In reality, the gameplay is quite freeform, where you can explore a big map and find various activities. The core gameplay loop is basicially resource management. Every day ("cycle") you get a number of dice to roll. High rolls will yield better results, so you want to use them for higher risk/reward actions, while also trying to aim to resolve various quests. This is not very complex, but honestly fun, at least until the late game, when you will have everything optimized.
The meat of Citizen Sleeper is, of course, its narrative, about which I had another misconception - I thought it would be yet another anti-capitalist dystopia. I like the genre, but there is just so much of it out there these days (for a reason...) and it feels unoriginal.
As it turns out, yes, there are strong anti-capitalist themes running throughout the game (big corporations are basically the source of all evil), they are not that central - in my opinion, the narrative is more interested in questions about identity and sentience. The nature of our character, who is basically an imprint of someone's mind put into a robot to create a legal slave (corporate loophole, since creating sentient AI is otherwise forbidden to prevent just that) provides and excellent framing for those topics.
Crucially, though, the game is very distinctly not a dystopia. Yes, the world and especially the space station we are at is decaying, but the overall tone is very optimistic. This is because of the very humanitarian messaging you will find all over the game. Almost every character you meet is compassionate and, well, good in one way or another. My choice was to simply trust everyone and that trust was very rarely betrayed. I believe that the most important thing the authors wanted to convey is that even in the most dire setting, human spirit and compassion will perservere against all odds. This may sound a bit banal, but it is convey in a way that I can only call beautiful.
My overall reception of the narrative was very positive, I havent encountered one this good since Disco Elysium (and that's the highest praise there can be). However, I do have a couple of issues with the game that keep it from being a truly timeless classic.
The first one is pacing. The game starts with a lot of tension and time pressure, that is then suddenly resolved quite early (around 1/3rd of the game I think?) and you are left with... pretty much nothing, apart from occasional timed questa. I do believe that this was intentional choice by the devs - they convey your character settling in the world this way - but it still makes the experience less consistent.
My second issue is more serious. Typically, I'm not a kind of person who obsseses about choices in games, in fact, I tend to prefer more linear, hand crafted plots. That being said, Citizen Sleeper is an exact type of game that SHOULD be based around deep, meaningful choices, but there are way too few of them. There are many factions and conflicting interests throughout the game and over and over again, whenever you feel like you are building up to having to side with one of them, the conflcting sides magically reconcile and you don't have to choose anything.
The last time the game does this, near the finale of the DLC, it is so blatant that it actually made me think that this was also intentional, maybe some sort of commentary about free will/social determinism. If it is, that was not the right call, as it makes the game less interesting by greatly decreasing the stakes.
Despite the above, I still had a great time playing Citizen Sleeper. In a vacuum, Id give it 8/10, but given it's very cheap even for and indie game, I'd say it's a must-buy for anyone who enjoys narrative games.