Assassin's Creed Shadows - my thoughts after finishing the epilogue
I recently finished AC Shadows (as much as you can "finish" it without the DLC, which is really where the story actually wraps up). And I wanted to share a few thoughts, going section by section.
Graphics:
The game is genuinely gorgeous. I struggle to think of another game set in Japan that looks better, especially when it comes to the Sengoku period. No complaints here at all.
Stealth:
This is by far the strongest part of the game. Honestly, I can't remember a better stealth system since peak Splinter Cell. Whoever designed this part of the game did excellent work.
Parkour:
Very solid, the best since AC:Unity. Climbing finally feels meaningful. In the last three entries you could often climb, but it rarely mattered since the environment was mostly low anyway. Apparently, there were technical issues at launch, but what's there now works well.
Combat:
This is where things get mediocre. As in previous entries, the RPG system inherited from Odyssey means that even on higher difficulties, stealth loses its point, since you can just tank your way through as a walking bulldozer. Enemy animations, and Yasuke's in particular, come off pretty stiff and puppet-like, hard to describe it any other way. I also dislike how the enemy armor works visually: once you break it, the armor just pops and suddenly you've got a dozen naked enemies chasing you, which breaks immersion a bit.
Base and crafting system:
This is the weakest part of the game for me. Gathering resources and waiting for them to get transported back to your base feels lifted straight out of a survival or economy game and AC Shadows is neither. In practice it just artificially padding playtime and slowing the pace, without adding any real value to the game. I was constantly low on cash and resources as I wanted to upgrade both characters and the Base. It's hard not to suspect this system was designed mainly to push microtransactions.
Story:
The core premise is interesting: a classic samurai/western movie setup, visible even in how the cutscenes are framed. The problem is the execution falls apart. In the prologue, a group of twelve masked men attacks, kills the protagonist's father, and steals a mysterious MacGuffin in a box that we never actually see. These attackers aren't connected to any previously established faction, the thing in the box would supposedly allow them to change the fate of Japan. (AFAIK it's not an Isu artefact). Later it turns out most of them didn't even know what is inside the box, and one of them doesn't even know it exists. (I guess guy just decided to nap during the cutscene)
The pacing is worse than even the content-bloated Valhalla. At least Valhalla's regional quests had some story to them, here it's usually just "kill five bandits marked on the map." The main story quest works the same way, just with cutscenes and fetchquests attached. The twelve antagonists from the prologue blur together. By the time you kill the second one, you've already forgotten who the first one was. On top of that, there are dozens of characters who exist solely to hand you a regional quest and then never appear again (even after quest completion), which makes it hard to tell who actually matters in this story versus who's just an avatar on the quest map (since the game doesn't have a proper quest log).
Overall, it's just not very engaging. The Assassins vs Templars conflict has even less weight here than in recent entries. The series mostly moved away from that theme after Syndicate, but before that you could still point to something meaningful:
- Origins - the founding of the Brotherhood
- Odyssey - the Templars' backstory (Edit: In the Legacy of the First Blade DLC)
- Valhalla - the Isu backstory and their reincarnation (a theme borrowed from AC4, honestly)
- Shadows - the protagonist's mother was supposedly an Assassin, except that character never actually appears in the game, and there is a single (Historically Significant) assassin in the game, but he is only an episodic character with little connection to the main plot. The Templar who kills Yasuke's mother feels tacked on just to tie him into the series' main conflict, even though that thread barely affects the story at all.
What really got to me, though, was a moment in the epilogue: the kid you're forced to babysit for most of the game makes a banner for your settlement and it happens to feature the Assassin symbol on it. Where did he saw it? He could’ve not see it anywhere, yet he made a symbol established since 44BC. What a coincidence.
Like they needed to remind us that this game is connected to the rest of the series.
Summary:
If I hadn't gotten this game bundled with a laptop, I'd probably regret spending money on it. The stealth system deserves to carry over into future entries, it would be a shame if it disappeared along with the rest of the game. Other than that, this is probably the weakest Assassin's Creed in a long time. Less exhausting than Valhalla, but at least that game's story kept pulling me forward, here, I just didn't feel that at all.