u/TwilCynder

SSBU's frame data in a program-readable format

SSBU's frame data is well understood and documented in places like ssbwiki and Ultimate Frame Data, but has anyone published it in a form that could be parsed by a program, like a public API or even a big JSON file ?
I guess I could always scrape sswiki of something, but if there is any better source I could pull all that data from, I'll take it

reddit.com
u/TwilCynder — 13 days ago

It's a project I started in 2020 and have been developping from time to time ever since

I'm not using any game engine, just SDL (a lib that allows me to draw images and stuff) and a C++ compiler. This is a very bad idea if you want to actually make a game, as I said what you're seeing is the result of 13k lines of code* and is not very different from what you can achieve with 500 lines in Godot ; but I love writing C++ so I'm just having a good time making this. Maybe it will be an actual game one day ! Github repo if you wanna see the code

* there are parts that we can't see on the video, like the extensive datafile loading system and the debug systems, but still. Also I made a animation editor and a datafile compiler, which brings the project to 25k lines of code in total.

The character you're seeing is Acid Rainbows, a Rivals 1 workshop character that I'm using as a placeholder for now

u/TwilCynder — 24 days ago