We decided to follow one of the Reddit suggestions
▲ 50 r/OculusQuest2+1 crossposts

We decided to follow one of the Reddit suggestions

It’s really really hard to release a game on meta quest right now if it’s not a free gorilla tag copy. I’m not quite sure I understand it, I know the meta ecosystem is a lot of kids, but there are a lot of adults too! They just don’t seem to want to buy games 🥺🥺. We spent a lot of time working on Daumier. (Like ALOT!) one recent Reddit commenter suggested we do a buy one get one (similar to “It takes two”) because it’s a coop puzzle game. So as we get ready to launch, we decided for the first month we will give a free copy to those who buy it, so they can give it to their friends and they can play together. The Meta backend is definitely not set up to do this, so we have to do it manually, but I feel like it’s worth it to get people in there. It’s a different type of game than you’re used to seeing. It takes place inside of a series of oil paintings, which is evidence by the art style. You work with your partner to uncover bits of the story, as you progress you learn more about what’s happening. We are quite proud with how it came out, so we are really hoping you’ll be willing to give it a shot too! If you’re still here, thanks for reading!

meta.com
u/VRGames4U — 6 days ago

Halloween Recommendations?

We keep seeing people ask about their next Halloween experience for meta. Tis the season right? We always see people give the same list, year after year. Well, here’s my challenge. Add Bamboo Grove to that list of Halloween “must plays”. It’s the perfect creepy, spooky game. It has that hidden creepy story, and jump scares. I promise you, it’s nothing like you’ve ever seen before in VR. So give us a chance. Add Bamboo Grove to your Halloween “must play” list. Available on the Meta store!

u/VRGames4U — 7 days ago

It’s official!

We finally released Bamboo Grove and the team is excited to hear what you think! You are a hired game tester, brought in to playtest an unfinished VR horror game.
At first, everything seems routine. Then the line between the virtual world and reality begins to blur. The game starts behaving in ways it shouldn’t.

We put our heart and soul into this game and hope you enjoy playing it as much as we enjoyed making it!

https://vr.meta.me/s/22nF9Oij2Rpidvq

youtu.be
u/VRGames4U — 28 days ago

My headset broke, my PC got hacked, and my shoes are wet. Anyway, our VR horror game releases September

In Bamboo Grove, you’re hired to test an unfinished VR horror game.
Simple enough—until the glitches start reacting to you, creatures begin hunting you, and an abandoned village starts feeling like somewhere you were never supposed to find.
If you enjoy story-driven horror with puzzles and unsettling surprises, Bamboo Grove is coming to Meta Quest on September 17.
One question: If the game told you to take off your headset…would you?

youtu.be
u/VRGames4U — 1 month ago
▲ 5 r/BambooGrove+5 crossposts

Do you have what it takes to make it out of Bamboo Grove?!

Only 50 players will enter Bamboo Grove before it releases. Will you be one?

We’re looking for 50 VR horror fans to playtest the entire game before launch.

In Bamboo Grove, you play as a hired game tester investigating an unfinished VR horror game. At first, everything feels normal… until the game begins breaking its own rules and the line between the virtual world and reality starts to disappear.

Explore abandoned homes, forgotten shrines, hidden temples, and the depths of the bamboo forest while uncovering the truth behind what was never meant to be finished.

If you’re selected, you’ll:

* 🎮 Play the full game before release
* 📝 Complete a short feedback survey to help shape the final experience

We’re only accepting 50 testers.

Think you can make it to the end?

Apply through our Discord: https://discord.gg/T39Qfs87Mp

u/VRGames4U — 2 months ago
▲ 6 r/BambooGrove+3 crossposts

Would you beta test an entire VR horror game before release?

We’re currently preparing a limited beta test for Bamboo Grove, a single-player VR horror game where you play as a tester entering an unfinished game.
You’ll explore an abandoned village , investigate its disturbing history, and survive whatever is waiting in the bamboo forest.
Originally, we considered releasing only one chapter for testing. Instead, we’ve decided to let testers experience the entire game. We know that’s a little risky because it means revealing the full experience before launch, so we’re limiting access to the first 50 accepted players.
What do you think? Is this a mistake?

reddit.com
u/VRGames4U — 3 months ago
▲ 1 r/oculus

To Co-Op or not to Co-Op that’s the question

We’ve been seeing one question pop up a lot lately:
“Do I need a second player to enjoy this game?”
Daumier: Lila & Ghost was originally built as a co-op puzzle adventure, where two players work together across different timelines. But after reading through your comments, we’ve started to wonder…
Would you be more interested if we added a single-player mode?
Or do you feel like keeping it co-op is what makes it special?

reddit.com
u/VRGames4U — 3 months ago

To Co-Op or to not Co-Op that’s the question

We’ve been seeing one question pop up a lot lately:
“Do I need a second player to enjoy this game?”
Daumier: Lila & Ghost was originally built as a co-op puzzle adventure, where two players work together across different timelines. But after reading through your comments, we’ve started to wonder…
Would you be more interested if we added a single-player mode?
Or do you feel like keeping it co-op is what makes it special?

