Bridges can connect lowlands to cliffs?!?!
If you've got resources on top of a nearby cliff, don't do what I did. Don't go all the way around and up the hill. Just BUILD A BRIDGE UP. They do that. And I just found out right now.
If you've got resources on top of a nearby cliff, don't do what I did. Don't go all the way around and up the hill. Just BUILD A BRIDGE UP. They do that. And I just found out right now.
I'm setting up an outpost to use 3 clustered Deposits that are not close to my town. Monastery or artificial Berries Forest?
Monastery: I'd need to house the monks, which I don't mind. But I'd need as many monks as necessary to harvest the berries, a Refectory with 1 monk to feed the others, and a Grange with 1 monk to make the Berries accessible to the outpost market.
Berries Forest: I can artificially set up a forested area optimized for Berries production. I wouldn't need to keep a Forester, as it's set and forget. I'd only need the Foragers to actually harvest the Berries. Does anyone know what is the minimum/optimized Reforestation square area to spawn Berries?
EDIT: The Grange is not necessary to make the Berries accessible to anyone. It's just a hybrid Granary/Warehouse specialized in monastic goods. When I built it, it was over staffed for my purposes. So I removed it and the outpost works perfectly without it.
The simplicity and efficiency of the n Gardeners +1 Refector +1 Priest make the Berries Monastery berry appealing.
I want to offer enough capacity. My Hospitium is never enough. What determines how many visitors you get of each type?
This is my first run. I Prospected the 2 nearest Deposits and they are Iron! Yay!! They are up a cliff and the hill up is ALL the way around! Boo!!
I can buy the Territory directly in between and the Territory with the Deposits. Can Resources be Transported over 3-4 Territories I don't own? Would it be worth it? How do I set it up?
I can buy the 4 Territories going around the cliffs. Would that be worth it? How do I set it up?
How long will Transporters go?
Thank you in advance!
Are there any Add-Ins that are useful to you as a GM or Player? I just discovered that Add-Ins are available in OneNote and was wondering if the community has any insight.
I'm not currently considering migrating to Obsidian or any other app.
I haven't played Genshin Impact in years and only played it for a little while. But this character left a lasting impression on me. I'm making a new character inspired by her.
The original character is a pirate captain that rather than being a rogue or swashbuckler (literarily, not mechanically, but also 😅) is a 2-handed heavy warrior. She fights in big, area affecting swings that she charges with lightning. It is aesthetically evident she doesn't wear heavy armor.
The campaign isn't naval or piratey. So I'm probably changing the flavor from pirate to former bandit/outlaw that left her gang to make it for herself elsewhere. I see her becoming a warlord.
Putting her into PF mechanics, she always felt like a Barbarian to me, except she isn't rageful. I have little experience with 2e. I'm a 1e enthusiast. But the experience I do have makes me worry that not having heavy armor in the front line is very punishing in 2e.
We are playing with Free Archetype
So I have several ideas I would like feedback on:
Barbarian Draconic Instinct Stormcrown - this gives lightning abilities and the dragon can be like a personal power totem
+Heavy Armor and/or Fighter Archetype?
OR
Fighter + Barbarian Archetype - to get the mechanics I like from the Instinct?
Any other suggestions?