Image 1 — I asked about a Ukrainian case and got opposite answers
Image 2 — I asked about a Ukrainian case and got opposite answers

I asked about a Ukrainian case and got opposite answers

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Google search AI

The question was about what the plural word "cats" turns into after the preposition "from". "З" has multiple meanings but you can tell what it means based on the case of the word after it. So I was asking if, after "з" meaning "from", if "cats" takes the genitive ending -ів.

In the original response (1st pic), I got the answer "no", followed by "plurals take the ending -ів", which is exactly what I asked.

I reloaded the page and it said "yes" to the same query. (Pic 2)

Basically, just look at the blue highlighted stuff and it gives opposite answers to the same question.

u/United-Taro1605 — 11 days ago
▲ 28 r/antiai

How do I disable this Copilot button

I keep accidentally pressing it because it is right next to the arrow key and a window with a chatbot opens up.

u/United-Taro1605 — 3 months ago

In Need of a Mobile Tester

I have a zoom function for pinching on mobile, but I can't test it because Roblox doesn't work on my phone and there is no way to emulate a pinch on PC yet. When you join the game, there is a TextBox where the tester can put in a number for the zoom speed that feels good, and press enter to set it. The game is not available to <16 and the link is: Europe Divided | Play on Roblox

If you play it, can you tell me the zoom speed and if I will have to reverse the direction (if you scroll forward but go backward)?

reddit.com
u/United-Taro1605 — 3 months ago

Movement System Complete For PC

The only thing left to do for mobile devices is add a function for TouchPinch(), which I need to use my phone for (there is an emulation feature for pinch on PC, but it is beta and broken.) Right click to drag, WASD to move, scroll and mouse pad pinch to zoom, and I have a value for zooming down directly or forward on the local vector. There is also customizable speed and Shift will temporarily change the movement speed by an amount set by the player, but I don't have the UI for settings yet.

u/United-Taro1605 — 3 months ago

Help With Making Movement System Smoother

As a movement system for mobile in my game, I use .TouchPan() to detect swipes, then I see if the drag was slow enough to create a tween (when the drag is fast, I don't use a tween because it is already smooth, but when it is slow, it is a bit choppy.) As you can see, when I start a drag, there is a little motion away from where I am dragging to. How do I get rid of that? The code that moves the camera:

function MoveCameraToCoords(AmountToMoveX, AmountToMoveZ, DragSpeedX, DragSpeedZ) 
-- for right click drag (if that is added), and mobile movement

if DragSpeedX &lt; FullScreenSize.X * MaxScreenSizeToStartTween or DragSpeedZ &lt; FullScreenSize.Y * MaxScreenSizeToStartTween then
local tinfo = TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0)
local goals = {
CFrame = camera.CFrame + Vector3.new(-AmountToMoveX * MoveSpeedValue * math.abs(DragSpeedX * DRAGSPEEDMULT), 0, AmountToMoveZ * MoveSpeedValue * math.abs(DragSpeedZ * DRAGSPEEDMULT))
}

local camtween = TweenService:Create(camera, tinfo, goals)
camtween:Play()
else

	camera.CFrame += Vector3.new(-AmountToMoveX \* MoveSpeedValue \* math.abs(DragSpeedX \* DRAGSPEEDMULT), 0, AmountToMoveZ \* MoveSpeedValue \* math.abs(DragSpeedZ \* DRAGSPEEDMULT))

end

end

sorry for it not being as readable compared to if it were formatted correctly, but idk how to indent in Reddit. FullScreenSize is the AbsoluteSize of a ScreenGui, and maxScreenSizeToStartTween is a multiplier that I use to compare the speed of dragging (vector2) to the size of the screen. That defines if the drag is fast enough and if I should use a tween. But I don't see anything saying "go backwards for 0.1 seconds". Maybe I could just delete the dragspeed part of it, it was smoother but less versatile for if the player wanted to move fast on command.

Edit: I tested it without dragspeed and with just tweens and with just hardcoding positions, the problem is still there.

Another Edit: I actually think I am very close to the problem, when I drag starting from the outside of the screen to the inside, the error is there. When I drag from the middle of the screen outwards, there is no hiccup. When I drag from up to down, and print the AmountToMoveX, it is like ex.

-3.5

-2.213

-1.564

-0.4

0.12

2

3.0876

This was just an example with fake numbers, but anyway, it starts off negative and goes more positive, as expected. When I swipe from down to up, the same thing happens where the camera moves the opposite direction right at the start for like 0.1-0.3 seconds, and same for left and right.

3rd edit: yes, I know the issue.

u/United-Taro1605 — 3 months ago

For people whose first language is not Ukrainian: Do you think in Ukrainian or your language when speaking it?

When I am forming sentences, I think about what I am going to say in English, then find words that I know in Ukrainian that match it. Do you begin to think in Ukrainian and understand concepts without words from your first language?

reddit.com
u/United-Taro1605 — 4 months ago

Should I make a game on Polytoria or Roblox?

I have this idea among others for an RTS game. I know how to use luau, blender, and the Roblox animator to an extent. On Roblox, I have already compiled a list of cities and their data from free websites so that real world cities load on the map I made, kind of like Roblox's Rise of Nations.

The only things I have done in Polytoria, which was before 2.0, were making a part move upwards and an altitude counter for it. I know that the Roblox player base is bigger and that developers make money.

reddit.com
u/United-Taro1605 — 5 months ago