reddit.com
u/VRGames4U — 3 months ago

To Co-Op or not to Co-Op that’s the question

We’ve been seeing one question pop up a lot lately:
“Do I need a second player to enjoy this game?”
Daumier: Lila & Ghost was originally built as a co-op puzzle adventure, where two players work together across different timelines. But after reading through your comments, we’ve started to wonder…
Would you be more interested if we added a single-player mode?
Or do you feel like keeping it co-op is what makes it special?
We’d really love to hear your thoughts….

reddit.com
u/VRGames4U — 3 months ago
▲ 12 r/oculusdev+3 crossposts

Would you play a Co-Op puzzle game?

We are hoping to release a new VR Co-Op puzzle game in September, and wanted everyone’s feedback. It checks all the boxes, it has a really good story, art, mystery and intrigue. You basically play one of two characters, it takes place during the black plague in ancient Lome, where the church would accuse “vampires” of causing it, then go on a witch hunt and accuse people of being vampires. There’s a hidden story in it, during some of the later chapters, but the entire point of the game is to figure out why the Daumier gallery is haunted, who’s haunting it, and why Lilas father doesn’t want her to uncover the hidden secret that’s plagued their family. There’s dev team worked really hard on the story, it’s honestly beautiful, and once you enter the gallery, you’re transported into an oil painting. We really want people to check it out and let us know what they think, but we are having a hard time finding people willing to play. What am I missing? I would appreciate any advice. Thanks!

discord.gg
u/VRGames4U — 3 months ago
▲ 3 r/oculus+1 crossposts

Daumier: Lila & Ghost Alpha Playtest is Finally Live

Daumier: Lila & Ghost Alpha Playtest is Finally Live!
After delaying our original playtest, we made the decision to go back and rework a large portion of the game. It wasn’t an easy choice, but we believed it was the right one.
Today, we’re excited to finally open the doors to the Daumier: Lila & Ghost alpha!
If you enjoy co-op puzzle games, we’d love for you and a friend to jump in, explore the world, solve puzzles across two timelines, and tell us what you think. Your feedback will directly influence the game’s development.
🔗 Play the alpha: https://www.meta.com/s/6pAlEjnv9
Thanks to everyone who stuck with us while we took the extra time to improve the game. We can’t wait to hear what think.

https://discord.gg/pFuUd8xKJk

youtu.be
u/VRGames4U — 3 months ago

How much could you expect to pay a Roblox game developer?

Hey. I’m looking for help developing a game in Roblox. I’m not sure where to start or how much it usually costs. If anyone is interested, please let me know. Thanks.

reddit.com
u/VRGames4U — 4 months ago

Trying to port a unity game into studios

Hi everyone,
I’m trying to port a game made for VR into studios. There some obvious issues with certain shaders not working, but more so I just can’t seem to get the game mechanics to work. It’s a sim game, and I finally figured out how to get the players to damage NPCS but I can’t get the NPCS to loop or revive, I can’t get them to stop walking off the map. The flooring texture looks great until I test it then it’s to brightly lit. I keep messing with the lighting but it’s just kinda awful. Any suggestions are appreciated. Thanks.

reddit.com
u/VRGames4U — 4 months ago
▲ 2 r/unrealengine4+1 crossposts

unreal 4 and a in game cam system

Hey,

Working on a game in Unreal 4 and the LIV cam just won’t work in it yet. I’ve seen others have player cams with Unreal but I’m not sure how you pull it off. Any suggestions? (Specifically unreal 4)

reddit.com
u/VRGames4U — 5 months ago
▲ 1 r/oculus+2 crossposts

We originally wanted to release an earlier playtest for Daumier: Lila & Ghost, but during early testing, we found a few bugs that made us stop and have a much longer conversation as a team.

At first, our goal was to get the game into players’ hands as soon as possible and start collecting feedback. But after testing more, we realized that releasing early just to say we released early did not make sense if players were not going to experience the game the way we intended.

Daumier: Lila & Ghost is a co-op story driven puzzle game built around communication, atmosphere, mystery, and discovery. If bugs get in the way of that, they do not just create a small inconvenience. They can break the tension, ruin the pacing, and take players out of the world we spent so much time building. Especially in VR.

So we made the hard call to delay the alpha, take the game apart, and fix what needed to be fixed.

We have put so much time and effort into creating this game, and honestly, we would be heartbroken if bugs were the reason people could not enjoy it as much as we do.

We still want players involved early. We still want feedback. We still want people solving the mystery together. We just want the first public version to give the game the best possible chance to connect with people.

I can't help but wonder if we made the right call or not. What would you have done in this situation?

reddit.com
u/VRGames4U — 6 months ago