



I'm making a game with an inventory system. Items with a "cursed" or a "Stuck" tag can only be unequipped when resting on a save point, There is another tag that is the opposite (you can only equip it when on a save point) but I don't know how to name it! Any name ideas?
I still cant believe that unreal have such sophisticated stuff like (MetaHumans, Lumen, MegaLights, and especially Nanite) yet there is no built-in feature to make NPC AI be able to get off the ground.
"Want your AI to jump between platforms? you gotta manually put navlinks all across the map; You want it to fly? Give up, not happening; You want it to swim? Pfffff, sure thing, bud. Pass a camel throuth the hole of a needle and then we talk"
"Just use plugins" I mean, sure. But most pathfinding plugins are either paid, not suported for earlier versions or its weird to use. WE NEED SOMETHING OFFICIAL!
It has been a week by now trying to escape the "Could not compile project, try compiling it maually" hell. After fixing multiple issues, there is just ONE ERROR i still cant fix:
"The command "error MSB3073 - C:\Program Files\Epic Games\UE_5.6\Engine\Build\BatchFiles\Build.bat" MyProjectEditor Win64 Development -Project="C:\Users\Miguel\Documents\Unreal Projects\Test\MyProject.uproject" -WaitMutex -FromMsBuild -architecture=x64" was terminated with error code 6."
I have no idea what that means or how to fix it. PLEASE HELP!!!
Cool detail is that the camera dont rotate if youre too close :)
Can shrimp be the new "ace food"?