DOS 3D polygon graphics fantasy dungeon with single level
I’m looking for a game I remember from probably the late 80s or early 90s. I ran it on DOS 5.0 It had truly 3D polygon graphics, but with very low polygon count and very basic color shading. Monsters were low polygon count 3D models. A new dungeon was procedurally generated each time you started playing. It had a central cavernous area with walls / rocks at all angles not just vertical. You could see all the big triangles making up the rock / walls. You started as a high level hero character of a random race and class with equipment, you didn’t get to pick anything. If you got a bad character you died quickly. If you got a good character you died later. There was a single dungeon level. As time went by harder and harder monsters were generated. A few of the monsters were human, one of them would steal equipment. Another one was like a witch. The really hard monsters were dragons and Nazgûl mounts. There was no goal other than surviving and gathering loot. You could drop loot on the ground so I would make piles of loot in the furthest back corners of the cavern. You had to try to hide it or guard it because some monsters could pick it up. You could tunnel through the rock with certain wands or spells so the best strategy was to make a hard to find tunnel to run away to or get teleportation to smaller separate areas from the main cavern. It must have been a demo or shareware or freeware, it wasn’t like a polished boxed game.