
Optical sensors for tracking and identifying targets - ASG
This is a devlog for an in-development game, Alliance Space Guard, which has been posted here before and that I’ve really enjoyed following. It goes over the ship’s different optical sensors, how they can be configured to scan and track enemies, and how ship states can be identified through their infra red, visible and ultraviolet spectra.
The sim seems to put a strong emphasis on the underlying physics layer and ship systems, which makes the whole detection and tracking aspect particularly interesting.